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Old 06-14-10, 02:19 AM   #1
rein1705
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Quote:
Originally Posted by lurker_hlb3 View Post
It appears that you did not follow the install instructions in the first post of this tread:


i had uninstalled all mods but yours.
However it works just fine now.
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Old 06-14-10, 09:31 AM   #2
HMCS
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Is there a rough ETA for the ETO?
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Old 06-13-10, 02:11 PM   #3
lurker_hlb3
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Quote:
Originally Posted by raymond6751 View Post
I downloaded this and put it in my mods folder, used JGSME to install it.

Is it a campaign, where does it appear?

Menu doesn't indicate any changes.

After you decompress the mod and move it into the MODS directory ensure that you see the following:


Silent Hunter Wolves of the Pacific\MODS\WDAD\Data\

NOT

Silent Hunter Wolves of the Pacific\MODS\WDAD\WDAD\Data\
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Old 05-22-13, 03:34 PM   #4
periunder
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Wow, this looks interesting. I'll give it a go.
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Old 05-22-13, 05:00 PM   #5
Mikemike47
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Quote:
Originally Posted by periunder View Post
Wow, this looks interesting. I'll give it a go.
Glad for your interest. Welcome to subsim.
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Old 05-23-13, 07:51 AM   #6
Onkel Neal
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Your support is greatly appreciated. There are only 5 mods that are donation downloads, and your help keeps Subsim alive.
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Old 08-07-13, 04:28 AM   #7
in_vino_vomitus
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I've just downloaded the mod, but I can't find the patch - I'm wondering if the subsim download is a patched version and maybe I don't need to find it?

Also what would a Brit voice pack actually entail? I have no knowledge whatsoever of these things, but if it's just a case of getting the commands spoken in the appropriate accent, then surely we have enough Brits on here to accomplish that? Apologies if I'm missing something really obvious here....
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Old 08-11-13, 09:30 AM   #8
Kaleun
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Hi,

British Voice pack is in the offin' - project is at stop at present due to RL commitments of author/thread starter:

http://www.subsim.com/radioroom/showthread.php?t=202396
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Old 08-13-13, 11:16 AM   #9
Mikemike47
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Quote:
Originally Posted by Mikemike47 View Post
Neal got permission to put WDAD on subsim.
Quote:
Originally Posted by Mikemike47 View Post
Neal is working on it. As soon as he lets me know, I will update information.
Quote:
Originally Posted by in_vino_vomitus View Post
I've just downloaded the mod, but I can't find the patch
Patch got lost somewhere. I believe I still have it archived. I will attempt to reupload to subsim within 12 hours or so from now. I'll update this thread with success or not.

Update at 11:31PM:
WDAD v100 Patch1 uploaded to subsim

Last edited by Mikemike47; 08-13-13 at 10:33 PM.
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Old 11-06-13, 03:48 AM   #10
cbrown1790
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Hello everyone!

I just downloaded WDAD last night and have a question.

I am using the generic installer JGMSE to install the files. When I downloaded the base v1.0, I received multiple files including a "patch k". I also downloaded "patch 1" and the Med Campaign".

My question is...

In what order do I apply the mods? Specifically, patch k and patch 1. Which one should overwrite the other? There was also a triton 1.1 file. I am just wondering where that file comes into play...

Anyways, I have not tried the mod, I only started it up to see if it worked....which it did

It looks real good...a lot of hard work must have went into making it. Thank you for that!

Are there any other supplements to this mod that would enhance the realism, such as voices or sounds that I missed?

But anyways, thanks again for listening and any help with in which order to install the files would be appreciated.

Thanks.
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Old 11-06-13, 11:54 PM   #11
cbrown1790
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Okay. After trying the mod out last night, I guess I installed it correctly and in the right order...

So I tried out an introductory training mission and I am really liking this mod. Great job-lurker!

Its almost like an entirely new game. I have been so used to TMO, that I'm not used to the default buttons anymore and the default periscope screen ( I have been spoiled using Optical Targeting Correction by Capt Scurvy).

There is only one thing that I will have to try to change...please dont take this the wrong way...but the range rings around the sub is too dominant/dark. I would like a more of a background/watermark look. The range rings were getting in the way of target and torpedo track...

But other than that....it was fun---too much fun as I got in trouble with the wife for not doing what I was supposed to be doing They just dont understand...
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Old 12-13-13, 08:05 PM   #12
spitfire1066
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Default How do I install?

Hi,

Ok. I downloaded the file. Do I unzip it into my mods folder for SH4.
And use Jones Generic Mod enabler.

Sorry I am a bit lost and would really like to play this mod.

Thanks for any help.

Steve
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Old 12-14-13, 05:47 PM   #13
spitfire1066
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Default Crash to desktop

Hi,

I manged to install the mods and the game started. But when I click on British Career I get a CTD.

Any help please.

Thanks,

Steve
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Old 12-15-13, 07:27 AM   #14
raymond6751
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Default Mod list

Spitfire, here is my mod list:

WDAD_v100
WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI italian sub Adua v1.1
WDAD-HMS Triton refit 1.1
ShipContacts
nosleepmod

... I copied an unmodded game to its own folder called Brits. Then I used Jones mod enabler JSGME to put in WDAD and others. No problems.

The two additional mods are my own ShipContacts - which announces verbally any surface contacts while sub is on surface. ( I like to let the game run in real time and do other things until alerted.) and the nosleepmod fixes a bug in stock version where the whole crew can go to bed at the same time.

Hope this helps. Start with an unmodded game, add Brit mod, test, then add other mods one at a time and test. Testing can be done on single missions.
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Old 12-15-13, 05:59 PM   #15
spitfire1066
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Default Crash to Desktop

Thanks Raymond.

I am trying it now.

Steve
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