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Old 01-20-16, 05:15 AM   #1666
iambecomelife
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Part 2...Sending over a few "friends"... Look at what's in the box with the officer.





































SUCCESS....Add it to the log; we're going home.

Still need animations for some parts of the sequence....

It was all very easy; basically nerfing a torpedo. Boarding parties will be
restricted in use, so the player can't take advantage...

1) They are very slow, and can only be used against stationary ships.
So there cannot be "cheating" and using them to attack destroyers heading for you. Enemy ships will always be able to
evade, unless they have been crippled to a stop (0-2 Knots).

2) They do limited damage. They're best for sinking small ships or finishing
off damaged large ships.

3) They cannot be used in rough weather (very easy to do; just create
100% failure chance based on wave conditions in S3ditor above a certain
wind speed).

4) Your submarine will carry a limited number of explosives...use them wisely. And like all explosives, there is a chance they are defective.
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Old 01-20-16, 05:38 AM   #1667
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Bloody hell, this is amazing!
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Old 01-20-16, 09:35 AM   #1668
Kapitain Oliver Leinkraunt
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WOOOOOOOW!!!!!!!!!!
This new type of attack is very very amazing and the new merchant is very nicely.
I can't wait to see other news like this and U-31 class in the game.
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Rapidi Ed Invisibili-the campaign (an italian mod for SH4)
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Old 01-20-16, 10:56 AM   #1669
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Are the uboat textures final? They look a bit low res, they don't do justice to the model

Great idea about the boarding parties with demolition charges

You will have to load them in the torpedo tubes I suppose.
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Old 01-20-16, 01:20 PM   #1670
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That is inspired! I love it.
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Old 01-20-16, 08:18 PM   #1671
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Yes, very impressive!

It adds some gameplay to the business.


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Old 01-21-16, 11:05 AM   #1672
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Seriously awesome work
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Old 01-21-16, 12:32 PM   #1673
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Quote:
Originally Posted by Hitman View Post
Are the uboat textures final? They look a bit low res, they don't do justice to the model
I agree, and in general I wonder why the boat is so very rusty, as if the boat is 30 years old. Other than that, great work, and I can't wait to play this thing.
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Old 01-23-16, 11:47 AM   #1674
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that's not sh4, is a new game!!!!! It will be like an extension pack! Just have a question: That mod will be usable on the normal version of sh4 or need others mod/addons/pack tu be usable?
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Old 01-23-16, 01:22 PM   #1675
Kapitain Oliver Leinkraunt
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Quote:
Originally Posted by Abraham2000 View Post
that's not sh4, is a new game!!!!
I totally really agree.
One question IABL: since you're making all these news in your mod, can you make list of unique or different sound types for your mod? (talk with cloadmcally, he is the real maker of this sound mod)
Are there some news?
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Last edited by Kapitain Oliver Leinkraunt; 01-23-16 at 01:48 PM.
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Old 01-24-16, 01:40 PM   #1676
avers
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Looks really good, keep up the good work. Have you worked on any blimps or Zeppilins? They would be cool to see?
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Old 01-26-16, 06:00 AM   #1677
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Thanks for the comments! I've been digging out from that bad snowstorm in the US, but will have more screenshots and answers to your questions soon.
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Old 01-26-16, 12:21 PM   #1678
Kapitain Oliver Leinkraunt
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An other small question, the auxiliary cruisers and the Q ship will have deep charges?
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Old 01-29-16, 05:17 PM   #1679
iambecomelife
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Quote:
Originally Posted by Abraham2000 View Post
that's not sh4, is a new game!!!!! It will be like an extension pack! Just have a question: That mod will be usable on the normal version of sh4 or need others mod/addons/pack tu be usable?
The mod will require a clean install of SH4 and the SH4 U-Boat expansion, which you can buy and download for a good price at Amazon. I was thinking about building it on the latest Trigger Maru mod after getting permission, but I've learned how to make the improvements that I needed from TMO by myself.

As an aside, the Silent Hunter III version of Wolves of the Kaiser is now suspended. This is good news; so many of the bugs I was running into while modding SHIV have been solved that I can commit to SHIV as the platform.

[QUOTE=I agree, and in general I wonder why the boat is so very rusty, as if the boat is 30 years old. Other than that, great work, and I can't wait to play this thing.
[/QUOTE]

Don't worry; I will be replacing the submarine skins. I have permission to use Jochem's work - in my opinion he is one of the best Silent Hunter submarine skin makers in the series' history. I worked on new skins last week and I'm still not satisfied with the results so I will post pix later.

The rusty skin was based on pictures of U-9, a UB-boat, and a Mittel-U boat after the war - by 1918, some subs really were that rusty, to the point where the red from Iron Oxide probably hurt their camoflage effectiveness. But there will be clean versions of every sub as well, to represent new or freshly overhauled submarines.

Also note that I am experimenting with more 3d rivets to replace fake ones, and rendering rust as an object (easy; just use a transparent plane on the model). This will hopefully make the submarines look better.

I'm surprised people like the cargo ship skin; it was basically thrown together in minutes. Another thing I intend to improve.

Quote:
I totally really agree.
One question IABL: since you're making all these news in your mod, can you make list of unique or different sound types for your mod? (talk with cloadmcally, he is the real maker of this sound mod)
Are there some news?
I will send you a list of new sounds soon. One thing I would like is a "submarine ambience" loop - men speaking in German, dishes clattering, footsteps, hatches opening, etc. I don't want sounds from "Das Boot" unless they have no WWII references.

Quote:
An other small question, the auxiliary cruisers and the Q ship will have deep charges?
Yes. I have read that in WWII some AMC's had depth charges, so I think it is feasible to have them on WWI Armed Merchant Cruisers. Although only in 1917-1918, because I think small escorts would have had priority.

Q-Ships will have Bomb Throwers because I have seen these on most of the Q-Ship diagrams I have access to. The bombs are older weapons than Depth Charges, and will be less likely to sink your submarine (historically I don't think the Bomb Thrower scored a single kill in WWI). Still, don't get cocky around a Q-Ship.

Zeppelins and airships? All I can say is keep watching the thread.

There is some more good news - this week I located some 3d model files (HMS Lion, etc) that were not destroyed during the ransomware attack. This means it will take less time to mod in nonplayer units...the Lion alone represented many hours of work. NP units (Friendly, Enemy, Neutral, Biological) will be a huge part of the game - I can't stress enough that this mod is not about the player and his submarine. It's about IMMERSION...being a small component of the 1914-1918 world where many historical units & task groups are going about their business. This will be the exact opposite of tossing in a few WWI sub models in a WWII Pacific Theatre game and calling it done. I am inspired by games like Falcon 3.0 and Red Baron 3d, where you would often see random NPC battles/events taking place that had nothing to do with your mission - you really felt like part of something bigger.

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Old 01-31-16, 01:29 PM   #1680
keltos01
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I am glad to see that your work is progressing so well IABL !

I was always sad that none of the SH series had a real dynamic campaign, and unfortunately no game came after SH5 that did..

This looks pretty immersive to me and the comparison with falcon 3.0 means it will turn up to be great !

keep it up !

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