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Old 05-22-07, 04:42 AM   #616
Mush Martin
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I can change U-124 to an available hull number for uber in game. but
yes the remap is extensive work just for the emblem. so thats about
the best I can do.
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Old 05-22-07, 05:36 AM   #617
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Mush Martin
I can change U-124 to an available hull number for uber in game. but
yes the remap is extensive work just for the emblem. so thats about
the best I can do.
or just do that when your making the next Überboot patch/mod

mayby even change the hull skin... like a german battlecruser thingy
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Old 05-24-07, 08:44 PM   #618
Webster
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I WANT SHARKS WITH FREAKIN LASER BEAMS ON THEIR HEADS



keep up the good work MM
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Old 05-24-07, 09:36 PM   #619
Kaleu. Jochen Mohr
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Quote:
Originally Posted by WEBSTER
I WANT SHARKS WITH FREAKIN LASER BEAMS ON THEIR HEADS



keep up the good work MM
you play to much AREA51....
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Old 05-24-07, 09:40 PM   #620
Lagger123987
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Quote:
Originally Posted by WEBSTER
I WANT SHARKS WITH FREAKIN LASER BEAMS ON THEIR HEADS



keep up the good work MM
You mean I WANT SHARKS WITH FREAKIN LASER ON THEIR FREAKINS HEADS

when is the next beta is going to be release?
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Old 05-24-07, 09:52 PM   #621
Mush Martin
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well we were hoping to have it done last week or this week but
various issues have held up production, the best guess I have
at the moment is about a week or two (ish) I have to go away
on a course this weekend and am still doing some structural repairs
to my mums place so my bits will not get done until the coming week
also there are a few sundry items that need work still that I have to
rely on the charity of others for although it seems promising that it will
meet the above schedule that bit is out of my hands really but I dont
think it will be long now.

what I can tell you is that the aft deckgun issue doesnt seem to be
something we're going to be able to cure it will be in final as it has been
through the beta;s

I still have hope for the radar fix (rotating) and I believe uber final will
have a "Longer exhaust mod" along the lines of longer wakes mod as
the visual effect is very cool.
uber final will boast 40 knot speed with much improved handling and
stability, I believe I posted previously somewhere that it will be available
for all years , I am also looking at other flotillas (penang)

I will not be including uber crew to many people prefer to nurture their
own crews as part of the game.

I am starting to get anxious to get at it after several weeks of aggravating
RL issues preventing it getting done.

regards to all
MM
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Old 05-24-07, 09:59 PM   #622
Lagger123987
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Thanks for the update on it, hopeing to kill more ships.
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Old 05-24-07, 11:19 PM   #623
Mush Martin
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If I built the sharks theyd have greenlasers coming out of their heads
for better range underwater, and I think id mount an aa suite of somekind
on the dorsal fin. maybe a towed array for long range tracking too.

Naaaaaaaaaaaah
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Old 05-24-07, 11:30 PM   #624
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Mush Martin
If I built the sharks theyd have greenlasers coming out of their heads
for better range underwater, and I think id mount an aa suite of somekind
on the dorsal fin. maybe a towed array for long range tracking too.

Naaaaaaaaaaaah
why not making a big battlecruzer shark
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Old 05-28-07, 06:30 AM   #625
LZBTD
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Default Realistic A/C Physics

Hi Mush..I noticed that attacking hairyplanes appear to behave normally, not performing the almost impossible manouevers in stock SH3. Did you do this if, so well done.
(Slowly creating an SHIV 'UberAmiBoot) and its all your fault. Still waiting (im)patiently for the next UberBoot.
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Old 05-28-07, 08:03 AM   #626
Mush Martin
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Not I Lazy are you using GWX now? or Serges airattacksmodpart1 ?

that would explain it , I believe GWX has a Variant of the Air attacks
mod built into it these days. but it isnt built into uber I dont put in
any aircraft or ships and I dont believe any ai changes I made would
cause it as such.


MM
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Old 05-28-07, 12:23 PM   #627
LZBTD
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Quote:
Originally Posted by Mush Martin
Not I Lazy are you using GWX now? or Serges airattacksmodpart1 ?

that would explain it , I believe GWX has a Variant of the Air attacks
mod built into it these days. but it isnt built into uber I dont put in
any aircraft or ships and I dont believe any ai changes I made would
cause it as such.


MM
Nope - only 'Uberboot 1.4'; 16k vis mod and SH3 flag mod. I find GWX a bit too cluttered for my taste and it stuffs my framerate !!!
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Old 05-29-07, 04:58 PM   #628
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Can you confirm\disprove the rumor that you modelled yourself
into the upcoming Uber release?

RDP
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Old 05-29-07, 08:32 PM   #629
Mush Martin
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Man What is it with you and your full collection of Village People memorabilia
your obsessed.
MM
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Old 05-29-07, 08:41 PM   #630
Webster
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Quote:
Originally Posted by LZBTD
Quote:
Originally Posted by Mush Martin
Not I Lazy are you using GWX now? or Serges airattacksmodpart1 ?

that would explain it , I believe GWX has a Variant of the Air attacks
mod built into it these days. but it isnt built into uber I dont put in
any aircraft or ships and I dont believe any ai changes I made would
cause it as such.


MM
Nope - only 'Uberboot 1.4'; 16k vis mod and SH3 flag mod. I find GWX a bit too cluttered for my taste and it stuffs my framerate !!!
maybe it's my imagination but i thought the 16k mod changed the AI sensors a little but i never could point to anything specific, it was just a feeling.
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