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Old 03-25-08, 11:07 PM   #211
scrapser
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Thanks Ducimus. I wasn't aware of that. I am starting my campaign on Normal, so that must be it.
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Old 03-26-08, 04:39 PM   #212
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Quote:
Originally Posted by scrapser
Thanks Ducimus. I wasn't aware of that. I am starting my campaign on Normal, so that must be it.
It is!
You can change it in this file: Silent Hunter 4 Wolves of the Pacific\Data\Cfg\GameplaySettings.cfg. Just change line NoExternalView in [Normal] section to "false".

Seal
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Old 03-26-08, 05:07 PM   #213
Ducimus
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So has anyone figured out yet that im not big on external cams? :rotfl:
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Old 03-26-08, 07:34 PM   #214
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Quote:
Originally Posted by Ducimus
Service Pack 1 Bravo is up.

I decided to use the phonetic alphabet to try and avoid any confusion as to what version of SP1 is current.

changes:

Quote:

//wave state 4 scale adjustment for smaller waves by W_clear

//scene.dat->envSim->FogDistances[0,3]->ObjectsRelativeZMax set to stock values.

//lightshaft shaders, float opacity=0.004; to float opacity=0.001

//changed default location on CT camera.

//added corrected version of oakgrooves TDC panel by Syxx_Killer

// doubled hitpoints on aircraft damage zones.

// doubled hitpoints on ASW aircraft zon files.

// sim.cfg->Visual->Detection time from 0.5 to 0.45

//added intro screen fixed by U56_Dragon
D/L Link:
http://files.filefront.com/TMO+Servi.../fileinfo.html

First of all, a huge thank you for all of your tireless work Ducimus. This mod is really fantastic, and along with RSRD I find the game completely immersive. I've been playing since SH3 and loved both games with a passion - although my eyesight is suffering from all the late nights.

Ok, my question. I apologise for overcomplicating things, but I'd just like to be clear on this:

I've enabled the files in this order:
  1. REL_SH4-ver15_TriggerMaru_Overhaul
  2. TMO_ServicePack_1a
  3. TMO_ServicePack_2
  4. TMO_Enable_Uboat_ver2
  5. RSRDC_TMOv15_V371

Now I've downloaded ServicePack_1b should I go back and unenable the mods in the reverse order to (and including) ServicePack_1a and then completely replace that in the MODS folder with 1b, then recomplete in the original order?

Please can you clarify. The original instructions in the first post don't account for an ongoing upgrade.

Your assistance is appreciated.
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Old 03-26-08, 07:39 PM   #215
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ServicePack_1b replaces ServicePack_1a. So yeah, uninstall in reverse order and toss ServicePack_1a in the bin if you want.



On a side note
Quote:
tireless work
Acutally, im VERY tired. :rotfl:
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Old 03-26-08, 07:56 PM   #216
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Thanks for that m8.

I can appreciate your knackeredness. I've done a bit of programming myself, and so I know the red raw itchy eye feeling quite well. I did find a solution, but it requires a lot of self-discipline....
  1. The hardest step. Switch off PC + Monitor (otherwise little light on monitor calls out with crying childs voice)
  2. Prise squished ass out of chair (fresh air on pants is a shock at first, so be prepared)
  3. Hit the toilet (it's probably been longer than you thought since last visit)
  4. On way back, stop by large rectangular object in kitchem with door on it
  5. Open said door. Remove cold bottle / can marked "hey remember me???"
  6. Open said bottle / can
  7. Sit down (NO, not back in computer chair. There are other chairs in the house)
  8. Take long slow swig from said bottle / can.
  9. RELAX

Have fun, and thanks once again.....
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Old 03-26-08, 08:02 PM   #217
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:rotfl: That is priceless! I love it.
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Old 03-26-08, 08:43 PM   #218
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The external camera does not work in TMO if you don't start a new campaign. This is what I didn't realize. Even though I changed the options setting and the config file, the campaign I had started was set in stone.

I tried starting a new campaign and now I get the external view.
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Last edited by scrapser; 03-26-08 at 08:54 PM.
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Old 03-26-08, 08:54 PM   #219
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You talking about the next/previous cam?

See FAQ.

As for the F12 Free cam, it does work.

Honestly, i have to have both enabled in order for me to properly test the mod when i make changes to it - and i enable the next/previous cam, just how i describe in the FAQ.
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Old 03-26-08, 10:28 PM   #220
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Quote:
Originally Posted by Ducimus
You talking about the next/previous cam?

See FAQ.

As for the F12 Free cam, it does work.

Honestly, i have to have both enabled in order for me to properly test the mod when i make changes to it - and i enable the next/previous cam, just how i describe in the FAQ.
No just the free cam (F12). I read the FAQ for the Next/Prev with no problem. What threw me here was thinking the options would apply to a campaign already in progress. I should have figured that one out myself.
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Old 03-26-08, 11:37 PM   #221
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The options do apply to a campaign in progress, you just have to change the correct options. That's done from your office while you're at port.
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Old 03-27-08, 08:24 AM   #222
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Quote:
Originally Posted by Fincuan
The options do apply to a campaign in progress, you just have to change the correct options. That's done from your office while you're at port.
Thanks. Now that you mention it, SH3 worked the same way I believe. I just never changed them once I had set them the first time and it's been so long (couple years) I forgot all those details. But sub driving seems to have come back to me instantly...like riding a bike.
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Old 03-29-08, 10:20 AM   #223
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Default Iceburgs in TM

Are there any? I look at the campaign files and don't see any. I may be looking in the wrong files.
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Old 03-29-08, 02:04 PM   #224
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Quote:
Originally Posted by scrapser
Thanks. Now that you mention it, SH3 worked the same way I believe. I just never changed them once I had set them the first time and it's been so long (couple years) I forgot all those details. But sub driving seems to have come back to me instantly...like riding a bike.
Yep IIRC in SH3 they can be adjusted just before going on a patrol, while in SH4 you adjust them in the office before clicking the huge map and getting your patrol objective. When I recently fired up SH3 after a long pause it took me a few minutes of ferocious clicking around the room to remember how it was done
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Old 03-29-08, 06:28 PM   #225
Stew U-582
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Default Service packs

Im sure this will sound like a dumb question to some but please bear with me.
Are the service packs intended only for TMO 1.5 or can they be used on TMO1.4?
Question 2 ,if the service packs can be used on 1.4 are they compatible with RSRD?

Thanks in advance for your reply.

I would like to take this chance to thank all the modding comunity for their dedicated work. Its great to see so many people willing to freely share their work
and I can only hope one day I will be able to make a contribution in return.

Stew
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