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09-26-13, 07:36 AM | #1 |
Commodore
Join Date: Mar 2007
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Several questions about Command
Hi, there!
I have a few questions to Command's community manager Sunburn about technical details present in Command simulation game: 1. How is stealth technology implemented in Command? I mean radar detection range reduction versus stealth aircrafts and warships taking into account other parameters (weather, flight level etc.). Is this made "statically" or "dynamically"? 2. How precisely can smart weapons be programmed and guided? For instance: Can I set accurate flying path for Tomahawk cruise missiles over land to take advantage of terrain curvature (hills etc. to make their detection more difficult)? Is BGM-109E Tactical Tomahawk implemented with its net-centric capabilities (changing target during flight etc.)? Can SDB-II/EGBU/L-JDAM bombs strike mobile targets such as tanks? 3. Entire SEAD environment: Is this look more realistic than in Harpoon 3 game? I mean detection/jamming rules, advanced jamming techniques implemented, radar triangulation methods implemented in the last HTS pods upgrades, SUTER-like systems presence, AARGM missiles with capability to strike radars which turned off emissions, specialized drones capable of spying, confusing and and jamming radar nets? 4. "Logistics, logistics..." - simply if "reload times" of all "war machines" available in Command are properly adjusted (no 30 minutes "reload rule")? Those are all questions that come to my mind at this moment. Thanks for replays in advance! Last edited by Gorshkov; 09-26-13 at 07:51 AM. |
09-27-13, 01:56 AM | #2 |
Loader
Join Date: Nov 2003
Posts: 81
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Hi Gorshkov, I'll try to answer the best I can, feel free to ping us if something is unclear:
1. Cross-posting from here, hope that's ok: http://www.matrixgames.com/forums/tm...width� The radar model takes a great number of factors into account, like frequencies, horizontal and vertical beamwidth, System Noise Level, Processing Gain/Loss, Peak Power, Pulse Width, Blind Time (pulse compression is your friend, woh-hoo!), PRF, min & max range, min & max altitude, scan interval, range/height/angle resolution, various capabilities such as air/surface/ground/periscope & range/altitude/speed/heading (RASH) info, OTH-B/OTH-SW, pulse-only & early/later doppler with limited/full LDSD, MTI, NCTR, Phased Array continuous target tracking, CW and CWI capability. Stealth is simulated by having lower radar cross section (in dBsm) for stealth units. The actual signature also varies with aspect. The in-game signatures are listed in the database viewer within the simulator. 2. Right now cruise missiles don't navigate via waypoint but they stick to their RL flight profile, e.g. low-altitude terrain following, glide, etc. L-JDAM can hit mobile targets, where as JDAM can not, etc. 3. Mostly "yes", some "not yet", and a few "no". The AARGM is there and it will home in on targets using its microwave radar if the radar goes silent. 4. I'll leave this one for Dimitris.
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Database guru, sensor model developer, system tester and senior scenario designer in the "Command: Modern Air/Naval Operations" project! |
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