SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop > SH4 Knights of the Sea Depths II: Adversaries
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-18-21, 07:23 AM   #11
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
yes a research work was carried out was very difficult to implement with airplanes .. according to Comrade Lukner it has now been 3 years that I am on Ksd is really a site with great Russians
I have a bug with the UZO (two graticules):

 


Do you have an idea what could be wrong?

My modlist:

Patch_Full_for_KSD-II_1.14
KSDII_New_Sound_1.1
KSDII_New_interface 1.4.1
NewEnvironmentForKSDIIver1.4.1_MainFiles
Reshade-shaders KSDII
KSDII_New_TT?_Submarine_KELLERMANN_1.3
KSDII_New_interface 1.4.1 - Map Wolfpack
German Hits
Wolfpack_v 2.3
Patch_WP_2.3_v_1.0
Wolfpack_Sound_Interier_v1
KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume
SnipersHunter is offline   Reply With Quote
 

Tags
english, ksdii, sh4, u-boat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.