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Old 04-06-22, 12:18 PM   #16
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by Markus Witt View Post
I did some testing using the "new merchant fleet" test mission (unescorted convoy). I first went back to my original mod list:

TWoS Encrypted BdU Orders
TWoS Remove Map Plastic Cover
TWoS Remove Sub Flags
TWoS SM Interior_Food Stocks
TWoS Real Navigation
Critical hits 1.1 Torpedoes
TWoS FX_Reduc. Fires and Expl

My idea was to run the mission a few times to see how many ships sank with one torpedo. And then run the mission few times with the one ship, one torpedo v1.00a mod to see how much the results differ. With the original mod list I fully expected to sink ships with only one torpedo as before. But the results I got were very different.

I ran the mission five times with the following results:

Torpedoes fired: 32 (All Atos, depth 2m, impact pistol)
Duds: 4
Misses: 7
Hits: 21 (21 different ships, one torpedo each)

Of the 21 ships hit, 12 were sunk and 9 survived. The convoy included a 19000t liner and a 11335t T3 tanker. Both were hit in all 5 missions, each was sunk once and survived 4 times.
Not sure why the results are now different with the same mod list. I'm confused.

The Rawalpindi merchant cruiser still goes down with one torpedo each time in the RAOBF mission.
Short answer...

It's the cosmic, chance cube getting rolled whilst your fish is on its way, to the target... locking in, just what is to be when that fish, hits the target.

A more... techie answer while still... a bit on the short side. Random Number Generator engine, in play... doing the same as that random chance cube, cherished by the cosmos...

Someone a bit more.... savvy in the mechanix of it all, can filet that query of yours like a whale & give ya, a more detailed coroner's report on that...




M. M.
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