SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-26-10, 11:42 PM   #1
Bloomstomb
Shore leave
 
Join Date: Mar 2005
Location: new york
Posts: 70
Downloads: 105
Uploads: 0
Default Using OM mod and omegu, how do you manually shoot torps?

Ive been trying to figure this out for about a hour. Cant find any documentation on it for shooting torps manualy.

I can get the range, angle, but when I try to time the speed it tells me there is not enough data.

Would appreciate a tip here.
__________________
sam
Bloomstomb is offline   Reply With Quote
Old 04-26-10, 11:56 PM   #2
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Bloomstomb View Post
Ive been trying to figure this out for about a hour. Cant find any documentation on it for shooting torps manualy.

I can get the range, angle, but when I try to time the speed it tells me there is not enough data.

Would appreciate a tip here.

I don't have time right now, but I'll write something up tomorrow
lurker_hlb3 is offline   Reply With Quote
Old 04-27-10, 12:02 AM   #3
Bloomstomb
Shore leave
 
Join Date: Mar 2005
Location: new york
Posts: 70
Downloads: 105
Uploads: 0
Default

OK thanks, I appreciate it. Hopefully someone else can jump in here and do the dirty work for ya. You gotta be busy with the mods

I might be missing some buttons too. Maybe thats the problem. I have to hit the N key to get the manual out, theres no tab. Maybe the resolution is cutting off part of the screen or something.
__________________
sam
Bloomstomb is offline   Reply With Quote
Old 04-27-10, 06:57 AM   #4
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

I use this same procedure:

http://www.subsim.com/radioroom/show...30&postcount=3
lurker_hlb3 is offline   Reply With Quote
Old 04-27-10, 08:02 AM   #5
Bloomstomb
Shore leave
 
Join Date: Mar 2005
Location: new york
Posts: 70
Downloads: 105
Uploads: 0
Default

Lurker is there any way to get the speed of the target from periscope view, or does it have to be done from the attack map.


For example, I dont see this.

"From the attack periscope, you have those two panels on either side of the view window that give you the torpedo settings. On the right panel there is a purple light, you can click that to lock and unlock the torpedo setting dials."


The only thing I have is 2 pullout thingies on the RIGHT side of the torp window. They are both the notepads.



Here is what I do see.

Type 7 uboat. Doing the 1939 campaign, started off in 7th flotilla.

Firt there is the attack perriscope window, I hit f4 to get to it. On the left side is my depth meter and periscope light. Periscope light does not work (no biggie for me but maybe its indicative of my prob). On the right edge I have to pull out tabs...

Top tab is Ship: Range: Angle on bow: speed:

Bottom tab is for my torpedo firing, shows I II III IV and under that V for fore and aft tubes. I also have a "lock" button, and a "fire" button , as well as a periscope up /down switch.

This is all I have. There are no dials, no lights to press and make torpedo dials pop out, nothing that pops out at me.

So is my install borked? Do I have to start from scratch?

I have uninstalled mods and reinstalled them several times with GME, snapshots show that my original copy of sh4 and uboat missions is the same when I uninstall all the mods. Mods seem to install fine, thoe I do get warning messages saying "might not work, do you wish to proceed", I click yes.





"If the light is on, then when you swivel the scope, you will see various dials spinning, and you will not be able to adjust them. Click the light off, this decouples the scope from the TDC and allows you to change the dials."


I dont see any of this in the attack periscope area.
__________________
sam

Last edited by Bloomstomb; 04-27-10 at 08:16 AM.
Bloomstomb is offline   Reply With Quote
Old 04-27-10, 08:08 AM   #6
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

Quote:
Originally Posted by Bloomstomb View Post
when I try to time the speed it tells me there is not enough data.
Hi Bloomstomb, I have always found that trying to find the speed of a target by multiple range/bearing measurements over time to be problematic and unreliable. The quickest way to measure the targets speed is :-

Identify the target and read its length from the recognition manual either in yards (Ly) or meters (Lm). Whilst your boat is stationary (very important), use the stopwatch to time how long the target takes for its stern to pass the point where the bow is at the start of your timer. This gives you the (Ts) time in seconds it took for the target to travel its total length. Once you have that number a small calculation is required, so there is one for yards and one for meters :

In yards :
(178/Ts)*Ly = Yards travelled in 2 minutes 58 seconds (Yt)
Yt/100 = Target speed in knots.

In meters :
(195/Ts)*Lm = Meters travelled in 3 minutes 15 seconds (Mt)
Mt/100 = Target speed in knots.

you don't have to be looking at the target to do the calculations so one careful measurement is all that's required. There is probably a dozen ways to re-write the calculations, this just keeps it clearer for me. In fleet boats, I needed to use a calculator but in the German boats the AOBF dial in the attack scope will do the math for you -

Line up the targets speed in knots (outer edge of middle ring)
with the targets length in meters (outer ring)
and read under the red marker (inner edge of middle ring)

= target speed in knots. It is quicker than any calculator and it is on the screen. Hope that helps.
Sammi79 is offline   Reply With Quote
Old 04-27-10, 08:08 AM   #7
Flopper
Weps
 
Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
Default

Quote:
Originally Posted by Bloomstomb View Post
Lurker is there any way to get the speed of the target from periscope view, or does it have to be done from the attack map.


For example, I dont see this.

"From the attack periscope, you have those two panels on either side of the view window that give you the torpedo settings. On the right panel there is a purple light, you can click that to lock and unlock the torpedo setting dials."


The only thing I have is 2 pullout thingies on the RIGHT side of the torp window. They are both the notepads.



"If the light is on, then when you swivel the scope, you will see various dials spinning, and you will not be able to adjust them. Click the light off, this decouples the scope from the TDC and allows you to change the dials."


I dont see any of this in the attack periscope area.
Sounds like you have a corrupted install.
__________________

Flopper is offline   Reply With Quote
Old 04-27-10, 08:20 AM   #8
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

Quote:
Originally Posted by Bloomstomb View Post
I dont see any of this in the attack periscope area.
Hmmm... If you are definitely in the Attack Scope view then it sounds like maybe OM or OMEGU is not installed correctly?
Sammi79 is offline   Reply With Quote
Old 04-27-10, 08:32 AM   #9
Bloomstomb
Shore leave
 
Join Date: Mar 2005
Location: new york
Posts: 70
Downloads: 105
Uploads: 0
Default

Hey guys thanks for the replies.
First thing I did was installed the D2d version of sh4, and d2d version of uboat missions.

I am def in the attack periscope thingy and I installed the mods in this order

Opsmonsun_V705
OMv705_to_V720
OMv720_Patch4
OMEGU_v300_pkg
OMEGU_V300_Patch6_pkg

Ok here is how I installed them (according to GME instructions.)

I downloaded the content. Then I put gme in my sh4 folder, then I created a folder called sh4MODS in sh4 folder.

Then I extracted the mods into this folder. Each mod has its own seperate folder with the same exact name as shown above.

OPSMONSUN0v705, OMv705_to_v720 and OMv720_patch4 all have a "Data" and "support" folders in them.

The omegu_v300_pkg folder has these subfolders in it.
AOBG 16-9res
om_harder_escort_l1
Om_harder_escort_l2
OM-med_env
OM_multicmd_keys
OM_pac_env
OM_sh3_command_keys
Omegu_v300

The Omegu_v300_patch6_pkg folder has these sub folders in it
KiUB_English
OM_sh3_commend_keys
Omegu_english
Omegu_v300_patch6


Im getting the feeling I intalled them wrong?

Im sorry this is the first time I have used GME.
__________________
sam
Bloomstomb is offline   Reply With Quote
Old 04-27-10, 08:37 AM   #10
Bloomstomb
Shore leave
 
Join Date: Mar 2005
Location: new york
Posts: 70
Downloads: 105
Uploads: 0
Default

Sammi just posted this in another thread.

"the OMEGU_V300_pkg and OMEGU_V300_Patch6_pkg are folders containing multiple different optional mods, you have to pull out the folder OMEGU_V300 and OMEGU_V300_Patch6 from inside them, put them in your mods folder and try again."


I didnt do this!! Going to try now.

Sorry for the noobness.

heheh
__________________
sam
Bloomstomb is offline   Reply With Quote
Old 04-27-10, 08:38 AM   #11
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

Yes Bloomstomb the _pkg folders contain the mod folders, they aren't the mods themselves, when you have pulled out the mod folders and installed it should look like this :-

Opsmonsun_V705
OMv705_to_V720
OMv720_Patch4
OMEGU_v300
OMEGU_V300_Patch6

that is all you need the other options are well explained in the readme files if you want english labels on your tdc etc...
Hope it works out for you now.
Sammi79 is offline   Reply With Quote
Old 04-27-10, 08:47 AM   #12
Bloomstomb
Shore leave
 
Join Date: Mar 2005
Location: new york
Posts: 70
Downloads: 105
Uploads: 0
Default

Forgive the ignorance.

I think I know the problem..
__________________
sam
Bloomstomb is offline   Reply With Quote
Old 04-27-10, 08:55 AM   #13
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Bloomstomb View Post
One question on the omegu and its patch.

OK i pulled out the folders from omegu, and when I pulled out the omegu 6 patch it wanted to merge and replace files. I clicked yes.

So now, if i want just vanilla omegu and its patch, I only have 4 mods I can activate.

Opsmonsun_705
OMv705_to_v720
OMv720_patch4
Omegu_v300 (this is the merged and replaced file with patch 6)

Does this look right ? (so far)
In another thread I told you to read the following "carefully"

http://www.subsim.com/radioroom/show...38&postcount=1

"IF" you had done what it said you would not be having problems
lurker_hlb3 is offline   Reply With Quote
Old 04-27-10, 08:57 AM   #14
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

Quote:
Originally Posted by Bloomstomb View Post

Opsmonsun_705
OMv705_to_v720
OMv720_patch4
Omegu_v300 (this is the merged and replaced file with patch 6)

Does this look right ? (so far)
Hold on there... Patch6 should not have merged with V300,

OMEGU_V300 is the graphical environment mod and OMEGU_V300_Patch6 is its update, they are 2 seperate folders. when installed correctly in JSGME it should look like this :-

Opsmonsun_V705
OMv705_to_V720
OMv720_Patch4
OMEGU_v300
OMEGU_V300_Patch6

Although... if somehow you did merge the update over the mod I think it would be the same as installing both, as the update files would have overwritten their intended files to be replaced. I'm not totally sure on that though it would be best to redownload and start fresh. Keep the mod folders elsewhere and just place copys into your SH4/Mods/ folder when you want them installed, that way you can be sure of keeping the original files intact even if your install messes up.
Sammi79 is offline   Reply With Quote
Old 04-27-10, 09:04 AM   #15
Bloomstomb
Shore leave
 
Join Date: Mar 2005
Location: new york
Posts: 70
Downloads: 105
Uploads: 0
Default

I think i got it. Thanks alot guys.

Now to learn how to actualy shoot torps
__________________
sam
Bloomstomb is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.