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Old 09-12-10, 07:48 PM   #1
Obelix
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[REL] IO_StrategicMap - mod for navigation map

IO_StrategicMap - mod for navigation map by Illyustrator&Obelix
================================================== ============================

================================================== ========================================
In version 4.0 added paper textures and plastic textures


Now stylized mod maps on the table in the CR


This mod is an assembly of mods to improve the navigation map view.

New version 4.2 (for NewUIs with TDC 7.1.0 - v4.7)
In version 4.2 added user option control on / off plastic texture, fixes a problem with the borbers, the closing figures of the coordinates.

The new version this mod is now divided into 5 parts:

The first 5 parts - the independent mods for different interfaces;
IO_StrategicMap_4_2_for_stock - mod for stock game
IO_StrategicMap_4_3_for_Ui-Boat V4.14 - mod for game by using Ui-Boat V4.14 by reaper7
IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta - mod for game by using Ui-Boat V5.02beta by reaper7
IO_StrategicMap_7_4_2_for_TDWv742 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.4.2 and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
IO_StrategicMap_7_5_0_for_TDWv750 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.5.0 test version and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
New
IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones- mod for game by using Parts Magui V 3.02 by DrJones This version include MinefildMap
Note
Starting with version 2.0 of the mod put the configuration file. It works the same way as in the mod by TheDarkWraith.
Option's file is here: \data\Scripts\Menu\IO_StrategicMap_Settings.py
While there are 4 options:
on / off Dripped;
on / off of the stamp (NavMapSeal);
on / off nomograph. (starting with version IO_StrategicMap_2_2_for_TDW_5.8.0 is not used, it is not necessary because there are buttons to switch nomograph); (starting with version IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones is not used, it is not necessary because there are buttons to switch nomograph)
on / off plastic texture.
Notes for IO_StrategicMap_x_x_for_TDW:
Activate IO_StrategicMap_x_x_for_TDW in the JSGME
If you want use geometric tools (big navigation instruments) enable the user option 'MapToolsAsObjects' in UIs mod's \data\Scripts\Menu\TheDarkWraithUserOptions.py file (set the value to True). If they do not set this value to True then the old map tools will be used. Some users may want this option.
The fifth part is a supplement and extra mods for our mod, they can be used separately from our mod.

Part includes the mods and additions:
1. IO_ShapeTextures_NO_mod - no color of countries; install optional
2. ShapeTexturesColor - change color of countries; install optional
3. IO_MapCourseLine_normal pencil_mod and IO_MapCourseLine_sharp pencil_mod - changes Map Course Lines. Install optional
Conflicts and problems:
Seen a significant conflict with Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II, which manifests itself in unreadable the missions text on the map. To avoid this problem, the mod should be installed after Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II.

Download IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones
Download IO_StrategicMap_4_2_for_stock
Download IO_StrategicMap_4_3_for_Ui-Boat V4.14
Download IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta
Download IO_StrategicMap_7_4_2_for_TDWv742
Download IO_StrategicMap_7_5_0_for_TDWv750 test
Download A_set_of_mods_for_IO_map

Thread on sukhoi.ru

Credits:
Illyustrator - author of idea, graphic, primary build, manuals;
Obelix - programming, ensuring compatibility with the mods of the interfaces, text part;
Hitroff and quad5 (vril on sukhoi.ru) - granting of a technical material, testing;
TheDarkWraith - programming system configuration, ensuring compatibility with mod NewUIs with TDC and stock game, advising and support. Used his scripts;
reaper7 - advising and support;
naights - idea and basic textures for plastic cover of map;
Prizrak (Wraith) - idea and basic paper textures for map;
DrJones - Used his scripts.
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Last edited by Obelix; 11-08-13 at 03:32 AM. Reason: new version
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Old 09-12-10, 08:45 PM   #2
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thanks, looks great
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Old 09-12-10, 09:11 PM   #3
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This looks superb . thanks .
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Old 09-12-10, 11:06 PM   #4
DavyJonesFootlocker
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How about 1920x1080 resolution or does it really matter? BTW great mod!
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Old 09-12-10, 11:27 PM   #5
Obelix
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Quote:
Originally Posted by DavyJonesFootlocker View Post
How about 1920x1080 resolution or does it really matter? BTW great mod!
What you have installed mod of interface? (So we must add for resolution 1920x1080)
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...

Last edited by Obelix; 09-13-10 at 12:34 AM.
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Old 09-13-10, 12:51 AM   #6
Obelix
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Added Fix mask map for resolution 1920x1080 for stock, R7_2.0 and TDW_4.3.0
See post №1
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Old 09-13-10, 01:34 AM   #7
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Any plans for 1920x1200?
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Old 09-13-10, 01:55 AM   #8
Obelix
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Quote:
Originally Posted by Ragtag View Post
Any plans for 1920x1200?
Will be tomorow. While not enough time.
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Old 09-13-10, 02:45 AM   #9
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Thanks for the mod. Looks good, will try it for sure.


Some Russian text was left in English version of the description:
"6. IO_Fix_StrategicMap_mod_for_TDW_4.3.0 - addition TDC by TDW версии 4.3.0;(in 4.2.0 will be errors of map)
11. IO_Fix_MaskMap_for_TDW_4.3.0 - addition for IO_MaskMap_mini_mod and IO_MaskMap_maxi_mod for TDC by TDW v 4.3.0;(на 4.2.0 будут ошибки карты)"

Also, why not give a direct download link to FileFront instead of the link to Russian forums? I suppose many potential users will quit as soon as they see that use of foreign forums is required (which is not the case).

EDIT:
You should add [REL] before the thread title.
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My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Last edited by Abd_von_Mumit; 09-13-10 at 11:51 AM.
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Old 09-13-10, 05:57 AM   #10
DavyJonesFootlocker
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Thanks Obelix. I use TDW UI. It looks great!
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Old 09-13-10, 06:05 AM   #11
Venatore
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Obelix,

Awesome addition matey .... thank you.

By the way thats a name I haven't seen since my childhood days!


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Old 09-13-10, 02:48 PM   #12
Abd_von_Mumit
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This mod causes an error in my JSGME. I'll provide more details in a few minutes, meanwhile it would be wise to refrain from installing it till the issue is examined.

EDIT: Details of the problem here:
http://www.subsim.com/radioroom/show...7&postcount=27


EDIT2:
Other issue I have with this mod is an error message appearing when launching the game:

No other mod has ever caused such error, so I'm worried.


Besides these 2 issues the mod looks really good, my map is much better.


EDIT3:
The mod was installed (I think) properly:
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 09-13-10 at 03:17 PM.
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Old 09-13-10, 03:43 PM   #13
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Work fine in 1680 x 1050? Someone try it?

That screen looks fantastic, Obelix!
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Old 09-13-10, 04:01 PM   #14
SashaKA001
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Quote:
Originally Posted by Abd_von_Mumit View Post
This mod causes an error in my JSGME. I'll provide more details in a few minutes, meanwhile it would be wise to refrain from installing it till the issue is examined.
And why do you have in the picture between 1920 and 1080 is a question mark in 1920? 1080, should be so 1920x1080, can because of this and the problem, or is not affected.

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Old 09-13-10, 04:12 PM   #15
Abd_von_Mumit
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Quote:
Originally Posted by SashaKA001 View Post
And why do you have in the picture between 1920 and 1080 is a question mark in 1920? 1080, should be so 1920x1080, can because of this and the problem, or is not affected.
I also suppose this is the problem - the remnants of Cyrillic in mods folders' names or something related to names encoding. But I'm no computer specialist, so I reported this as possible SJGME bug.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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