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Old 12-25-23, 02:24 PM   #181
lederhosen
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danke. 2024 should be a good year ( for subsim )
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Old 12-28-23, 02:10 PM   #182
John Pancoast
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Quote:
Originally Posted by Hitman View Post
Yes that's true John it's actually random more than dynamic (Aside from some small effects in the player like renown accumulated that allows you to option your uboiat, flotilla transfer and such), but the point is, it adds a lot of replayabilty value. Without that, SH3 would likely have already followed the fate of SH2 after exhausting the novelty
Sorry, missed this weeks ago. Yes, very true. Of course, part of that is because the SH series is the only u-boat show in town.
I wonder if there will ever be a new u-boat game.......fingers crossed.
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Old 01-09-24, 12:25 AM   #183
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Kapt: Lehman:
I hope that your work and those of your associates is progressing rapidly. I was a Grey Wolves user for some time and after a long absence, recently came back to the Subsim world - logged onto the LSH3-2022 - and was pleasantly surprised that there were many folks still interested in the SH3 world. But, alas, that version is collapsing for lack of support by the original members, designers and the death of its founder.

It may be that your work and your designer's work will turn out to be the final existence of this program and its virtual world. I wish you well...and a hasty emergence of your program.

Oh, and I am 90 y/o in August. Yeah, an ancient mariner indeed.
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Old 02-07-24, 12:30 AM   #184
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Hi everyone.

Just poking the periscope up for a bit.

Heavy work continues on GWX - Knight's Cross edition.
There are far more miles behind us than are in front of us.
There are many moving parts in this juggernaut and we are working through all of them in a methodical way.
There was a little dip in production during the holidays, but the engines have been running at 'ahead standard' again for some time now.

Just letting you know. Everything is fine and the team is still rolling. I even have a machine in place should I inadvertently steer into a mine.

Sink'em ALL!!!
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Old 02-07-24, 04:34 AM   #185
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Bravo! Thank you for the update and good luck....
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Old 02-23-24, 12:06 AM   #186
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Hello!
Of course, I’m wildly sorry, but isn’t it possible to show 2-3 screenshots at least once every 2-3 months so that people have a real idea of what to expect?
Almost two years have passed since the announcement, but there is still not a single screenshot. I think this is not correct!
Correct me if I am wrong.
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Old 02-27-24, 04:10 PM   #187
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Quote:
Originally Posted by BUKER View Post
Hello!
Of course, I’m wildly sorry, but isn’t it possible to show 2-3 screenshots at least once every 2-3 months so that people have a real idea of what to expect?
Almost two years have passed since the announcement, but there is still not a single screenshot. I think this is not correct!
Correct me if I am wrong.
Good evening I find that the Kpt team. Lehmann has already answered your question..
It will be ready when it is ready...it seems to me that the message is clear...I add that this team has nothing to prove...lol...since their work GWX speaks for itself... let them work..be patient we are not on the playstore here...Don't forget that this mod will be free..Thank you for your understanding...
the longer the better...
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Old 02-28-24, 05:57 AM   #188
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Good morning.....This is exactly what I was going to say.
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Old 03-23-24, 12:16 AM   #189
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Programming crew:

May I bother you with another recommendation...well I will, tho' you may ignore it.

Why not interleave the users active Kaleun's tonnage into the displayed collective tonnage of the leading sub commanders? I don't think that would constitute a major programming hurdle. It would inject the player into the game in an overt way...that is, "Hey, the game knows I'm here!"

Anything to keep and personalize interest for the player with the competition out there.

No need to reply - just (maybe) add it to the "is this possible?" discussion list, which I understand is probably rather long.
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