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03-07-15, 04:39 PM | #1 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
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I did figure out how to use the same name in campaign so I wouldn't have to type it over again everytime I start a new one and change the start date and sub avaibilty date
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
03-07-15, 05:38 PM | #2 | |
Village Idiot
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I don't do Stupid. So don't ask. |
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03-07-15, 08:11 PM | #3 |
Best Admiral in the USN
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03-07-15, 08:30 PM | #4 | ||
Pacific Thunder
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How to Changing Default Captains name:
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It typically says, "John Doe" (or some other name if a mod) for the Captain Name: Approximate Line #: 133=Career lost! ;default name for the player starting a career 134=A. Anker;John Doe 135=Bernard Von Unfall My name will be, Rank A. Anker ---> i.e. ---> LCDR A. Anker Menu.txt is found in your main game installation folder, then: \Data\Menu\Menu.txt The semi-colon after my name and before, "John Doe" above reminds me what it said, and prevents "John Doe" from being displayed. Important: If you are running a mod that alters menu.txt you should disable the mod with JSGME first, then make the edit before enabling the mod again. I don't play the U-Boat side, however the procedure may be the same. Find out what the default Captain name is and do a search in menu.txt for that name and make the edit following the procedure similar to that described above. Happy Hunting!
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03-07-15, 10:11 PM | #5 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,737
Downloads: 1375
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yep as Aanker say and the U-boats is same
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
03-24-15, 11:21 PM | #6 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,737
Downloads: 1375
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has anyone figure out how to place nets and mines in the harbors
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
03-24-15, 11:30 PM | #7 |
Mate
Join Date: Mar 2005
Posts: 51
Downloads: 50
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What steps do you need to do to add a AI gun and get it to work in game? Never mind I figured out my problem, was a barrel name in the sim file DOH!
Last edited by leadtail; 03-26-15 at 10:52 AM. |
03-26-15, 06:25 PM | #8 |
Sailor man
Join Date: Dec 2014
Posts: 45
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You just Need to figure the depth of the port you want to mine, then set the depth of the mines according to that at around -1 to -15.
A minefield Needs a waypoint to start (is only a waypoint if Memory serves) and the next Point is the actual field placed. As it is a circle calculate the area covered and set the mine-density. Note that this is in meters! One Point: high density slows the game down. greetings Jolie |
05-03-15, 03:01 PM | #9 | |
Rear Admiral
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I also went and edited the crew ratings to add more vet and even numerous elites, taking the time to place elite status for many merchants and most capital ships, it does seem to impact how they respond. When I quit, I was correcting the special missions and adding more in and now that I'm playing again, I may finish that part. However, since I touch so many files, it was just silly to run RSRD and my mod, so all you need is my updated version. What issues that would cause with orginal modder, lurker and he's never around, not sure.
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05-03-15, 03:03 PM | #10 | |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
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05-06-15, 09:17 PM | #11 | |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
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