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Old 08-15-21, 11:05 AM   #1
Kal_Maximus_U669
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Kal_Maximus_U669
I am very happy to know you like this mod
For the Cook I need some time to Research how to modify it
Attachment 4688
The Hsie.ini file is in the root folder
https://www.mediafire.com/view/td575...32659.png/file

Best Regards
Toyotagt86
hey Toyotagt86
I have other questions for you:
_ what weather does this mod use?
stiebler is not used here it seems to me ...
_ the carotio mod the resolution 256 MB is better 128 and
your choice for a technical aspect?
_ why does the "turm" carry the coat of arms of the 2nd fleet during
from the naval academy? (nothing should appear)
for the "Ini" file I had already found it ...
how should I configure "order" for the weather? normal or seasonal I put normal ...
here it is for today eight soon ... the settings will start ... I'm on my way ...
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Old 08-15-21, 11:51 AM   #2
Kal_Maximus_U669
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Default Arms no

I have embarked on a new career the change of coat of arms does not seem to work

The seabed is superb thank you ...

Last edited by Kal_Maximus_U669; 08-15-21 at 12:13 PM.
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Old 08-16-21, 08:28 AM   #3
fitzcarraldo
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Originally Posted by Kal_Maximus_U669 View Post
I have embarked on a new career the change of coat of arms does not seem to work

The seabed is superb thank you ...
The TKSS 18 mod has an addon mod for supress the eagles. I think it should work...

Regards.

Fitzcarraldo
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Old 08-16-21, 08:39 AM   #4
Kal_Maximus_U669
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Originally Posted by fitzcarraldo View Post
The TKSS 18 mod has an addon mod for supress the eagles. I think it should work...

Regards.

Fitzcarraldo
thank you for the details on the TKSS 18 compilation.
for the HuD I have no problem of understanding either ...
The MaGUI is for 1360x768 res it just doesn't work on my laptop ... which supports this resolution did you try? because as I said GwR21 Onealex mod RFB works perfectly I would like to have feedback on it thank you Fitz kindly KM_U669

Last edited by Kal_Maximus_U669; 08-16-21 at 01:41 PM.
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Old 08-16-21, 01:25 PM   #5
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
thank you for the details on the TKSS 18 compilation.
for the HuD I have no problem of understanding either ...
The MaGUI is for 1360x768 res it just doesn't work on my laptop ... which supports this resolution did you try? because as I said GwR21 Onealex mod RFB works perfectly I would like to have feedback on it thank you Fitz kindly KM_U669
Short answer... have tested both, & like them.. some, minor tweaking (just My own opinion here...) & this 2 pack, will be a great addition to the SH3 mod roster list.

As to the M'Gui version... I was able to boot it up, without any issues.. but, am NOT on a lap top. I do however have a 20" HP monitor that the 'native' resolution is 16x9 setting.

Best regards,

M. M.

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Old 08-16-21, 01:35 PM   #6
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Originally Posted by Mad Mardigan View Post
Short answer... have tested both, & like them.. some, minor tweaking (just My own opinion here...) & this 2 pack, will be a great addition to the SH3 mod roster list.

As to the M'Gui version... I was able to boot it up, without any issues.. but, am NOT on a lap top. I do however have a 20" HP monitor that the 'native' resolution is 16x9 setting.

Best regards,

M. M.

Big thank's Mad Mardigan
it's strange! the others work ... is this one does not want to know anything... !! with my cell phone. don't move I try it on my desktop computer immediately .. it's surprising !!! Respect & Greetings Mad Mardigan
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Old 08-16-21, 02:12 PM   #7
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Big thank's Mad Mardigan
it's strange! the others work ... is this one does not want to know anything... !! with my cell phone. don't move I try it on my desktop computer immediately .. it's surprising !!! Respect & Greetings Mad Mardigan
Just took a look at the d3d9 config settings... & the display width is listed as 1366, might try adjusting it to match the same as the d3d9 config (1360x768), in GWR, perhaps... & see if that doesn't make it work for you... jus a hopefully helpful suggestion.

Regards,

M. M.

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Old 08-17-21, 12:28 AM   #8
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I have embarked on a new career the change of coat of arms does not seem to work

The seabed is superb thank you ...
Toyotagt86, could you please tell me what mod is the one that gives those plants in the seabed,? Who is the author? They look fantastic!!!
Thanks for your reply!
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Old 08-17-21, 12:31 AM   #9
Mad Mardigan
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Toyotagt86, could you please tell me what mod is the one that gives those plants in the seabed,? Who is the author? They look fantastic!!!
Thanks for your reply!
Carotio seafloor mod... the resolution 256 MB one, I believe... or the 128 one. I think, KM added it in... of course, I am speculating here.

Hope this helps.

M. M.

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Old 08-17-21, 10:28 AM   #10
Kal_Maximus_U669
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Originally Posted by Mad Mardigan View Post
Carotio seafloor mod... the resolution 256 MB one, I believe... or the 128 one. I think, KM added it in... of course, I am speculating here.

Hope this helps.

M. M.

Yes it is correct Mad Mardigan 256mo ... (you are a good trader)
yesterday my laptop with Mgui 1366x768 ...
I created my own resolution !! is op .. left to play .. because you had put the must or it was necessary Mardigan ...
The Mgui is superb !!! remarkable work ....
Thanks to the creator

-suggestion you must integrate 'Navigation map SH3 2021 new by Arthem
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Old 08-21-21, 05:26 PM   #11
kyle9154
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Default Campaigns & difficulty in comparing this to WAC

So this is basically an all-in-one compilation mod with GWX 3.0 included. Can you tell me the difference then between your compilation mod, Onalex compilation mod and WAC that acts as a overhaul/compilation mod in itself? i'm guessing the difference is WAC has RND campaign files/layers modified to make a harder/more realistic campaign wise (less single shipping contacts, less convoy encounters and better AI) with compilation of mods where as your mod keeps GWX 3.0 as default and just adds the most popular mods to it.

By the way if so I like your idea to appease less of the hardcore subsim players that just want a default GWX 3.0 equipped with the best mods, instead of a overhaul mod that makes the campaign too difficult.

Last edited by kyle9154; 08-21-21 at 05:44 PM.
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Old 08-22-21, 02:00 AM   #12
Toyotagt86
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Default RND campaign

Quote:
Originally Posted by kyle9154 View Post
So this is basically an all-in-one compilation mod with GWX 3.0 included. Can you tell me the difference then between your compilation mod, Onalex compilation mod and WAC that acts as a overhaul/compilation mod in itself? i'm guessing the difference is WAC has RND campaign files/layers modified to make a harder/more realistic campaign wise (less single shipping contacts, less convoy encounters and better AI) with compilation of mods where as your mod keeps GWX 3.0 as default and just adds the most popular mods to it.

By the way if so I like your idea to appease less of the hardcore subsim players that just want a default GWX 3.0 equipped with the best mods, instead of a overhaul mod that makes the campaign too difficult.
Hi kyle9154

I use the RND campaign from the StNazWhvV6 RND Campaign Layer with Zigzag Mod I only use the Eye candy effects from the WAC 5.2 and OneAlex MOD such as water splashes, Full interior

Best Regards
Toyotagt86
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Old 08-17-21, 04:32 AM   #13
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Quote:
Originally Posted by CapZap1970 View Post
Toyotagt86, could you please tell me what mod is the one that gives those plants in the seabed,? Who is the author? They look fantastic!!!
Thanks for your reply!
Hi CapZap1970
I use this Mod for the plants in the seabed
https://www.subsim.com/radioroom/sho...71&postcount=1

Best Regards
Toyotagt86
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Old 08-17-21, 10:08 AM   #14
CapZap1970
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Thanks a lot MM and Toyotagt86 for your replies! It really looks fantastic!
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Old 08-15-21, 06:12 PM   #15
Toyotagt86
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Default Answer

Quote:
Originally Posted by Kal_Maximus_U669 View Post
hey Toyotagt86
I have other questions for you:
_ what weather does this mod use?
stiebler is not used here it seems to me ...
_ the carotio mod the resolution 256 MB is better 128 and
your choice for a technical aspect?
_ why does the "turm" carry the coat of arms of the 2nd fleet during
from the naval academy? (nothing should appear)
for the "Ini" file I had already found it ...
how should I configure "order" for the weather? normal or seasonal I put normal ...
here it is for today eight soon ... the settings will start ... I'm on my way ...
I use the H.sie weather , I don't like Stiebler's, because when using the Stiebler's bad weather fix, even you are in the port before you start the patrol, the game still can create a heavy fog sometime, I want to select a sunny day to start a patrol.

what is the carotio mod?

The original TKSS18 German U-Boats Compilation MOD carry the coat of arms of the 2nd fleet ,i don't care about this. The arms of the 2nd fleet in the TKSS18 mod was the .tga file which fixed on a independent node and model, it has no relationship with what you selected in the upgrade page in the game. you need use the S3D to remove the arms of the 2nd fleet.

For the configure "order" for the weather I think normal or seasonal both OK,wound not cause any problem.

By the way in 86's enhanced mod you can use the Mouse Wheel to Rotate the Radar Bearing Wheel, to anti the wave shake when operating the radar.

Best Regards
Toyotagt86
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