SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-14, 08:21 AM   #391
ZAGOR64BZ
Mate
 
Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
Default

Quote:
Originally Posted by Domestos View Post
1.01... Is it as simples as leaving out the Real Nav mod?

Coolio.

Major thanks to all involved.
Yap!!!..in the fisrt page there is 2 posts: 1st one on top is version 1.01
Second post down, version 1.0 WITH real nav!
ZAGOR64BZ is offline   Reply With Quote
Old 03-09-14, 08:23 AM   #392
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Cthulhus View Post
Hello,

I just installed this mega mod on a clean 1.2 installation without another addons and I have a problem with the navigation instrument, when I plot a new course on the map, the precision is not really here... Look at the screen bellow.

any ideas ?
Show me your JSGME list... Did you install "plotting tools fix"?
vdr1981 is offline   Reply With Quote
Old 03-09-14, 09:56 AM   #393
Cthulhus
Planesman
 
Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
Default

I forgot plotting tools fix... Sorry guys !

And now, I'am at the Second Happy Time campaign (US coast) but I can't reach the US coast due fuel limits... and Can't request resupply ship...

Any idea? Before, I was able to request resupply ship...
__________________
Xavier Jehl - Bordeaux
Cthulhus is offline   Reply With Quote
Old 03-09-14, 11:10 AM   #394
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Cthulhus View Post
I forgot plotting tools fix... Sorry guys !

And now, I'am at the Second Happy Time campaign (US coast) but I can't reach the US coast due fuel limits... and Can't request resupply ship...

Any idea? Before, I was able to request resupply ship...
Load last bunker save and sail to America at speed no more than 10-12 knots...Ask the navigator about max range at current speed, this could be very useful information.
vdr1981 is offline   Reply With Quote
Old 03-09-14, 12:19 PM   #395
Cthulhus
Planesman
 
Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
Default

Thanks!
__________________
Xavier Jehl - Bordeaux
Cthulhus is offline   Reply With Quote
Old 03-10-14, 04:09 AM   #396
StarTrekMike
Navy Dude
 
Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
Default

I can't seem to download this file, I get a page that says "access denied" and mentions a song from the Das Boot soundtrack.

Perhaps there was some sort of copyright claim?
__________________
I think we lost em...hey whats that pinging sound?
StarTrekMike is offline   Reply With Quote
Old 03-10-14, 10:24 AM   #397
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by StarTrekMike View Post
I can't seem to download this file, I get a page that says "access denied" and mentions a song from the Das Boot soundtrack.

Perhaps there was some sort of copyright claim?
http://www.subsim.com/radioroom/show...&postcount=118
vdr1981 is offline   Reply With Quote
Old 03-11-14, 01:18 AM   #398
Admiral Von Gerlach
Seasoned Skipper
 
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
Default

It is certainly worthy to try to make things easier for new Kaptains but i am wondering why then in your OP you next describe how difficult it will be to navigate and how slow the boat will be. I know this is a sim and there are limits to the patience people will have to sit there and navigate in real time. ....but why make a mega mod that makes it harder and say it is easier? does not make sense to me. Even as vanilla format, SH5 is hard enough. just not sure of the reason for this..as these mods are easily available and instalable with the installler without using a mega mod?

perhaps you might list your ADVANTAGES of your approach in the intro.
__________________
Erlaubnis an Bord zu kommen.
Admiral Von Gerlach is offline   Reply With Quote
Old 03-11-14, 09:45 AM   #399
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Admiral Von Gerlach View Post
It is certainly worthy to try to make things easier for new Kaptains but i am wondering why then in your OP you next describe how difficult it will be to navigate and how slow the boat will be. I know this is a sim and there are limits to the patience people will have to sit there and navigate in real time. ....but why make a mega mod that makes it harder and say it is easier? does not make sense to me. Even as vanilla format, SH5 is hard enough. just not sure of the reason for this..as these mods are easily available and instalable with the installler without using a mega mod?

perhaps you might list your ADVANTAGES of your approach in the intro.

Most of the subsim users will agree that megamods like this are much more accessible for people than gigantic modlists. If you personally cant see any advantages from this mod archive that probable means you're advanced SH5 user and it's better solution for you is your personal modlist, like I do.

Now, I'm a bit confused with your statement that even vanilla SH5 is "hard enough"?! Personally , I think it's broken crap, not a penny worth...

Most of the players will find The Wolves of Steel easier to install but harder/more realistic to play, which is my goal from the beginning...

Last edited by vdr1981; 03-11-14 at 10:03 AM.
vdr1981 is offline   Reply With Quote
Old 03-11-14, 05:10 PM   #400
Domestos
Seaman
 
Join Date: Oct 2004
Posts: 35
Downloads: 323
Uploads: 0
Default

Hallo again

Earlier in this thread someone asked if you could add the WO's Identify target button and was directed to this mod:
http://www.subsim.com/radioroom/down...o=file&id=4248

But that messed up my recognition manual.

Can someone help me get back the ID target button any other way. This would make the game perfect (for me)
__________________
A War Story
Domestos is offline   Reply With Quote
Old 03-11-14, 10:22 PM   #401
mrgeeunitmtl
Bilge Rat
 
Join Date: Mar 2014
Posts: 1
Downloads: 18
Uploads: 0
Default

thanks
mrgeeunitmtl is offline   Reply With Quote
Old 03-12-14, 05:05 AM   #402
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,198
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by mrgeeunitmtl View Post
thanks
Welcome to SubSim
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 03-12-14, 07:25 AM   #403
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Welcome mrgeeunitmtl
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-12-14, 09:35 AM   #404
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Domestos View Post
Hallo again

Earlier in this thread someone asked if you could add the WO's Identify target button and was directed to this mod:
http://www.subsim.com/radioroom/down...o=file&id=4248

But that messed up my recognition manual.

Can someone help me get back the ID target button any other way. This would make the game perfect (for me)
This one...http://www.subsim.com/radioroom/down...o=file&id=4250
vdr1981 is offline   Reply With Quote
Old 03-12-14, 12:26 PM   #405
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

Thanks to ALL who made this mod possible. Just getting back in to SH5 and trust me I really appreciate not having to spend a full day of tweaking (that will come later I'm sure) to get in and play the awesome mods this community has given us. An extra thanks to all who help people get their game configured and explain features.
mobucks is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.