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Old 09-18-20, 06:01 AM   #1
steel shark
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Join Date: Oct 2019
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Default New materials & models

every model in cold waters needs up to 9 or more things to exist some need less

1.) model file

2.) material file

3.) texture file

4.) Information Values so Vessel file or weapon file ect

5.) sensor values

6.) description

7.) audio sounds

8.) SFX so like smoke or light effects

9.) code behavior instructions so like AI ect or a set thing to do when a certain thing is triggered or times out


the main problem for modding in cold waters is NUMBER 2 material files as these are reused you have to keep track of em so for example :


wp_84_ssn_mike_pl

[Model]
ModelFile=ships/wp_ssn_victor2/wp_ssn_victor2

//Hull and Deck
MeshPosition=0,0,0
MeshRotation=0,0,0

MeshHullCollider=wp_ssn_victor2_coll_hull
MeshSuperstructureCollider=wp_ssn_victor2_coll_ss

Material=ships/wp_ssn_victor1/wp_ssn_victor1_mat
MaterialTextures=vessels/textures/black.png


this mike is using a victor 2 model & victor 1 material file


this is the main limiting factor for adding new items to Cold waters so :


ive decided to now make different and unique files for each vessel or weapons or aircraft to stop conflicting files from being a issue also this will make unlimited new models or materials possible


i wont have to Kit bash either kit-bashing is when you make a model out of other model parts every new thing ive even made was a kit bash project

& im very good at it but it has its limits

and as we can now add new models to the game and i can do 3d models any ways ive decided to go this way for future development

which will give us actual models of the actual things in question


ive started this to day by looking for programs to do the various things ill have to do and to use them do get the various files made


Steel Shark
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Last edited by steel shark; 09-18-20 at 06:17 AM.
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Old 12-18-20, 02:07 PM   #2
steel shark
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Default a few examples of my new 78 models first attempts

REMEMBER THESE are not the final models in some cases as im just bothered at the moment get em working then make em look better


all models have basic lighting enabled as im working out textures brightness vs shadows still


the examples in the pictures below are a few of my 78 new models for cold waters


these are from many varying sources or ones ive made my self mostly subs and weapons ive made


the aim in the end is to replace all textures with hd real life photo realistic ones


then add existing cold waters model parts to the models to make em more detailed and also scale better


this will also decrease the size of the mod as most of the parts will be all ready in the game


and will also increase stability of the mod as well as most of the bits are just reordered or re textured original cold waters files with new materials ect


ive managed to get all of the cold waters model files off the game so i now have these to use as parts ect


so / guns / propellers / masts / weapons / hulls / radar / texture files ect


the original coldwaters textures will also get a revamp to match the new better HD textures when i get round to that


with all these parts & also my home made ones & internet stuff i should be able to make very good models to greatly add to the game


i will also be making the long hull permits & sturgeons as well so they properly portrayed in the game


and the long hull seawolf class submarine the USS Jimmy Carter


with the models ive made or got now most submarines / warships / aircraft / weapons are now properly modeled in the game but need refinement



Steel Shark
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Last edited by steel shark; 01-14-21 at 03:25 PM.
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Old 12-20-20, 02:10 PM   #3
sonicninja
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These models look great and it will be awesome to have some Royal Navy surface platforms in the game.


Great work shipmate
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Old 12-20-20, 05:42 PM   #4
steel shark
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Default The Royal Navy In 2021

yes im at the moment mixing and matching up models & parts to make new royal navy ships


as like you said not much love has been given to (Royal Navy) assets so im addressing that as well as other nations


im fairly confident that by using a


Iver Huitfeldt class - (Royal Danish Navy)

&

type 45 & type 23 class (Royal Navy) models i can make



type 31E & type 26 (Royal Navy) models


then various other parts from loads of models to finish em off

see Pic.1) mix & match


ive also made both new Royal navy carriers :

HMS Queen Elizabeth (R08

&

HMS Prince of Wales (R09)


these have defensive anti-Air guns & missiles


and AW159 Wildcat,s for the Air-drop torpedo,s


and ive armed my British f35b,s on the carriers with


with Meteor & spear missiles


spear
is anti-ship


meteor is anti air long range


BAE Systems has received an initial funding award from Lockheed Martin, the prime contractor on the F-35 programme, to start integration efforts for MBDA’s Meteor beyond visual range air-to-air missile and SPEAR precision surface attack missile.

Under this initial package of work BAE Systems and Lockheed Martin will also complete further integration work with MBDA on ASRAAM and with Raytheon on Paveway® IV, initially integrated in support of delivering Initial Operating Capability for the UK.


to that end ive been amassing missiles modes to use


see Pic.2) new air craft weapons models


(Submarines are also being reworked on all nations were needed)



Steel Shark
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Last edited by steel shark; 01-08-21 at 06:50 PM.
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Old 12-20-20, 08:54 PM   #5
NavyGuy570
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Certainly an ambitious project! The quality on a couple of those could really use some work though.
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Old 12-21-20, 06:21 AM   #6
steel shark
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Default its a work in progress

first off i did say in large YELLOW words on the #2 post


"REMEMBER THESE are not the final models in some cases as im just bothered at the moment get em working then make em look better"


by that i mean its more important to me to get the new models in the game and add the new sensors & weapons to em


to get em working right


its Far more important to get em all working First then make em look better


once they all fully functional


better cosmetics & appearance can come after


with all models ive got now and the ones ive made & the original coldwaters assets


that wont be a problem just a matter of time & effort



if i change the model entirely that just means a re do of the


1.) waterline


2.) MeshHullCollider


3.) MeshSuperstructureCollider


4.) move certain weapon emplacements maybe (CIWS) & navy guns or torpedo tubes & spawn positions also missile spawn positions


but all this is secondary to the new platforms being usable in the game

&

more importantly that they are in the game in the first place


this approach will be the most expedient especially since my time at the moment its at a premium



"si aliquid valet ejus facere, dignum facere ius"


(if something is worth doing its worth doing right)



mind my rusty latin is its wrong





Steel Shark
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Last edited by steel shark; 12-21-20 at 08:09 AM.
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