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View Poll Results: What AI submarine would you want used in a single mission?
Serge's Type 7 (wolfpack mod) 4 44.44%
Serge's S class 2 22.22%
U-Tanker from NYGM 3 33.33%
Type 7A from Living mod? 0 0%
Voters: 9. You may not vote on this poll

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Old 10-16-05, 10:05 AM   #16
Spike
Electrician's Mate
 
Join Date: Jan 2002
Location: North Atlantic
Posts: 134
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I made it myself but liked yours so much I moddified it,w/more ships.Tiger can you make it w/more warships for me,can't get mine to work.Thx.
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Old 10-18-05, 12:21 PM   #17
TigerOmega
Watch
 
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Sure I'll add some tonight. I'll pm when its finished.
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Old 10-18-05, 02:33 PM   #18
Spike
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Thx
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Old 11-30-05, 10:10 PM   #19
w_dongfeng
Nub
 
Join Date: Oct 2005
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Default Concerning the type problem of the boat?

In multiparyer mission, how the usage of the restrict boat type, or use for a the boat of the category type only.
Thanks
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Old 12-24-05, 06:58 PM   #20
Drebbel
Dutch Sea Lord
 
Join Date: Jan 2002
Location: Almost at periscope death !
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Default Win Autographed SHIII Recognition Manual or Copy of SHIII

Look what Santa dragged in for YOU to win !

http://www.subsim.com/phpBB/viewtopic.php?p=433691

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Old 12-30-05, 12:32 AM   #21
Krieg-Schwein
Machinist's Mate
 
Join Date: Apr 2005
Posts: 129
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Default maps keep kicking players

evrery map I make kicks all the players after I pass a certain point for some reason, its real frusterating to have a good game going and evry body gets kicked.
Its not my internet because it always happens when I get so far ahead of the point I started from
Any help appriceted!
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This is my U-Boat. There are many like it, But I like this one, its mine.

HI REZ MOON MOD
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Old 01-09-06, 10:35 AM   #22
meridklt
Swabbie
 
Join Date: Jan 2006
Location: Portsmouth
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Default How do I stop spawning

I'm very new to this and don't see where I can stop spawning taking place. If it can be done, could someone explain please.
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Old 02-12-06, 03:47 PM   #23
Spike
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Default New Campaign!

http://pub.theartofwarfare.net/modul...rder=0&thold=0
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Old 03-24-06, 02:19 AM   #24
booger2005
Engineer
 
Join Date: Jan 2006
Location: Akron Ohio
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Default What AI submarine would you want in a single mission?

Currently, I'm working on an update to my Leopoldville mission as well as finishing off two brand new historical missions, which I hope to finish off next week (Spring Break) :P

I also have several more historical missions in the planning stages or early works. For one or two, I need to use an AI submarine (will be enemy) to represent a very rare and unusual type that isn't in SHIII (nor would I ever expect it to be). Thanks to the wonderful modding community, there are several options for what I could use. So, which is the most common/best choice?
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Old 01-15-07, 05:29 PM   #25
CaptainNemo12
Frogman
 
Join Date: Sep 2005
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Default Mission Crashes!

Hi guys,

I downloaded the S-class submarine from Sergbuto's page here:

http://web.telia.com/~u18230645/

After I installed it using JSGME, I decided to create a mission with it. When I validated the mission, nothing was wrong. However, when the mission loading bar was full, the screen went blank and an error message appeared, prompting to close SH3. I made sure that the mission folder had the same name as the .mis file.

What's wrong? Is the S-class known to have some flaws?
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Old 01-15-07, 05:44 PM   #26
CaptainNemo12
Frogman
 
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Is this because there's no Media.cfg configuration file located in the mission folder? If so how can I create one?
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Old 01-15-07, 09:43 PM   #27
CaptainNemo12
Frogman
 
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Well I copied the media.cfg from one of the other folders into the mission folder created. However, the game still crashes despite this. Can someone please tell tell me if the S-class sub is know to have flaws??
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Old 01-16-07, 05:52 PM   #28
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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Default Screen goes black

Three times this afternoon, while playing my second mission using GWX with the Dec 23 corrections, mods added after that are FurbarsVIIC U201 and Sobers3D Waves. I haven't even got out of Kiel and after 15 minutes (SH3 time) my monitor goes black. I did not have any problems with GWX prior to installing the Corrections and the two mods.

This occurred in a matter of an hour. I cannot figure out why the mission should crash.

Help, Rob
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Old 01-17-07, 07:08 AM   #29
mr chris
Silent Hunter
 
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Location: Herefordshire, England
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Hi Rob,
Did you install the 23rd corrections first then the other mods?
If not this might be your problem as the corrections should be installed first then any optional mods.
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Old 01-17-07, 11:05 AM   #30
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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Quote:
Originally Posted by mr chris
Hi Rob,
Did you install the 23rd corrections first then the other mods?
If not this might be your problem as the corrections should be installed first then any optional mods.
Yes, The Corrections were installed first, then the other mods. I'm not sure whether Sobers3DWaves is compatible with GWX Corrections.

Additional: I removed the two Mods (Furbars and sober3dwaves) and GWX seems to be operating okay, at least I have made it 1/2 way through the Kiel Canal.

Is Sobers3Dwaves compatible with the Corrections or GWX???

Last edited by robj250; 01-17-07 at 11:50 AM.
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