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Old 05-21-22, 08:11 AM   #46
Jeff-Groves
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I've kept your 3D models. I'm just tweeking things.
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Old 05-21-22, 10:43 AM   #47
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Quote:
Originally Posted by JapLance View Post
It's a simple enough program for a simple mind like mine . I could never figure out programs like Blender.

Since it seems like Jeff-Groves has been working hard on this, I'll just stop it now and move to other stuff. My part is done already!
Way I see if, JapLance... it's, a collaberative effort...

You got it on its feet... & all the others have joined up, to help get it on the right path...


Which is greatly appreciated, very much... by Me.


I can't speak for all & not going to try to... but, I will say, that I am sure there are plenty more that share My sentiment.

To all of you...

A hearty, heartfelt thanks... for all you do.








M. M.
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Old 05-21-22, 11:32 AM   #48
Jeff-Groves
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Being retired now? This is giving me something to do between working on projects here at home.


Heck. I may do a 3D model with the interior rooms at some point.

Another thing I'm going to do is create some new animations in SH4 format to add some life to the place.
NOT SH3 animations! But TRUE SH4 type animations.
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Old 08-21-22, 12:45 PM   #49
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Default Ft Drum status

i was following this string tangentially and not long ago i was in Manila Bay while working in TMO_BH, June 1941, and noticed that there was no Ft. Drum, which was surprizing.

was this mod released for use with any of the modsets? (Stock, GFO, FOTRSU, RFB, RSRD, either TMO versions)
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Old 08-21-22, 01:16 PM   #50
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The version available in this thread was created together with GFO mod.

I know it was going to be included in FOTRSU, but haven't checked that mod lately. Currently tangled with Dark Waters.
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Old 08-21-22, 01:30 PM   #51
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Yes, it is in FotRSU, and was practically a drop-in, with minimal work, since it uses its own Library and mis file. About all we did was check for ID conflicts and moved the mis into one of the FotRSU layer files... I do not remember which one though... lol
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Old 08-21-22, 03:14 PM   #52
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
Yes, it is in FotRSU, and was practically a drop-in, with minimal work, since it uses its own Library and mis file. About all we did was check for ID conflicts and moved the mis into one of the FotRSU layer files... I do not remember which one though... lol
thanks PB and japlance.
i'll try it with GFO next break i have.

is it functional? will it recognize enemies and fire? or is it just eye candy (really big eye candy)?

p.s. is test 4 the latest version or is there a later one?

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Last edited by KaleunMarco; 08-21-22 at 03:28 PM.
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Old 08-21-22, 06:37 PM   #53
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Oh, in the parlance of Doug Marcaida on Forged in Steel: "It will kee-ell"... lol I saw flashes on the horizon, and then a bit later, heard the "sssssss-sh-BOOM!!!" as it was shooting at IJN DD outside the harbor entrance... I took measurements in JapLance's test mission, but do not remember the distances... but it was quite impressive.
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Old 08-22-22, 12:55 AM   #54
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Quote:
Originally Posted by KaleunMarco View Post
thanks PB and japlance.
i'll try it with GFO next break i have.

is it functional? will it recognize enemies and fire? or is it just eye candy (really big eye candy)?

p.s. is test 4 the latest version or is there a later one?

It definitely shoots at enemies.

Test4 is the latest available for download in this thread. The one in FOTRSU is a test5 version that I never made public.
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Old 08-22-22, 08:19 AM   #55
KaleunMarco
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Quote:
Originally Posted by JapLance View Post
It definitely shoots at enemies.

Test4 is the latest available for download in this thread. The one in FOTRSU is a test5 version that I never made public.
great!

if test 5 is embedded within FOTRSU then i don't need it. :-)

thanks for confirming.
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