SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-27-08, 10:00 PM   #676
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

That's one application yea. You could do the same in a 3D program, but the benefits with this feature in S3D is that you don't have to export the models and place them according to the offset/rotation values in S3D in the 3D program, you can now do it straight away in one program, and without the need to learn those complex 3D programs.

It is also useful to see if a model imported correctly, and in the future, I hope to also add stuff like texture support, a zone editor (to edit the damage and collision zones), placeholders (for lights, characters, and other dummy nodes, etc). These features are not as complex as getting the basic rendering engine done. I am now finally close to a working engine, it now mostly needs optimizations before I can release it...
skwasjer is offline   Reply With Quote
Old 06-28-08, 01:20 AM   #677
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by skwasjer
That's one application yea. You could do the same in a 3D program, but the benefits with this feature in S3D is that you don't have to export the models and place them according to the offset/rotation values in S3D in the 3D program, you can now do it straight away in one program, and without the need to learn those complex 3D programs.

It is also useful to see if a model imported correctly, and in the future, I hope to also add stuff like texture support, a zone editor (to edit the damage and collision zones), placeholders (for lights, characters, and other dummy nodes, etc). These features are not as complex as getting the basic rendering engine done. I am now finally close to a working engine, it now mostly needs optimizations before I can release it...
I'm impressed! I can see a lot of good things coming from features like this.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 06-28-08, 06:39 AM   #678
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Skwasjer, you make me a happy man too!

When I see this 3d view pics combined with a drag n' drop function in the *.dat and co files, I am sure you are outshining the dev's SDK

keep up your great work and have some nice vocation
__________________
Xantrokoles is offline   Reply With Quote
Old 06-28-08, 06:42 AM   #679
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Snaptrap
A program like this should be stickied. It's very well done and complex enough to deserve high regard. Please sticky.
Maybe we can fullfill him this desire?

R.I.P
__________________
Xantrokoles is offline   Reply With Quote
Old 06-28-08, 07:34 AM   #680
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Drool, drool. Amen to the sticky request, if there is one thread that deserves to be on the front page, it's this one.

Thanks for the already wonderful tool, skwas, and for what is to come in the future.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 06-28-08, 08:10 AM   #681
momo55
Frogman
 
Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
AVG, ill illustrate for you.


Lets say for example, your placing an entirely new object into the interior. Like.... alarm klaxons for instance.

- Hmmm, i need a starting point, lets take the coordinates of this object here, since i remember by memory its location in the conning tower. Think ill vary it a little bit so i can see it better.

-Save. start game. *tap fingers*. Select single mission *tap fingers*,

- Go to Conning tower. Start looking around. Damn where is it, i can't find it. Hmmm.. maybe its stuck inside something. Nope, not here... not there. Hmm maybe its only visible from one side. Nope not here, not there. Ahhh.. ill bet i know where it went.

- *run the camera into the wall and look on the other side of the CT wall.* Yup, there it is.

- Quit game, start up S3D., Let see know. I know X goes this way, and Z goes that way. Think ill try and position this thing down this axis first, Lets try ..... -1.4.. .

-Save. start game. *tap fingers*. Select single mission *tap fingers*,

- Ahhh F**k, where'd it go!.. Oh there it is. Hmm -1.4 too much.

- Quit game, start up S3D.

- Hmm ok... lets try.. -1.2

-Save. start game. *tap fingers*. Select single mission *tap fingers*,

- Ok... -1.2 too short, lets try -1.3

Rinse and repeat, for X axis, Z axis, Y axis, AND THEN.... you start messing with rotation. Which is a combination of axis.

If you could acutally visually see where your placing an object, an hour of guesswork could turn into a 2 minute task.
Something like this would fit on Duci's door



Yup ! This thread should be sticky .
Nice work Skwasjer ...proficiat man ...je blijft ons verbazen .
__________________
Our greatest glory is not in never failing , but in rising up every time we fail .




Last edited by momo55; 06-28-08 at 08:30 AM.
momo55 is offline   Reply With Quote
Old 06-28-08, 08:25 AM   #682
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by momo55
Something like this would fit on Duci's door

:rotfl: This is guilty for all modders.
__________________
Xantrokoles is offline   Reply With Quote
Old 06-28-08, 10:05 AM   #683
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

can't wait for the new release ! the steps explained here above, I did them last night to move a few thingies, and it took me the whole evening....

so yes it does look awesome Skwasjer !
k
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-28-08, 01:01 PM   #684
Donner
Officer
 
Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
Default

Thread now stickied as per numerous recent requests!
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl
Donner is offline   Reply With Quote
Old 06-28-08, 01:04 PM   #685
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by momo55
Something like this would fit on Duci's door

:rotfl: This is guilty for all modders.
Of that im certain. :rotfl:
Ducimus is offline   Reply With Quote
Old 06-28-08, 02:22 PM   #686
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
skwasjer,

I hate you! I hang up my modders cap, and you come up with this bit of awesomeness!

I will not be tempted!
http://img116.imageshack.us/img116/3...vincenteh3.jpg

Back! Back foul beast! Back creature of the night!
Hoy now, what did I do?! :rotfl:

skwasjer, once again you surpass our expectations!
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 06-28-08, 02:40 PM   #687
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Again Duci, you might as well be telling me how to launch the space shuttle when it comes to this. All I know is I see a lot of happy modders looking to stroke this new feature over. This in turn generates creativity in the modders mind. This tool allows the creativity to come to light. It is a darn good relationship. The modder gets this wonder tool created by Skwasjer. The modder creates with this new tool with impunity. I get to play with the end result. Damn, that is almost better than a six pack and pizza.

Nice work Skwasjer
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 06-28-08, 03:01 PM   #688
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by Donner
Thread now stickied as per numerous recent requests!
[salutes smartly] Thank you, sir
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 06-28-08, 06:20 PM   #689
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Hola, it took me a few minutes to find the thread... :rotfl:

I know I've been teasing you all for a while with this functionality, and it has been in development for some time but I never found time to finish it, especially due to other features that took more time than expected. As with any new feature I hope everytime it will make modding more productive, creative and more accessible...

Anyway, I'm heading back downstairs. My beer is warming up...
skwasjer is offline   Reply With Quote
Old 07-06-08, 04:22 AM   #690
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default



S3D 0.9 NOW!
__________________
Xantrokoles is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.