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Old 09-18-21, 06:41 AM   #11
kyle9154
Commander
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 368
Uploads: 0
Default Issues/Recommendations

okay sorry a lot to read....things I have noticed that should be looked at or fixed:

1. The shift + h function doesn't always work meaning hatches won't open during that patrol, other times/patrols I have no issues at all and yes i'm making sure the weapons officer is in his slot before I press the command.

2. When selecting realistic crew option in sh3 commander I never get the updated uniforms just the same vanilla ones but if I don't select it then I get the kriegsmarine clothes and black leather jacket for watch officer etc. I have no issues with uniforms selecting realistic crew feature through SH3Commander with Onealex's compilation or Anvar's compilation...just with yours.

3. I get a solid 60 fps in engine room but as soon as I go in forward torpedo room and then turn around to view engines from there it drops to 22-25ish fps and starts lagging a little (only happens when I view the engines from that compartment) but I get solid fps looking forward aft at the torpedo tubes. - don't know if this is fixable

4. Recommendation - Talk to Anvar about how he removed the locks at Wilhelmshaven, St Nazaire, and Kiel canal - yes the locks (those concrete walls that swing open to let you in and out lol), their known to be a big hit memory wise for SH3...again talk to Anvar as he removed the folding walls but the rest of the locks are still there, this way you still keep the mod but its stability is improved.

5. Recommendation - While extra capital warships (Von Dos, Italian fleet etc) is nice and all, it adds load time and potential stuff to go wrong in the campaign at certain dates/events. Imo if you really need to have more ships/units in the mod then better to have more variation in merchants ships as that is what most players will see and sink in their patrols though having new escorts in game is nice because you'll see them more often then not (Alex's Ises class ASW Trawler and Flower class corvette). Merchant fleet mod had a good idea but a lot of models were unneeded in that as they were just copies more or less renamed and there were so many ships in that mod that it caused load and stability issues in the end.
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Last edited by kyle9154; 09-18-21 at 07:19 AM.
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