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Old 01-21-11, 12:29 PM   #256
Hitman
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Quote:
Keltos said he was going to test with 0 degree torpedoes, but never posted his results (specifically what happens to the GA indicator). What are you trying to do to the torpedoes exactly?
Urrr nothing to torpedoes, I was refering to the problem with the TDC's GA indicator you already know. Should have expressed myself better ...

We are clueless, may be you could come up with solution, since you are experienced in tinkering with the TDC??

We need a funtional GA indicator despite the torpedo being locked at zero degrees for straight run shots.
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Old 01-21-11, 12:38 PM   #257
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What happens at the moment with a torpedo locked at zero and how are you locking it and what do you want to use the GA indicator for?
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Old 01-21-11, 02:18 PM   #258
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Quote:
What happens at the moment with a torpedo locked at zero
While keltos has not yet reported results, I'm confident to a 99% that it makes the GA indicator stay fixed at the ship's bow.

Quote:
and how are you locking it
In the torpedo file, setting a maximum GA of zero

Quote:
and what do you want to use the GA indicator for?
To display the necessary lead angle, more or less as the real thing did.

If you don't start the position keeper, but enter the solution data (Range/AOB/Speed) the TDC will show the result of the problem but not update it. In the result displayed:

1.- Own course to GA pointer = GA Angle
2.- GA pointer to Line of sight = Lead Angle

Look at this:



In this image, the angle between blue arrow (Own ship course) and red arrow (Torpedo course to hit the target) is the Gyro Angle, i.e. the angle the torpedo must turn from the own ship's bow it is shot from, in order to hit the target. And, consequently, the angle between the yellow arrow (Line of sight to target) and the red arrow (Torpedo course) is the LEAD ANGLE the torpedo must have.

Now, I can paint a graded scale with zero starting at the line of sight point (Top of dial) and going +/- 180 either side on the outside of the own ship dial, and because the difference between that point and the one indicated by the GA pointer will always be the lead angle.

Thus, we can have the GA pointer indicate for us on the outside of the dial the lead angle we want, so we can turn the periscope to that angle and wait until the target crosses it to shoot. As the real british submariners did. And in the meantime, we can also use the position keeper to check the exactitude of the solution, by comparing with the target's evolution, also as the british TDC did.

The problem however is that the GA pointer will be locked at the maximum Gyro Angle of the torpedo, and that kills our idea if we lock it to zero degrees. If we leave it unlocked, the torpedo can be fired in any moment and not when the target arrives at the precise lead angle, because the GA is updated on the fly by the TDC. Thus we would no longer need to aim with the whole ship, as british submariners did, and we are screwed
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Old 01-22-11, 07:05 PM   #259
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U Class type I (copyright UBISOFT for the original model in SH5)



had to tweak quite a few items, but here she is !

keltos
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Old 01-24-11, 12:15 PM   #260
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Quote:
U Class type I (copyright UBISOFT for the original model in SH5)
Hi Keltos, are you going to make a patch to install this into WDAD. This would make a wecome addon in the Med.

Need some Italian battleships and heavey cruisers, any ideas?

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Old 01-24-11, 01:30 PM   #261
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U Class Type I is beautiful
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Old 01-24-11, 01:46 PM   #262
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Originally Posted by sidslotm View Post
Hi Keltos, are you going to make a patch to install this into WDAD. This would make a wecome addon in the Med.

Need some Italian battleships and heavey cruisers, any ideas?

sid
I would like to try and make an AI sub.

I would use the model from JU_88 of the Tipo 600 submarine, let me think about battleships, but lots of subchasers would already be a plus


as for the model of the U Class from SH5 there are copyright issues...

regards

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Old 01-24-11, 02:56 PM   #263
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let me think about battleships
Big battleships are always what we all love to find, but realistically speaking the effort is much better put into cruisers, as those had most missions and were more frequently found (and hit) by the british submarines.
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Old 01-24-11, 05:09 PM   #264
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information on italian subs (in italian/english) :

http://www.regiamarina.net/detail_te...54&lid=2&cid=9

ships :

http://www.regiamarina.net/ship_info.asp?nid=121&lid=1


example :



Aquila
Aircraft Carrier
Ansaldo, Sestri Levante-
-
-09/08/1943
Captured



cruiser Bolzano :



Uploaded with ImageShack.us
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Old 01-26-11, 07:16 AM   #265
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Are there any S class subs in SH5?
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Old 01-26-11, 11:49 AM   #266
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Originally Posted by DeerHunter UK View Post
Are there any S class subs in SH5?
I don't think so, there was the U Class which I sported over to SH4, and am still debating copyrights issues with, but I don't think there is a S Class in SH5.

If you find me the S Class 3d model I can make it playable or AI for SH4

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Old 01-27-11, 04:29 AM   #267
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Default Stencils

Hi all

I don't know if anyone is interested in doing paint skins for the T Class Triton but if you are, here are a set of stencils to help you. You'll have to sort them out for yourself and you will need a DDS compatible image app like photoshop to work with.

I have to say I have not yet mastered the skill of a topdraw skin maker, but we work towards perfection in every way, every day. The one thing that any noob will learn with certainty, is the qualitiy of work that is found in these mod forums

http://www.filefront.com/17854758/TClass-Stencils.rar/



also Triton refit 1.1 with a tad of tweaking to the con.

http://www.filefront.com/17848067/WD...refit-1.1.rar/

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Old 01-28-11, 07:24 AM   #268
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Default AI Adua Type 600 italian submarine

Here goes the first workable version :




3d model by JU_88 and Ref of GWX 3.0 for SHIII

Italian 600 Class Adua submarine (AI)



my only problem is the single mission I ship with the mod : everytime I try it it's night, even though I changed the starttime with the editor and saved the mission. I don't have a clue here, peabody help !



here is the workable version of my AI Adua submarine for WDAD :

http://www.mediafire.com/file/44py5w...Adua%20v1.1.7z



as she uses Lurker's PTvirtualtorpedo from WDAD instead of a DG she only works with WDAD, beware of incoming torpedoes !

also : I had set another submerged sub around but even when you spot the periscope at 1000 y you can't lock... sank it with asdic angle and range

hope you like it




http://www.ww2incolor.com/italian-forces/cant-z501.html
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Old 01-28-11, 07:49 AM   #269
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Default Italian Navy research

I don't know if Sid will be able to build a Med Campaign for WDAD or not, but I feel research is important.



Cant Z-501

http://www.ww2incolor.com/italian-forces/cant-z501.html



IMAM Ro-43

http://www.ww2incolor.com/italian-fo...M+Ro-43+3.html





CantZ506-1

http://www.ww2incolor.com/italian-fo...antZ506-1.html
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Old 01-28-11, 08:09 AM   #270
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Zaffiro

Correction, the Zaffiro was sunk by HM Sub. Ultimatum and not by a Catalina aircraft on June 24, 1942


looks a lot like a US porpoise doesn't she ?

I guess same period same looks

keltos
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