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Old 04-22-20, 07:45 PM   #16
propbeanie
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Originally Posted by razark View Post
Nice work. Still surprised to see this after all these years.


Are you planning on doing releases for TMO by any chance, or just FOTRSU?
And based on the name, do you plan on doing the S-boat, as well?
shhh!!!! don't interrupt! He still has more subs to do for FotRSU!!!...
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Old 04-22-20, 10:27 PM   #17
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Quote:
Are you planning on doing releases for TMO by any chance, or just FOTRSU?
And based on the name, do you plan on doing the S-boat, as well?
Yes, of course!

Quote:
shhh!!!! don't interrupt! He still has more subs to do for FotRSU!!!...
Lol!
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Old 04-23-20, 12:28 AM   #18
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Does anyone have performance problems with this mod?
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Old 04-23-20, 08:15 AM   #19
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I do see a rather large performance hit, though I still do not go below about 45fps on my destop, which is an nVidia 560Ti inside an old DuoCore E8350 quad-core with 8 gig of RAM. My thinking is that with the camera coming from the original CR "pivot point", that a person down by the officer's kitchen is thrown about from floot to ceiling, but I don't know if that affects the lower end of the fps or not. I think it does rather well, for all of the info you've had to add. Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately?
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Old 04-23-20, 08:34 AM   #20
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I do see a rather large performance hit, though I still do not go below about 45fps on my destop, which is an nVidia 560Ti inside an old DuoCore E8350 quad-core with 8 gig of RAM. My thinking is that with the camera coming from the original CR "pivot point", that a person down by the officer's kitchen is thrown about from floot to ceiling, but I don't know if that affects the lower end of the fps or not. I think it does rather well, for all of the info you've had to add. Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately?
I have 30 FPS fixed via Nvidia Inspector and no change in FPS with the interiors. Mi PC is powerful but not a top notch.

Regards.

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Old 04-23-20, 09:18 AM   #21
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beautiful!

nice to see you are still working on SH4 Vickers!
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Old 04-23-20, 11:59 AM   #22
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Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately?
that is not possible with open hatch as far as i know..


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beautiful!

nice to see you are still working on SH4 Vickers!
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Old 04-23-20, 03:45 PM   #23
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Yes, of course!
Wait, which question was the yes to?
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Old 04-23-20, 04:33 PM   #24
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You can not do an open hatch type mod with out building everything in to a complete model.

When you go into the Subs? There is no outside so to speak.
It's a completely different rendered environment with no connection to the World in Game.
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Old 04-23-20, 04:49 PM   #25
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SHO Re: Fleetboat Interior: Officers Quarters...

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Wait, which question was the yes to?


Razark,

Am guessing here, that it was a yes to the s boat class...

Of course, this is just a guess... but am going with an educated guess, nonetheless...



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Old 04-23-20, 05:40 PM   #26
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Quote:
Originally Posted by Jeff-Groves View Post
You can not do an open hatch type mod with out building everything in to a complete model.

When you go into the Subs? There is no outside so to speak.
It's a completely different rendered environment with no connection to the World in Game.
Is it possible to have an "invisible" barrier, like the FotRSU closed hatch, but make it look like the "hook" in the hallway, a static image, as you go into the left-righ right angle turns? From the Control Room, you don't see anything down the hallway beyond the bend, but once you "cross-over" to the other side of the artwork, then you are in Officer's Country in the main hallway, and when you look behind, instead of a hatch, you are seeing a static image of the bend in the hallway? Somewhat similar to crossing through the "hatches" in FotRSU without vickers03 mod? It looks like an open hallway, in other words, but it isn't?... But still, can another camera be put in there, centered on the Captain's Room or similar, close to the center of area?
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Old 04-23-20, 06:57 PM   #27
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Off the top of my head with years of experience behind me?
I'd say no.
The question has raised an interesting idea though.
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Old 04-23-20, 11:42 PM   #28
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These interiors look really gorgious, superb


Speaking about interiors, I know other mods like TMO / OTF that have added a radio room and many clickable items in the sub interior like maps, captain's log, id-book, attack map, crew management etc. and formost: you being able to walk inside the boat with cursor keys.
Are there already compatible mods which do this for FOTRS / FOTRSU ? I ask this considering that your new interiors will work for FOTRSU (reading the last entries here) and I guess you will add such clickable items in the rooms.


Thanks!
XS
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Old 04-24-20, 01:13 AM   #29
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Quote:
Wait, which question was the yes to?
both!


Quote:
Are there already compatible mods which do this for FOTRS / FOTRSU ? I ask this considering that your new interiors will work for FOTRSU (reading the last entries here) and I guess you will add such clickable items in the rooms.
FOTRSU interiors are nearly the same as the TMO ones.
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Old 04-24-20, 05:54 AM   #30
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both!
Awesome!
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