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Old 12-24-17, 12:39 AM   #16
newparade
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Originally Posted by The Bandit View Post
So active intercept is only designed to detect and locate pings, its not a passive "listening" sonar in the traditional sense. Judging by the description, the devs found issue that the active intercept system was picking up torpedoes that had not yet gone active (started pinging) which they otherwise should not have been able to hear, and fixed it accordingly.
Thanks, Bandit!
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Old 12-24-17, 11:30 PM   #17
shipkiller1
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Originally Posted by GoldenRivet View Post
vast improvement.

ran several missions, campaign only.

I was not "spammed" with torpedoes once. I think the most i had encountered at any given time was six, just enough to keep it challenging, and a hell of a lot more "realistic" than running the gauntlet against 15 or more at a time.

intercepted a landing force, no friendly fire incidents, and i did not notice any soviet torpedoes tracking in on surface ships. also took on some 2v1 and 1v1 subs, in neither case did they detect launch transient in their baffles.

the torpedoes - while not spamming me out - do seem "smarter", less likely to be spoofed by knuckles, faster to regain contact after they are spoofed. etc

going to cut teeth on 109c more tomorrow, but so far i think you have a winner.

also, i noted in 1.09b and not sure if this is an issue with 1.09C - one of the escorts with 3 props... center prop doesnt turn.
Actually, I specifically asked why the Soviet Submarines do not counterfire when they detect an incoming weapon... This is the usual tactic they employ...

Now with the new update, not only do they counterfire, the surface and airborn assets drop weapons too. Much more realistic.
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