SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-10-23, 06:17 PM   #1
D-Jones
Gunner
 
Join Date: Jan 2023
Posts: 100
Downloads: 150
Uploads: 0
Default Swing and a miss--

Pretty sure I've asked this before (but I forgot the answer)--I have a perfect shot lined up--90% angle, 1200 yards range, Merchant moving at 9 knots, everything plugged into the TDC, almost exactly like the Sub School torpedo tutorial, and the torpedoes go under the ship. I'm using TMO and maybe that's intentional, but how do you compensate? If I set the torps for deep, they go under. Shallow, under. Doesn't happen all the time, but it does happen often. Any suggestions?

Thanks.
D-Jones is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.