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Old 01-19-12, 04:08 PM   #61
Trevally.
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Quote:
Originally Posted by Webster View Post
if trevally or someone else wouldnt mind, i would love it if they could do a new version of the mod making "how to" type of info found on post 1 of my thread. it would be great since its mostly old data and since im not modding sh5 i dont know what is good info or useless info there or what new info is needed.

it is long overdue for someone to make some very basic simple instructions for mission making, mod making, and using mods, as well as what tools and technics to use as well as where to find or access them.
Hi Webster
Yes - I will have a go at this

It will take a long while to finish (the more I think about it the bigger the job gets), but im sure there are many here who can correct me and help out with tutorials and suggestions
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Old 01-19-12, 06:26 PM   #62
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Nice Trevally
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Old 01-19-12, 07:20 PM   #63
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Congrats Trevally! Well deserved.

Was just thinking, as I know with stickies it's a space issue at the top of the forum, whether the Mission Making guide really belongs in the Mods forum or whether it should be moved to the basic SH5 forum. After all, the mission maker is a game feature and doesn't really fall under the mod category. Just a suggestion as I see the merit in keeping Websters thread and keeping this as it's own separate thread. I think newcomers are more likely to read a few shorter posts than one long multi-subject 'wall of text'.

Regards,
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Old 01-19-12, 07:53 PM   #64
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Quote:
Originally Posted by Damo View Post
Congrats Trevally! Well deserved.

Was just thinking, as I know with stickies it's a space issue at the top of the forum, whether the Mission Making guide really belongs in the Mods forum or whether it should be moved to the basic SH5 forum. After all, the mission maker is a game feature and doesn't really fall under the mod category. Just a suggestion as I see the merit in keeping Websters thread and keeping this as it's own separate thread. I think newcomers are more likely to read a few shorter posts than one long multi-subject 'wall of text'.

Regards,
Damo.
i tend to dissagree, creating a mission (if done right) can be hard work and is adding a lot to the game just like mods do. yes its not a mod but it serves the same purpose and requires the same dedication to detail that mods do.

as to the sticky situation, it can be cleaned up later as trevally gets things situated so i see the 2 or 3 threads he will make can replace at least 4 or 5 of the ones there now
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Old 01-27-12, 08:34 AM   #65
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As a rookie having a hard time finding and deciding which patches to use .........Is there anywhere someone has combined a load of stable patches into one file that can be used as a kind of filter by JSGME as in IL_2 ??
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Old 01-27-12, 10:34 AM   #66
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Tried matching Travelly's mods but when I try a campaign I have no movement controls
Mouse view works but W.D.S.A keys do nothing ............
Suppose just a process of elimination as to which mod is causing it ?
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Old 01-27-12, 01:00 PM   #67
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@ Punch = welcome to subsim

If you are looking to follow my mod list - you should start by reading the mod authors instructions in post one with each of their threads

Stormfly's sounds is the one that changed your keys
Now you need to use the arrow keys instead of wsad
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Old 01-27-12, 01:24 PM   #68
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Thanx m8 ............One other thing is your mod list in install order ?
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Old 01-27-12, 01:37 PM   #69
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Yes - install in order that I have them and allow overwrite.
Make sure that you check each one has a data folder inside the mod folder. This shows the mod is ready to install with JSGME
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Old 01-27-12, 03:10 PM   #70
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Uninstalled everything ...........Think I need to start again , Think I'm to used to JSGME for IL_2 where all my mods are in one file and enabled in one go, lol
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Old 01-27-12, 03:48 PM   #71
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Where would SteelViking's or NauticalWolf's interior mod fit in with this? And which one would be better to use?
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Old 01-27-12, 04:49 PM   #72
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Tried again and now cant even get game to launch ...............dont understand where to put some folders and files so have to stick to stock game I guess

e.g. the NewUIs_TDC_6_9_0_ByTheDarkWraith , Do I put Dials in the root folder of game ? then the readme says "select appropriate 'Dials.dds' and place in 'MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Menu\G ui'. " which ok done that . but then says " If there is a folder inside called 'TDC' then you have to copy the files in that folder to 'MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Menu\G ui\TDC'. There is a folder in there called TDC so copied files in there but is it not saying copy those files to the same location ?????
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Old 01-27-12, 05:26 PM   #73
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As soon as I enable NewUIs_TDC_6_9_0_ByTheDarkWraith My game fails to launch ...............
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Old 01-27-12, 06:48 PM   #74
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Hi Punch

Put JSGME in you ubi/SH5 folder and run it.
That will made a folder called MODS in your SH5 folder.
Open TDWs NewUIs_TDC_6_9_0_ByTheDarkWraith and look inside it.
Look for folder called MODS and in there you will find a folder called NewUIs_TDC_6_9_0_ByTheDarkWraith.
Copy this folder and paste it in the MODS foldet that was made when you ran JSGME.
Now run JSGME and install NewUIs_TDC_6_9_0_ByTheDarkWraith.

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Old 01-27-12, 07:56 PM   #75
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Quote:
Originally Posted by Trevally. View Post
Hi Punch

Put JSGME in you ubi/SH5 folder and run it.
That will made a folder called MODS in your SH5 folder.
Open TDWs NewUIs_TDC_6_9_0_ByTheDarkWraith and look inside it.
Look for folder called MODS and in there you will find a folder called NewUIs_TDC_6_9_0_ByTheDarkWraith.
Copy this folder and paste it in the MODS foldet that was made when you ran JSGME.
Now run JSGME and install NewUIs_TDC_6_9_0_ByTheDarkWraith.

That's what I've done Trevally but as soon as I launch game the red bar goes around half way then just get a black screen and have to ctrl, alt del to see SH5 is not responding
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