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Old 04-25-14, 11:23 AM   #1741
THEBERBSTER
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A warm welcome“bvary94“ to the Subsim family.

You will always find someone here to help you.

Link to my SH5 post:

STEP BY STEP TUTORIALS & HOW TO DO IT

http://www.subsim.com/radioroom/showthread.php?t=211804


Go to your ‘Main’ ‘Silent Hunter 5 Folder.’ (After the Ubisoft Folder)

Go to the ‘Support Folder.’

Go to the ‘GameUpdater Folder’

Double click to run the ‘Gu’ ‘Application.’

This will update your installation to the current v1.2

This will show in the top right corner of your screen when you load the game.
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Old 04-25-14, 11:32 AM   #1742
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Quote:
Originally Posted by bvary94 View Post
Help!!


I'm not very computer literate,

But I tried playing sh5 gold edition and only introduction video plays, once it ends my computer says error, cannot locate 3d engines.


What do I do?!


I have an older dell running windows xp.
Chances are your computer specs aren't powerful enough...list them here.

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Old 04-25-14, 01:56 PM   #1743
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Welcome to SUBSIM bvary94
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Old 05-24-14, 03:11 PM   #1744
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Default NVidia driver

Hi
Often I have a little flickering in Center of View. Find no reason, why.
Here my specs:
Win 8.1
Intel Core i5 4570
8 gb
NVidia GTX 760 Driver version 9.18.13.2049

Newer driver´s will cause problems.
Does anybody knows what is the best driver for this videocard that will work
with SH 5 ?
Have the Sobermodlist and TDW´s newest exe patch - all works fine so
this is not the reason.
Thank´s for any help.
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Old 06-01-14, 01:14 PM   #1745
Brycey634
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Gauges don't work?!

Hi everyone! I just finished getting all my mods working when i noticed something. Neither my depth gauge, speed gauge or my times compression will change values, being stuck at 00, and the times compression not even showing a number. I also cannot use any dive buttons besides depth under keel, and my patch to add in decks awash has not shown up, because of the frozen layout I would assume. Here is a picture along with my mod list, thank you in advance!



Mod list-
Sorry for small text!
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Old 06-01-14, 06:17 PM   #1746
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Need the Hubble telescope to read this.

Exporting your Mod List to a Subsim Post

In “JSGME”

Go to “Tasks”

Go to “Export activated mod lists to”

Click on “Clipboard”

Paste to your Post.
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Old 06-01-14, 08:01 PM   #1747
Brycey634
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There we go, readable!

Quote:
Originally Posted by THEBERBSTER View Post
Need the Hubble telescope to read this.

Exporting your Mod List to a Subsim Post

In “JSGME”

Go to “Tasks”

Go to “Export activated mod lists to”

Click on “Clipboard”

Paste to your Post.
Oh ok, here you you go!

Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter V\MODS]

Accurate German Flags
Auxiliary Cruiser Guns v.1.0.00
The Ships That Never Were v.0.0.01
SH5 External Cargo 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Expanded Navies by Cybermat47 v.1.0.01
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
Fix Equipment_Upgrades Date Sober V9
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_New_radio_messages_German
IRAI_0_0_41_ByTheDarkWraith
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally
All sounds included
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
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Old 06-02-14, 05:18 AM   #1748
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Hi Brycey634

I think your problem is a mod issue?

You need to remove the odd ball mods to test the situation.

OH II v2.5 there have been so many changes taken place since v2.2

Mods that were possibly compatible before no longer are.

Already included in OH II

Expanded Navies by Cybermat47 v.1.0.01

Cause of ctd’s with OHII and 7-4-2

SH5 External Cargo 1.0

Problems reported using this mod

Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally

Later version includes a Torpedo fix

FX_Update_0_0_21_ByTheDarkWraith

FX Update 0_0_22 ByTheDarkWraith (Contains 5 Mods)

FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches

Folder 1 and Folder 3 are inside a Folder called ‘Mods.’

Select the Base Folder 1 and only the 3rd Patch Folder.


http://www.subsim.com/radioroom/showthread.php?t=174511

Not seen anyone using this including Sober

Fix Equipment_Upgrades Date Sober V9

I would take this out for now it may be clashing with OHII

The Ships That Never Were v.0.0.01

No longer an option in OHII

Do not see anyone using this.

I think this is from OH II v1.6

TDW_Mines_Subnets_Detectable_in_hydro (OH II )

I would also take this out

Auxiliary Cruiser Guns v.1.0.00


Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

See My Tutorial Post #5 for saving your existing mod list

See also Post #35 for mod ideas

Peter
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Old 06-02-14, 07:37 AM   #1749
Brycey634
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SHO testing and testing and more testing

Quote:
Originally Posted by THEBERBSTER View Post
Hi Brycey634

I think your problem is a mod issue?

You need to remove the odd ball mods to test the situation.

OH II v2.5 there have been so many changes taken place since v2.2

Mods that were possibly compatible before no longer are.

Already included in OH II

Expanded Navies by Cybermat47 v.1.0.01

Cause of ctd’s with OHII and 7-4-2

SH5 External Cargo 1.0

Problems reported using this mod

Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally

Later version includes a Torpedo fix

FX_Update_0_0_21_ByTheDarkWraith

FX Update 0_0_22 ByTheDarkWraith (Contains 5 Mods)

FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches

Folder 1 and Folder 3 are inside a Folder called ‘Mods.’

Select the Base Folder 1 and only the 3rd Patch Folder.


http://www.subsim.com/radioroom/showthread.php?t=174511

Not seen anyone using this including Sober

Fix Equipment_Upgrades Date Sober V9

I would take this out for now it may be clashing with OHII

The Ships That Never Were v.0.0.01

No longer an option in OHII

Do not see anyone using this.

I think this is from OH II v1.6

TDW_Mines_Subnets_Detectable_in_hydro (OH II )

I would also take this out

Auxiliary Cruiser Guns v.1.0.00


Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

See My Tutorial Post #5 for saving your existing mod list

See also Post #35 for mod ideas

Peter
Looks like i've got a lot of testing to do! I'll let you know how it goes, thank you in advance!
(also, should i be reading the post like this:
Already included in OH II
expanded navies
cause of CTD with OH II and 7-4-2
sh5 exeternal cargo mod
problems reported

which translates to this:
Expaded navies causes CTD and sh5 exeternal cargo has problems reported, but expanded navies is already in OH II, so i should remove it either way?

thanks again!

Last edited by Brycey634; 06-02-14 at 06:46 PM. Reason: format question
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Old 06-03-14, 06:05 PM   #1750
Brycey634
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darnit

Quote:
Originally Posted by Brycey634 View Post
Looks like i've got a lot of testing to do! I'll let you know how it goes, thank you in advance!
(also, should i be reading the post like this:
Already included in OH II
expanded navies
cause of CTD with OH II and 7-4-2
sh5 exeternal cargo mod
problems reported

which translates to this:
Expaded navies causes CTD and sh5 exeternal cargo has problems reported, but expanded navies is already in OH II, so i should remove it either way?

thanks again!
UPDATE- Still have the same problem, here is the new mod list!

Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter V\MODS]

Accurate German Flags
SH5 External Cargo 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
Fix Equipment_Upgrades Date Sober V9
Cerberus62 Historical Ship Equipment 1.4
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
IRAI_0_0_41_ByTheDarkWraith
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
All sounds included
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
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Old 06-03-14, 07:16 PM   #1751
THEBERBSTER
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Hi Bryce

Takes these out, and give it another go.

its a mod issue and you do not have that many mods.

SH5 External Cargo 1.0

SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11

Fix Equipment_Upgrades Date Sober V9

Cerberus62 Historical Ship Equipment 1.4

Expanded navies you do not need this already in OHII confirmed.

The problem I am finding when I am investigating ctd problems etc, mods being used or added are often quite old.

Older mods are often no longer compatible with todays current mods like OHII and TDW's New Ui that have so much stuff already added in them.

Peter
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Old 06-03-14, 08:13 PM   #1752
Brycey634
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testing!!

Quote:
Originally Posted by THEBERBSTER View Post
Hi Bryce

Takes these out, and give it another go.

its a mod issue and you do not have that many mods.

SH5 External Cargo 1.0

SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11

Fix Equipment_Upgrades Date Sober V9

Cerberus62 Historical Ship Equipment 1.4

Expanded navies you do not need this already in OHII confirmed.

The problem I am finding when I am investigating ctd problems etc, mods being used or added are often quite old.

Older mods are often no longer compatible with todays current mods like OHII and TDW's New Ui that have so much stuff already added in them.

Peter
I wish i didn't have to get rid of V9, darn
Thank you again!

EDIT: Same saddening results, even with the specific mods removed.. Perhaps I should try removing all mods to do a control test? If that doesn't work, unless you have further solutions, i could try reinstalling and installing my 'core' mods to see if it works, then adding mods until it doesn't work again, and then avoiding this/these mod(s).
What do you think?

Last edited by Brycey634; 06-03-14 at 08:33 PM. Reason: Update
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Old 06-04-14, 04:12 AM   #1753
THEBERBSTER
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Hi Brycey

What happens when you just load stock?

What was concerning looking at your Post #1748 was the large number of mods being over written by such a small mod list.

Something to look out for in the future.

It is always worrying if you have a number of independent mods overwriting each other rather than a patch mod which you would expect one to over write the other.

Are you using TDW's Generic File Patcher?

Peter
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Old 06-04-14, 09:46 PM   #1754
Brycey634
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progress

Quote:
Originally Posted by THEBERBSTER View Post
Hi Brycey

What happens when you just load stock?

What was concerning looking at your Post #1748 was the large number of mods being over written by such a small mod list.

Something to look out for in the future.

It is always worrying if you have a number of independent mods overwriting each other rather than a patch mod which you would expect one to over write the other.

Are you using TDW's Generic File Patcher?



Peter
Loading stock fixes the problem, and yes i am using his patcher v.1.0.164.0
guess I should go 1 by 1 then?

EDIT: We have a winner!
TDW New UI 7-4-2
so here's what happens-
i start a new campagin, skip tutorial
game loads, talk to the loadout guy quickly just to check his chat boxes
talk with captain, skip the movie thing, and select British waters
new patrol, NO UI whatsoever
press M to load map
close map, UI is there but none of the dials work and the time compression is blank
( i can also talk with the crew and then close their chat to bring up the officer panel)
-END OF LOG-
I can post screenshots if needed

Last edited by Brycey634; 06-04-14 at 10:10 PM.
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Old 06-05-14, 05:48 AM   #1755
THEBERBSTER
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Hi Brycey

I do not think it has told us anything we did not know as I still think it is a mod compatibility issue.

If you kept the same mods and replaced 7-4-2 with 7-5-0 would you get the same result?

Working from your mod list on Post #1753

Take these mods out

SH5 External Cargo 1.0

SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11


Fix Equipment_Upgrades Date Sober V9

Cerberus62 Historical Ship Equipment 1.4

NewUIs_TDC_7_4_2_New_radio_messages_German

NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo


All sounds included


R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod



That leaves you these to do a test with

Equipment_Upgrades_Fix_v1_4_byTheBeast

Equipment_Upgrades_Fix_v1_4_Patch_1


#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober


FX_Update_0_0_22_ByTheDarkWraith


FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)


NewUIs_TDC_7_4_2_ByTheDarkWraith


IRAI_0_0_41_ByTheDarkWraith


OPEN HORIZONS II v2.5


OH II v2.5 Grid Request fix Patch SH5


What you have left is a group of mods that a lot of us use, so it will be interesting to see the outcome.

As I said before when you look at your Post #1748 it is worrying to see such a lot of over written mods which points to conflicts likely to happen, things not happening, and possible ctd’s.

One last check before you start.

Go to your mods folder and open the 7-4-2 base mod

Can you see the Data Folder + 11 Applications?

Good luck Peter
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