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Old 03-28-21, 02:46 PM   #1
Boris-Barboris
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Default v0.3.0 update, client open-sourced

Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client

I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.
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Old 04-05-21, 08:35 AM   #2
Sybie
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Awsome, will test it right away.



Quote:
Originally Posted by Boris-Barboris View Post
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client

I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.
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Old 05-03-21, 03:31 AM   #3
Boris-Barboris
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date

Hello guys!


There was a suggestion to schedule some kind of a PvP match on the arena on the weekend, and I'm inclined to give it a chance.


We will start 0900 UTC Saturday May 8th. I'll start a voice chat in Discord (in the OP post) for casual smalltalk and exchange of experience. Feel free to join us!
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Old 05-12-21, 07:51 AM   #4
Boris-Barboris
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Well, that went well (congrats to Squirrel and his Lima), so we'll try again this Saturday at the same time: 0900 UTC.

Hop in the Dsubs Discord for further announcements, so I don't flood the topic.
Thanks to all the participans, you've found 3 new bugs in just about 1 hour!



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Old 05-27-21, 02:57 AM   #5
Boris-Barboris
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Bugifx update with small tweaks and support for watching replays from arbitrary simulator:
  • make campaign label a button in scenario selection screen, unbind from onMouseEnter event (prevents unintuitive hover behaviour)
  • fix right click on contact breaking merge mode
  • fade out sensor data rays based on the relative age of the last ray, not absolute age
  • use sub rotation as tacview vel when speed is zero
  • improve error handling of coop ip address window (fixes crashes when entered address is invalid)
  • add classify and describe options to waterfall ray data pictogram context menu
  • simulator_id text field in replay window, A and D hotkeys for time scrolling

https://github.com/Boris-Barboris/ds...ses/tag/v0.3.1


Added circle arena without bots (only fish) for pure pvp.

Last edited by Boris-Barboris; 05-27-21 at 03:01 PM.
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Old 01-22-22, 02:23 PM   #6
johnnyrey
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I just discovered this - are you still working on it? It looks amazing!
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Old 01-22-22, 05:45 PM   #7
Boris-Barboris
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Quote:
Originally Posted by johnnyrey View Post
I just discovered this - are you still working on it? It looks amazing!

Yes, but much slower than I would like too. Man proposes, IRL disposes.
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