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Old 07-05-22, 11:00 AM   #1
Niume
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Default CTD's when getting depth charged

Hello I am creator of KSD II Ace edition. I am trying to fix ctd issue which commonly occurs when getting depth charged by warships after some time. But I am struggling to find the cause of it. Perhaps someone could guide me
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Old 07-05-22, 11:45 AM   #2
KaleunMarco
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Originally Posted by Niume View Post
Hello I am creator of KSD II Ace edition. I am trying to fix ctd issue which commonly occurs when getting depth charged by warships after some time. But I am struggling to find the cause of it. Perhaps someone could guide me
can you send your config?
initial questions in the interim....in no particular order....
  • which ship is attacking you?
  • are you sustaining damage or is are the depth bombs merely exploding?
  • if you are sustaining damage, which boat are you driving?
  • what date is the attack taking place?
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Old 07-05-22, 12:56 PM   #3
Niume
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Originally Posted by KaleunMarco View Post
can you send your config?
initial questions in the interim....in no particular order....
  • which ship is attacking you?
  • are you sustaining damage or is are the depth bombs merely exploding?
  • if you are sustaining damage, which boat are you driving?
  • what date is the attack taking place?

What do you mean config?

1. It seems that what ships attacks me doesn't matter
2. It doesn't seem I take damage before ctd
4. 1942 October
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Old 07-05-22, 03:36 PM   #4
KaleunMarco
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Originally Posted by Niume View Post
What do you mean config?

1. It seems that what ships attacks me doesn't matter
2. It doesn't seem I take damage before ctd
4. 1942 October
i mean your JSGME config which shows which mods you have installed and in what order they are installed.

and...what ship attacks you may matter if there is a ship/weapon/ammo/date/parent-child ID mismatch somewhere in the background.
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Old 07-06-22, 01:25 AM   #5
Niume
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Originally Posted by KaleunMarco View Post
i mean your JSGME config which shows which mods you have installed and in what order they are installed.

and...what ship attacks you may matter if there is a ship/weapon/ammo/date/parent-child ID mismatch somewhere in the background.
Generic Mod Enabler - v2.6.0.157
[C:\Games\KSDII_Ace_Edition\MODS]

Real Patch 1.4 full
Patch 1.4.1
No radio antenna poles
English objectives names
Convoy radio reports ON
Depthcharge_sound_repair
Increased underwater clarity
Patch 1.4.2 this patch is not released yet.
But the ctd issues when depth charges persist in the current version also.
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Old 07-06-22, 08:44 AM   #6
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I would remove one mod at a time, and then go try to get depth-charged, and see what happens. My prime suspect would be the "Depthcharge_sound_repair", but it could well be one of the patches or the main mod itself... if it is the sound repair, check the file length, bit depth and resolution to match or be close to the Stock game's settings. If it is a mono file, at 22.05k and 16-bits in stock, you almost have to have the same type file in a mod. Some of the "effects" sounds cannot be over 5 seconds in length, others cannot be over 15 seconds. The shorter the better to avoid "bandwidth" issues, especially when considering the number of depth charges the game can drop near you. Also, if you have altered the 3D sound channels in the Options, Sound menu, the game can and will crash. I don't know if they have something wrong in their original code, or if Windows doesn't like the old code, or what, but it is best to leave the sound channels as in Stock also.
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