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Old 09-14-20, 01:07 AM   #1
maslas
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Originally Posted by stormrider_sp View Post
Oh yes!
Will it be another external 3d view, or our old favorite "cockpit view" submarine game? Will it support VR?

No external 3d views, this is a real simulator. You will be a able to see outside from periscopes(optronic masts) or from the watch.


We have the knowledge and our game engine can support VR but we do not think it is a good feature gameplay wise for the genre except on some very specific situations maybe.
For the time being the answer is negative.
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Old 09-14-20, 09:29 AM   #2
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Originally Posted by maslas View Post
No external 3d views, this is a real simulator. You will be a able to see outside from periscopes(optronic masts) or from the watch.


We have the knowledge and our game engine can support VR but we do not think it is a good feature gameplay wise for the genre except on some very specific situations maybe.
For the time being the answer is negative.
I think you need to have both views
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Old 09-14-20, 10:45 AM   #3
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Originally Posted by maslas View Post
No external 3d views, this is a real simulator. You will be a able to see outside from periscopes(optronic masts) or from the watch.


We have the knowledge and our game engine can support VR but we do not think it is a good feature gameplay wise for the genre except on some very specific situations maybe.
For the time being the answer is negative.

Thank you very much. Count me in!
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Old 09-15-20, 11:55 AM   #4
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The pics and render looks amazing! good job guys!
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Old 09-19-20, 03:40 AM   #5
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How are you guys going to implement the sonar modeling?


Have you thought about using new technologies like ray tracing?
http://liu.diva-portal.org/smash/get...FULLTEXT01.pdf


Or perhaps open source underwater acoustics models. I remember studying a paper on this a few years ago.


Edit: https://oalib-acoustics.org/Rays/USM...frontpage.html
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Old 09-22-20, 10:00 AM   #6
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Originally Posted by stormrider_sp View Post
How are you guys going to implement the sonar modeling?


Have you thought about using new technologies like ray tracing?
http://liu.diva-portal.org/smash/get...FULLTEXT01.pdf


Or perhaps open source underwater acoustics models. I remember studying a paper on this a few years ago.


Edit: https://oalib-acoustics.org/Rays/USM...frontpage.html
I think they should hire Jive Turkey, is was a sonarman in a real sub and knows a lot about that!, using declassified info of course

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Old 09-28-20, 01:38 PM   #7
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Quote:
Originally Posted by Badger343rd View Post
I think you need to have both views

This is under consideration with the idea that the external view of the opponent will only show the predicted position and not the real one...

and that on lower realism setting.


Quote:
Originally Posted by jaop99 View Post
The pics and render looks amazing! good job guys!

Thank you very much!


Quote:
Originally Posted by stormrider_sp View Post
How are you guys going to implement the sonar modeling?


Have you thought about using new technologies like ray tracing?
http://liu.diva-portal.org/smash/get...FULLTEXT01.pdf


Or perhaps open source underwater acoustics models. I remember studying a paper on this a few years ago.


Edit: https://oalib-acoustics.org/Rays/USM...frontpage.html

As we have stated in the past, sound propagation is one of the most demanding features on this project. We've seen this library that is using one ray-tracing algorithm and although it is written in C++, we have serious doubts about it's performance since in our situation we are dealing with many real-time factors.
For the same matter we are investigating two roads one of the two is ray-tracing but powered by the GPU. But please keep in mind that the point on a good simulator is an authentic feeling and result and not just an interesting technology behind it.

We walk carefully on this matter.



Quote:
Originally Posted by jaop99 View Post
I think they should hire Jive Turkey, is was a sonarman in a real sub and knows a lot about that!, using declassified info of course


Of course we have watched all of his videos, he is doing a very interesting job and when things will become a little more clear on how this project will actually progress we are aiming to get in contact with him.
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Old 09-28-20, 05:27 PM   #8
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This needs clarification, I'm thinking in terms of what you would see in Dangerous Waters or DCS. It's more of a cinemagraphic context.similar to what we see in the Silent Hunter series not the Tactical in cold Waters.People like to admire their own ship or look at the enemy vessel.I think you understand what I'm talking about.A weapon to target view is the money shot in sim's as well.The external view in Cold Waters is greatly appreciated for ambiance(I use the muddy water mod so its not a tactical crutch)
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