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Old 04-07-22, 12:00 PM   #766
Bubblehead1980
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Originally Posted by merc4ulfate View Post
Moving through the Torres Straights. Began to take damage, CTD.


Hmm. no mines or "friendly fire" shore batteries I am aware of there, I will check when home. Were you running at TC? Likely hit a small island and if at TC or even if not, caused CTD. Have to be very careful when navigating that strait and other places with little islands can only see if zoomed in.
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Old 04-07-22, 12:14 PM   #767
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Hmm. no mines or "friendly fire" shore batteries I am aware of there, I will check when home. Were you running at TC? Likely hit a small island and if at TC or even if not, caused CTD. Have to be very careful when navigating that strait and other places with little islands can only see if zoomed in.
I had a plotted course and thought I had avoided all islands but at TC I could have made a mistake on the course.

I wanted to test something today so I had a shootout on the surface with an auxiliary sub chaser. At one point I had hit it pretty good and he had me as well and then all of a sudden the entire decking disappeared from the submarine. I could only see the red cross hairs and all movement of it stopped. I hit escape and on the exiting screen it showed both boats and the submarine was nothing but wake no more hull.

I push my luck as much as push the limits of the game I guess.
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Old 04-07-22, 01:09 PM   #768
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I had a plotted course and thought I had avoided all islands but at TC I could have made a mistake on the course.

I wanted to test something today so I had a shootout on the surface with an auxiliary sub chaser. At one point I had hit it pretty good and he had me as well and then all of a sudden the entire decking disappeared from the submarine. I could only see the red cross hairs and all movement of it stopped. I hit escape and on the exiting screen it showed both boats and the submarine was nothing but wake no more hull.

I push my luck as much as push the limits of the game I guess.

99 percent sure you hit a small island at TC and caused the CTD. Have to be very careful, esp in the Torres Strait, there as little islands that do not show up on screen unless very close.


lol Yes, that is a side effect of modifying the damage model. Basically, your subs hull collapsed from damage, you were "dead", so sub disappeared/sunk, but the sim did not register it to end the session. So your sub and equipment were destroyed, which is why could not move the gun or see your sub.

This happened to me in testing from gunfire and once when took a bunch of close DC in shallow waters. After a DC attack I noticed on the map the sub was no longer moving and my engines were at ahead 1/3, and orders to change depths were not answered. I went to external view and sub was gone lol. Gunfire I took a hit from CL's main battery when tracking him on surface trying to pull ahead for attack, and about a minute later poof disappeared, just as happened to you, but it said my hull damage was "only" 40 percent. I did have a large hole amidships though.


This is rare but can happen. More likely to happen if your sub takes damage from gunfire. Basically when I redesigned the damage model, I increased the hulls durability some as was a little too easy to destroy in depth charge attack and too resilient when it came to gunfire. Actually more vulnerable to gunfire now than before, but changes made causes system at times to not show as much damage as you have actually endured, especially from gunfire. So take a gunfire hit, may think you "only" have 20 percent but good chance much higher. I like this, as it discourages people from gunning it out if running a serious campaign. Basically, I have it set up in TMO where gunning it out with escort should be a absolute last resort, as it really was. With a merchant, should only be used as it was, finish off a crippled vessel or on small craft not worth a torpedo.


I've had your issue happen with AI Japanese submarine as well when hit it with torpedo, it exploded on torpedo impact as normal, sailed on about 30 seconds, well drifted and then poof disappeared. Normally, they will sink quickl but then I saw the prop wakes bubbles, which was kind of cool as have read in reports after subs sink seeing bubbles, debris etc on sight. Looking to added the oil slicks and all the merchants have when sunk to the subs.

However, I did not receive credit for the kill as sim did not register it same manner as what happened to you. I have noticed this tends to happen after I have activated and deactivated, then reactivated the TMO mod. Unfortunately this is necessary during development and testing of mod but when running a "real" career I never deactivate the main mod, so not a issue then.
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Old 04-07-22, 04:56 PM   #769
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SE of Kiska tracked a DD on radar and at 9K yards went to Periscope depth. Tracked him for a perfect broadside shot. Fired 2 Mk 14 set at 5 ft and watched them both run under. Grr. Quick set up again with more of a STBD quarter shot. 2 more fish set at 5 ft. 1 ran deep but the other hit midships and down it went.


North of Kiska radar picked up DD at 12K yards. Turned to intercept went to PD. Had a perfect setup, 2500 yards broadside. 5 ft set and fired #1. 5 ft set and fired #2 about 7 sec later. I then watched #2 pass #1. Opps, forgot to set #1 to high speed. Anyway #2 ran deep, Grr. The DD saw #1, increased speed and turned to STBD. #1 almost hit the stern, but the DD turned tight enough that #1 ran parallel down the STBD side.



Both of these were daytime attacks.

Well done
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Old 04-07-22, 10:12 PM   #770
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OMG!



Last 2 set ups every shot ran deep. What a waste of 6 torpedoes.
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Old 04-07-22, 10:25 PM   #771
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OMG!



Last 2 set ups every shot ran deep. What a waste of 6 torpedoes.

Yea, can be quite frustrating. Imagine having that really happen. Looks like my intent to convey that frustration is working.

Last edited by Bubblehead1980; 04-08-22 at 01:55 AM.
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Old 04-08-22, 01:30 AM   #772
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Yea, can be quite frustrating. Imagine having that really happen. Looks like my intense to convey that frustration are working.

I'm guessing a few of the crews came home with broken dishes and hands because of it.


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Old 04-08-22, 02:03 AM   #773
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Last 2 set ups every shot ran deep. What a waste of 6 torpedoes.
I hear you brother...
2 misses, 2 duds, 2 under.....
Felt like I was on the wrong side of history...


On the other hand, once fired 6 torps against a huge troop transport, but due to miscalculation and the ship accelerating, only 2 hit the stern, causing it to stop, the other four, passed her and found a sub chaser on the other side. All four hit the chaser (altough the ship was sinking with the first one).
That felt like a movie climax!!
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Old 04-08-22, 01:06 PM   #774
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Quote:
Originally Posted by Captain Wreckless View Post
OMG!



Last 2 set ups every shot ran deep. What a waste of 6 torpedoes.


Quote:
Originally Posted by pbar1469 View Post
I hear you brother...
2 misses, 2 duds, 2 under.....
Felt like I was on the wrong side of history...


On the other hand, once fired 6 torps against a huge troop transport, but due to miscalculation and the ship accelerating, only 2 hit the stern, causing it to stop, the other four, passed her and found a sub chaser on the other side. All four hit the chaser (altough the ship was sinking with the first one).
That felt like a movie climax!!
Y'all do... (I hope & trust) realize, that the U.S. submarine fleet, did suffer for the longest time (too d**n bloody long, to be quite frank about it, due to a bunch of morons that were more worried about 'their' precious reputation, power, prestige & finally... pay chit, to acknowledge 'their' screw up, where it pertained to the torps available when the war began, that had NOT actually been tested out in the wild... meaning had extensive field testing, BEFORE they were slapped with a label of... ''reliability''.) with dud torps... that very badly malfunctioned... & even with the number of newer torp, to replace the older ones... the older, which were a bit more on the reliable side, than their newer 'cousins', as it were.


As is, is no telling just how many of those... 'Lost 52', (now cut down, to knowing where some of those are resting... thanks to those involved with the Lost 52 project...) were sunk, due to torps that malfunctioned.



That time, is well modeled in game thanks to modders... (too numerous, to name all here... but, My thanks to them just the same... ) all because Ubi... was too $$$ sign struck, with shoving the game out the pipe & in a bum rush, to feed their greed... to properly do the job right. This, includes a whole lot of things that, are on that list of things that... Ubi, screwed the pooch on.




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Old 04-08-22, 01:53 PM   #775
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Terminated patrol early. Went home with 3 Mk 14s still in tubes.

89% failure rate. 1 hit out of 9 shots. Every one of them ran deep.

Beginning to feel like those sub commanders.
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Old 04-08-22, 01:54 PM   #776
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Originally Posted by pbar1469 View Post
I hear you brother...
2 misses, 2 duds, 2 under.....
Felt like I was on the wrong side of history...


On the other hand, once fired 6 torps against a huge troop transport, but due to miscalculation and the ship accelerating, only 2 hit the stern, causing it to stop, the other four, passed her and found a sub chaser on the other side. All four hit the chaser (altough the ship was sinking with the first one).
That felt like a movie climax!!

That would have been a good replay to save.
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Old 04-08-22, 02:53 PM   #777
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Paid the sub tender at Adak a visit. I thought it would refuel me but it doesn't.



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Old 04-08-22, 02:54 PM   #778
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Paid the sub tender at Adak a visit. I thought it would refuel me but it doesn't.




Upper Right hand corner, click the anchor icon. Then click refuel..
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Old 04-08-22, 02:56 PM   #779
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Upper Right hand corner, click the anchor icon. Then click refuel..

Yeah, just saw that.
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Old 04-08-22, 03:00 PM   #780
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Yeah, just saw that.

haha it happens
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