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Old 05-14-11, 11:45 PM   #1
SteelViking
The Old Man
 
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Default [REL]SteelViking's Bunker Fixes

Very small mod here folks. More of a collection of things that were bugging me in the sub bunker that I fixed, so I decided to package them up and release them as a mod in case anyone would like to have them.

V1.0 Change log:
-Various shadow mapping errors fixed
-Missing caustics added
-Wording on Munition crates made readable
-A few more characters added
-One character who was cleaning nothing(he was not holding anything) was given a prop
-One character who acted as if he had a tool in his hand but did not was given a tool.

Download Link: http://www.mediafire.com/?86583u9ouq55ywm
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Old 05-14-11, 11:47 PM   #2
SteelViking
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I am very open to suggestions from anyone as to what else to change in the sub bunker.

People's appearance is very alterable I should note.
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Old 05-15-11, 03:35 AM   #3
Vorkapitan
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Steelviking,

Sounds good for immersion....really need things like this!

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Old 05-15-11, 04:28 AM   #4
sentenc3
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Thanks for the work, it would be possible to do this? ... place military character and add a gateway to the uboot for asking .... and now, the crew is forming on the deck or boot?



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Old 05-15-11, 10:00 AM   #5
tonschk
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Very Good SteelViking , Well done
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Old 05-15-11, 12:08 PM   #6
SteelViking
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Hey, I just had a cool idea, sentenc3 made me think of it.

What if I make some of the folks just waiting around the crew members from the sub?

I would really like to see that myself.

Let me know what you think folks.
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Old 05-15-11, 12:10 PM   #7
stoianm
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Is a nice ideea... everything that increase the game immersivity is awsome
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Old 05-15-11, 12:21 PM   #8
SteelViking
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Hmmm, if I add our crew to the bunker, I need to find a way to take them away after entering the sub. Otherwise it will look like you are leaving them behind.
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Old 05-15-11, 12:27 PM   #9
tonschk
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Quote:
Originally Posted by stoianm View Post
Is a nice ideea... everything that increase the game immersivity is awsome
I Agree
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Old 05-20-11, 04:47 PM   #10
nozaurio
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Interesting work good friend.

I have a suggestion, there is no way to change the time of refueling and torpedoes in the port when in a campaign?.

Recharge time of the game, apart from unreal, impossible.

I know it has changed the loading time outside of the submarine's torpedoes, but I have not seen any mod on what I am exposing.

Thanks ...
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Old 05-20-11, 04:54 PM   #11
FIREWALL
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SV
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Old 05-20-11, 06:00 PM   #12
SteelViking
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Quote:
Originally Posted by nozaurio View Post
Interesting work good friend.

I have a suggestion, there is no way to change the time of refueling and torpedoes in the port when in a campaign?.

Recharge time of the game, apart from unreal, impossible.

I know it has changed the loading time outside of the submarine's torpedoes, but I have not seen any mod on what I am exposing.

Thanks ...
I am absolutely sure there is a way to change this nozaurio, but I would guess it will take a lot of digging to find it. Will take a look tomorrow.
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Old 05-20-11, 06:02 PM   #13
nozaurio
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Old 05-21-11, 05:56 AM   #14
Trevally.
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Could this be the file for time in port refueling etc.

Quote:
[MissionManager]
RenownValuesUS=-400,-100,100,800,1600,2500
RenownValuesGE=-400,-100,100,1000,2000,3500
MinimumDaysInBaseUS=14
MinimumDaysInBaseGE=14
AcceptableDamageUS=40
AcceptableDamageGE=40
RankDaysUS=150,180
RankPatrolsUS=4,5
RankPatrolsRatingsUS=0,1
RankCampaignRatingsUS=0,1
RankDaysGE=28,56,56,84
RankPatrolsGE=3,5,7,5
RankPatrolsRatingsGE=1,1,2,3
RankCampaignRatingsGE=0,1,1,1
C:\Ubisoft\Silent Hunter 5\data\Cfg\UPC.cfg
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Old 03-10-12, 08:27 PM   #15
Raven_2012
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Love the fix, I always wondered what the guy on the stairs was doing. Excellent job!!!

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