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Old 02-07-23, 10:55 AM   #1
SwissSubCommander
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Default S3ditor help

So, I dtried editing the Sargo class hull, but when I tried to import the edited obj. file I get a message saying "Value 0 for SelectedIndex is invalid"

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Old 02-07-23, 11:55 AM   #2
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As I know you must take care that your 3D object uses only triangles. Not squares.
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Old 02-07-23, 12:28 PM   #3
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Only triangles?
That means, if I want to include any square-shape I need to construct it out of triangles?
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Old 02-07-23, 12:48 PM   #4
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Yes, so I do with the torpedos. Is a lot more work.
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Old 02-07-23, 01:07 PM   #5
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Ok, there were a few square surfaces in my model. I divided them up into triangles, but the error persists...
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Old 02-07-23, 01:25 PM   #6
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If you're using Blender, there is a "Triangulate" function in it. That message also happens if you are not exporting from Blender properly. I finally figured out how to "Save" my export settings... uhh... if I can find that... lol

... hmmm , I cannot find my original image, which was courtesy of kapuhy and his settings, but this is to the best of my remembrance...




Don't forget to name the file appropriately to go with the obj you have, such as NSS_Adua.obj so that it matches what you will use it in, otherwise you will have trouble with other items "linked" to it in the game. To "save" your pre-set, click the little "plus" (+) sign in the upper right next to the "Operator Pre-sets" box. Type a name you want and save it. When you click on it to use it later, it will still just show "Operator Pre-sets" in that box, but all the tick marks you had should show. You might not need the "Normals" ticked if you are not using normals.
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Old 02-07-23, 01:44 PM   #7
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Ok, this is going way better than I expected
As you see, the cablesaw I added to the snout is actually rendered,
but the texture is not loading, I guess I somehow have to add the new model to the uv map?

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