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Old 04-02-23, 05:50 PM   #1051
VonDos
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Hi everyone!

WIP update for this evening!

Reworked \ rebuilt GR Georgios Averof CA:





Flush deck's magnificent textures can always turn an ugly duckling into a beautiful swan!!

Best regards,
Vd
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Old 04-03-23, 12:46 AM   #1052
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Old 04-03-23, 02:55 PM   #1053
flush deck
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Thanks for you kind words my dear friend, a good dress is always better worn by a beautiful body

And thank you Fifi and all of you for your support, our best boost.

Looking at your screen, I will a make a small update on the gun texture to make something more close to the body map grey shade.
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Old 04-03-23, 03:09 PM   #1054
VonDos
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Quote:
Originally Posted by flush deck View Post
Thanks for you kind words my dear friend, a good dress is always better worn by a beautiful body

And thank you Fifi and all of you for your support, our best boost.

Looking at your screen, I will a make a small update on the gun texture to make something more close to the body map grey shade.
As always, thank you sooooooo much!!

I'm working on the other two ships in this moment. I'll send you the fuxed\updated version ASAP!
Textures are wonderful, as always, thanks!

Best regards,
Vd
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Old 04-03-23, 03:16 PM   #1055
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Quote:
Originally Posted by Fifi View Post
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Old 04-03-23, 03:24 PM   #1056
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Hey VonDos..
You are like fine wine.. your accomplishments never cease to amaze us..
Thank you for your fantastic vessels great respect...
Sincerely Kal Maximus U669
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Old 04-03-23, 05:48 PM   #1057
VonDos
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey VonDos..
You are like fine wine.. your accomplishments never cease to amaze us..
Thank you for your fantastic vessels great respect...
Sincerely Kal Maximus U669
Thank you so much for your words, Kal_Maximus_U669

As always, credit is not all to me. This is a teamwork!



Best regards,
Vd
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Old 04-11-23, 05:21 AM   #1058
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Hello VonDos

I salute you, Stefan Timmer, Sphere, Japlance and your other gifted partners on your wonderful ship mods. They are truly amazing.

Can I mod these italian navy ships into NYGM without problems? Is there a technical reason why they arent already modded into nygm. It would make Mediterranean campaign so much more realistic.

Second question, can I remove some of the T01.tga T02.tga files from the data/Sea folder of the mod if I wanted a lighter install package? Is there a way to use the skins separately with say JSGME. How do the skins work?

My apologies if these questions have been answered in this or another thread.

Thanks again to you and all the great modders and contributors to this wonderful community!
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Old 04-11-23, 06:16 AM   #1059
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Quote:
Originally Posted by Lele007 View Post
Hello VonDos

Is there a technical reason why they arent already modded into nygm. It would make Mediterranean campaign so much more realistic.
They are already if you play my NYGM enhanced (but not 100% of them)
If you plan to add ships, the zones in zone.dat must correspond to the ones existing in zones.Cfg of NYGM !

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Old 04-11-23, 09:15 AM   #1060
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Quote:
Originally Posted by Lele007 View Post
Hello VonDos

I salute you, Stefan Timmer, Sphere, Japlance and your other gifted partners on your wonderful ship mods. They are truly amazing.
Hi Lele007! Thank you so much!

Quote:
Originally Posted by Lele007 View Post
Can I mod these italian navy ships into NYGM without problems? Is there a technical reason why they arent already modded into nygm. It would make Mediterranean campaign so much more realistic.
As Fifi said. They're compatible with almost everithing out here, using their own library (they're always tested on Vanilla and GWX Gold, for reference), but some with some megamods you could need some small adaptations...
The technical reasion, btw, i can only guess, is related with use of memory. More ship you add, more memory you use, and, with a 32 bit program like SH3, you have to make some choices.

Quote:
Originally Posted by Lele007 View Post
Second question, can I remove some of the T01.tga T02.tga files from the data/Sea folder of the mod if I wanted a lighter install package?
Yep, but you need to rename the remaining textures in order to have a new T01 etc. Game engine just read progressive numbers. If you've, for example, T01, T02, T04, T05 and T06, only T01 and T02 will be used!

Quote:
Originally Posted by Lele007 View Post
Is there a way to use the skins separately with say JSGME. How do the skins work?
With JSGME idk. With SH3 commander, using folder by time you can assign a specific skin to a specific time of the war. Another way, if you want, for example, a specific cruiser of a class, and you've only a generic member of the class with textures for every member, is clone the unit and assign him a specific roster name. But this will use memory and address.

Quote:
Originally Posted by Lele007 View Post
My apologies if these questions have been answered in this or another thread.

Thanks again to you and all the great modders and contributors to this wonderful community!
No problem at all, and best regards!
Vd
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Old 04-11-23, 01:54 PM   #1061
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Quote:
Originally Posted by Fifi View Post
They are already if you play my NYGM enhanced (but not 100% of them)
If you plan to add ships, the zones in zone.dat must correspond to the ones existing in zones.Cfg of NYGM !

Thank you for your quick response VonDos and Fifi. I haven't tried Fifi's NYGM enhanced because I am presently using an 11 year old laptop with integrated graphics and 5400rpm platter so I suspect some of those enhancements might strain the poor computer .. but it looks like its going to save me all this work I was about to get into. I appreciate your help!
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Old 04-13-23, 04:25 PM   #1062
VonDos
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Hi everyone!

A pre-release poster for today: the Greek cruiser Averof, reworked after 15 years, is now ready thanks to flush_deck new guns' textures:



For comparison, this was the previous version, released in 2008 here:




Release soon!!

Best regards,
Vd
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Old 04-14-23, 03:52 AM   #1063
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Salut VonDos, great news, looking forward to your release! Amicalement.
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Old 04-14-23, 07:04 AM   #1064
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Stunning work here - the models and the textures!
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Old 04-14-23, 04:47 PM   #1065
VonDos
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Hi everyone!

RHN Averof CA released:



D\L link: https://www.subsim.com/radioroom/dow...o=file&id=6325

Discussion page: https://www.subsim.com/radioroom/sho...20#post2863020


Best regards,
Vd
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Last edited by VonDos; 04-14-23 at 04:55 PM.
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