SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-04-09, 10:02 AM   #1741
haz
A-ganger
 
Join Date: Jul 2008
Location: South Dakota
Posts: 72
Downloads: 1401
Uploads: 0
Default

must say this mod.is great my opinion anyways.thank you very much for this mod.my question is can a circular running torp hit a mine and explode it? if it can then thats why my sub became a rock.it was funny whatever happened.think jap dd hunting me.were laughing so hard they spilled their saki.thanks again for this mod.
haz is offline   Reply With Quote
Old 12-04-09, 10:10 AM   #1742
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default how do you cycle aft tubes

Forward tubes are no problem to cycle. I cannot figure out how to cycle the aft tubes.
I'm goin' down is offline   Reply With Quote
Old 12-04-09, 10:15 AM   #1743
virtualpender
Sonar Guy
 
Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
Default

"E" key to cycle aft tubes.
virtualpender is offline   Reply With Quote
Old 12-04-09, 10:33 AM   #1744
jpkoral
Nub
 
Join Date: Aug 2007
Posts: 3
Downloads: 0
Uploads: 0
Default New guy

Just bought SH Wolves of the Pacific and was wondering how to bring it up to the most current version. Do I start with update 1.4? Where are the earlier updates or does 1.4 update 1.0. How about 1.5? I am obviously new to this. There is 1.7 and 1.9. Where is 1.8? See what I mean? So, how does one get from the boxed version to where we are now in the most simple and straightforward way? I am only interested in the big mods that will cause the least amount of trouble.
Thank you very much.
jpkoral is offline   Reply With Quote
Old 12-04-09, 12:19 PM   #1745
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Tossing up a patch. Just minor stuff that bugged me.

Any further patch's will be cumulative and supercede the previous. This patch is numbered by the release date. In this case:

04 december 2009 (041209)

Should further patch's be produced, always use the one with the latest date.




-------------------
Installation order:
-------------------
TriggerMaru_Overhaul_19
TMO19_Patch
TMO_Optional mods

* If you choose to run RSRD, always ensure it is the last item installed.

-----------
Fixes:
-----------

- Fixed clouds. (was tiling in an un natural mechanical manner)

- Fixed horizon line. Shouldn't see that odd white segment on the horizon as much on clear days/nights.

- Yugomo DD no longer gets radar in 4/42. Moved it to 9/43, after the RCM becomes available.


--------------
Adjustments:
--------------
- increased dynamic mission requirements minimum fuel percentage from 35% to 50%. Extra missions assigned after sending a status report should now be more limited (Feel less like an endless loop of missions) and not ask you to go someplace when low on fuel.


- Flotilla's based at pearl will change base to midway island in 6/42. Out of harbor starting points changed. Out of harbor Pearl drops you outside pearl. Out of harbor Midway drops you just west of the IDL.

- slightly decreased the effects of darkness and rough seas effecting your watch crews ability to spot targets.
Ducimus is offline   Reply With Quote
Old 12-04-09, 12:32 PM   #1746
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default E does not work

One the SH3 keyboard which is used in TMO, E stand for emergency surface. Any other ideas?
I'm goin' down is offline   Reply With Quote
Old 12-04-09, 12:37 PM   #1747
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default Supplement to Ducimus' advice re updated SH4.

Quote:
Originally Posted by jpkoral View Post
Just bought SH Wolves of the Pacific and was wondering how to bring it up to the most current version. Do I start with update 1.4? Where are the earlier updates or does 1.4 update 1.0. How about 1.5? I am obviously new to this. There is 1.7 and 1.9. Where is 1.8? See what I mean? So, how does one get from the boxed version to where we are now in the most simple and straightforward way? I am only interested in the big mods that will cause the least amount of trouble.
Thank you very much.
Before following ducimus advice, make sure you have installed SH4, version 1.5 (the U-Boat Missions). It has all of the patches to the stock SH4, 1.4 version, built in. If you do not have it, you can purchase it online and download it. Next, load TMO 1.9 per ducimus' instructions, and you will be playing the most recent version of the supermod.
I'm goin' down is offline   Reply With Quote
Old 12-04-09, 12:39 PM   #1748
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

I changed E to cycle aft tubes.

There is no keyboard shortcut to blow ballast. This is by design, as to prevent accidental use of emergency surface. Use the orders bar to blow ballast. No matter the screen resolution, it should be visible.



As an aside, i hate saying it, but im already forming ideas for the next update to TMO. What i have in mind starts with the black crew bug and daisy chains out to submarine damage model, crush depth, and interior lighting. It's a bit difficult to explain, so i won't, cause im not sure if i can deliver or not. It all depends if i can fix the black crew bug or not.

Unless there's a game breaking bug, i have no intention of making any more patchs for the time being, as id rather focus new stuff. No promises on coming up with anything, and no time table. Just, whenever i have the time and inclination, i'll work on it. Again, don't expect to see much for about 6 months.
Ducimus is offline   Reply With Quote
Old 12-04-09, 01:11 PM   #1749
Inner Sound
Sparky
 
Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
Uploads: 0
Default Webster's Ship Draft Fix for v1.4 and v1.5

Wondering if I need to install Webster's Webster's Ship Draft Fix for v1.4 and v1.5 ?

So far only noticed the Furutaka cruisers riding high. Wasted squillions of fish on them before the penny dropped. Havent yet met the others his fix is for.

Or is it already in TMO and the Furutaka slipped tru?

Playing TMO 1.9 & RSRD.

Inner Sound is offline   Reply With Quote
Old 12-04-09, 07:40 PM   #1750
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Guys,

Don't forget Vickers great work on the Gato interior. This is the link but there are more updates coming. Check his thread regularly.

http://www.subsim.com/radioroom/down...o=file&id=1442

and here,

http://www.subsim.com/radioroom/show...15&postcount=9
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 12-04-09, 11:15 PM   #1751
thumper
Gunner
 
Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
Default NEW TOPIC..

Where is the deck gun?? i have been given a GATO and cannot put on a deck gun..Its no fun to pop up in the middle of a bunch of fishing junks without the deck gun..
thumper is offline   Reply With Quote
Old 12-05-09, 02:42 AM   #1752
Capt Hendry
Nub
 
Join Date: Dec 2009
Posts: 4
Downloads: 3
Uploads: 0
Default

I've enjoyed TMO until the last update. I must say that being detected by a destroyer while I'm moving at 2 knots, on the surface, at night from a +6,000 yards is starting to get old. I remember Ducimus detailing a way to reduce the opposition's detection range but I forgot how to do it.

Otherwise I love it, After watching "Thirteen Days" I can see where the GQ bit was sampled from. Though I doubt that was the actual source it is very close if you listen to it.
Capt Hendry is offline   Reply With Quote
Old 12-05-09, 03:31 AM   #1753
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by thumper View Post
Where is the deck gun?? i have been given a GATO and cannot put on a deck gun..Its no fun to pop up in the middle of a bunch of fishing junks without the deck gun..
I have never failed to get a deck gun on any sub I have commanded, so I can't answer your question. I would like to know what happened to the fleets of fishing boats and sampans that used to be in the game??? Did Ducimus or Lurker eliminate them?? Since they disappeared (and 'someone' armed all the freighters) my gunners have little to do except eat up valuable stores.

I always enjoyed blowing the masts off the sampans - that really made my day!
__________________
Roger Dodger is offline   Reply With Quote
Old 12-05-09, 04:01 AM   #1754
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default Look in the TMO files

The aft and fore deck guns are in files in the downlaod for 1.9. I think they are optional mods. Acitvate via JSGME.
I'm goin' down is offline   Reply With Quote
Old 12-05-09, 04:05 AM   #1755
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

Quote:
Originally Posted by Capt Hendry View Post
I've enjoyed TMO until the last update. I must say that being detected by a destroyer while I'm moving at 2 knots, on the surface, at night from a +6,000 yards is starting to get old. I remember Ducimus detailing a way to reduce the opposition's detection range but I forgot how to do it.

Otherwise I love it, After watching "Thirteen Days" I can see where the GQ bit was sampled from. Though I doubt that was the actual source it is very close if you listen to it.
See the following thread, which contains a link to the thread that Ducimus cited as the way to deal with escorts. Sonar and AI revisited
I'm goin' down is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.