SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-21-15, 07:55 PM   #1561
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve View Post
This is an awesome idea! I hope it works as planned. It will be cool to see it in operation.


I don't know if you saw in in the '100 Years' thread, or if you can even implement it by date, but the first U-boat sinking by a Q-ship took place on July 24, 1915.
Yes; I will make sure not to have Q Ships right at the outbreak of the war. Q Ships, as well as the Trawler/Sub combos, will spawn at the correct times. It took time to implement the idea...especially given that the Royal Navy was dominated by the "big gun" school of thought, and not the ASW commerce war theorists. A mistake that was repeated in WWII.
iambecomelife is offline   Reply With Quote
Old 10-21-15, 08:00 PM   #1562
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Testing the U-87 submarine in Silent Hunter 4. The Conning Tower emblem is for the city of Emden, where all boats of this class were based.


















iambecomelife is offline   Reply With Quote
Old 10-22-15, 08:48 AM   #1563
Kapitain Oliver Leinkraunt
中国水兵
 
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 282
Downloads: 162
Uploads: 0
Default

WOW!!
So we have three boats in game (U-9/U-51/U-87); but can you do me a favor please: when you will finish this submarine, can you make the UB-1 class?
__________________
ALFA TAU!!!

Rapidi Ed Invisibili-the campaign (an italian mod for SH4)
Kapitain Oliver Leinkraunt is offline   Reply With Quote
Old 10-22-15, 07:35 PM   #1564
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife View Post
Testing the U-87 submarine in Silent Hunter 4. The Conning Tower emblem is for the city of Emden, where all boats of this class were based.
it looks good, are you going to reskin the deck gun or do something to make it look WW1ish?

Last edited by Sailor Steve; 10-24-15 at 01:09 PM. Reason: Removed unnecessary images
avers is offline   Reply With Quote
Old 10-24-15, 09:26 AM   #1565
cloadmcally
A-ganger
 
Join Date: Jul 2015
Location: Milano, Italy
Posts: 71
Downloads: 54
Uploads: 0
radar Textures

Wow the sub is very nice, the modelling is really high quality but I don' t really like the textures of the boat that much, wonder if that's just me though.. are they photorealistic or something like that?
Best regards and very good work!
Cload
__________________

Uss Trout (ss 243)
cloadmcally is offline   Reply With Quote
Old 10-24-15, 12:31 PM   #1566
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by cloadmcally View Post
Wow the sub is very nice, the modelling is really high quality but I don' t really like the textures of the boat that much, wonder if that's just me though.. are they photorealistic or something like that?
Best regards and very good work!
Cload
Do you mean the rendering controller? This is a controller SH4 ships have to (in theory) make their skins look more realistic. In practice I've found the effects can be unattractive. I can disable the rendering controller and show the results if you like.

If you mean the rust, these submarines were mostly active from 1917-1918. The skin is based on a photo I saw of a U-93 Class sub (similar model) at the end of the war, which was heavily worn. Towards the end of the war, Germany's war effort started to collapse - many submarines suffered badly from peeling/rusted paint. Either because of lower quality pigments or because there just wasn't enough time for painting, with so many dock workers sick, overworked, or dead.

Not to worry, though - there will definitely be a "clean" skin with minimal rust. I think I know how to make a skin rust/accumulate seaweed while on patrol - I will hopefully test this soon.

Next step will be more corrections to the U-87: Conning tower details, better vent holes & mast bases, stern torpedo tubes, exhaust smoke, a flag, and misc. odds & ends.

Last edited by iambecomelife; 10-24-15 at 12:43 PM.
iambecomelife is offline   Reply With Quote
Old 10-24-15, 12:40 PM   #1567
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Kapitain Oliver Leinkraunt View Post
WOW!!
So we have three boats in game (U-9/U-51/U-87); but can you do me a favor please: when you will finish this submarine, can you make the UB-1 class?
Yes, the UB-I Class is in! I have many good pictures and diagrams of them However, I badly need pictures of the German 37mm or 3.7cm naval gun. This was the largest gun that could be mounted on the UB-1's. I also need to know what the 37mm shell loadout was for them. If anyone has pictures of it, please help! Thanks so much.

Does anyone know the maximum number of playable submarines that can be included ingame? Here is one roster I am thinking about:

-UB-I Class
-U-9 Class
-U-19 Class
-UC-II Class Minelayer Submarine
-U-31 Class
-U-53 Class
-U-87 Class
-UB-III Class
-U-139 Class U-Cruiser

Avers, the American gun will be reskinned and modeled as the German 105mm gun - damage values & range for shells etc will be altered for sure. No fighting with American equipment-lol.
iambecomelife is offline   Reply With Quote
Old 10-24-15, 04:11 PM   #1568
padi
Officer
 
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
Default [WIP] Wolves of the Kaiser:1914-1918 Mod

Should work. OM have 15 sub-classes.
__________________
My Mediafire Page

Join the Real ASW Mod Discord-Server:
https://discord.gg/Yg5ZE25

Last edited by padi; 10-24-15 at 04:17 PM.
padi is offline   Reply With Quote
Old 10-24-15, 04:42 PM   #1569
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

hey IABL, are you also going to include a way to model the Russian Revolution?
avers is offline   Reply With Quote
Old 10-24-15, 06:22 PM   #1570
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 298
Uploads: 0


Default

Hey IABL just for the hell of it do you think once you have the mod available for download that you could make a playable version of the British steam-powered K-Class subs AKA the Kalamity K's?
__________________
"This is not a peace. It is an armistice for twenty years" - Ferdinand Foch on the Treaty of Versailles.(Boy was he ever right.)
Admiral Halsey is offline   Reply With Quote
Old 10-24-15, 08:15 PM   #1571
Char
Medic
 
Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
Default

Loving the Rust,but The Metal looks a bit..Odd on the close up shots. might just be me. Good work none the less though!
Char is offline   Reply With Quote
Old 10-25-15, 01:20 AM   #1572
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by avers View Post
hey IABL, are you also going to include a way to model the Russian Revolution?
Russian ships will revert to neutral once Germany defeats Russia.

I can't guarantee K class subs at this time.

Images of the U-87 with the SH4 texture render controls disabled:


























iambecomelife is offline   Reply With Quote
Old 10-25-15, 11:49 AM   #1573
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Nothing wrong with that sub a little Rustoleum wouldn't fix! Great look to that submarine. Makes me look forward to playing your mod even more!
Rockin Robbins is offline   Reply With Quote
Old 10-25-15, 12:36 PM   #1574
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,773
Downloads: 946
Uploads: 5


Default

Looks great
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 10-26-15, 05:35 AM   #1575
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Thanks for all the kind words! This weekend wasn't quite as productive because of a minor emergency but I promise more screenshots later this week. Work on player submarines is really kicking into higher gear.

Question: does anyone know how to display a 3d object (sonar ball or radar, etc) in an interior room, like the Command Room? I have an idea for medals/awards that I want to implement.
iambecomelife is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.