SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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02-27-13, 04:17 AM | #1 |
Frogman
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thanks to have improved this must-have mod, Gap.
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02-27-13, 10:32 AM | #2 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
file size: 176 Mb (more than 2 times bigger than v 2.9) upload date: 15-11-2012 number of downloads: 625 average daily downloads: about 6 (ca. 1 Gb per day) Maybe more distributed downloads? Quote:
if someone wants to try, I can post again the mediafire link Thank you too for your nice comments, guys |
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02-27-13, 10:54 AM | #3 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Hi guys,
in the past months I received a couple of reports by Trevally about a fastidious glaring light effect happening in sunny days. Here's an excerpt from a recent conversation on this topic: Quote:
Let me know if you are experiencing the same problem and, in the affermative, with which DynEnv submods or other environmantal mods enabled |
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02-27-13, 11:47 AM | #4 | ||
Ocean Warrior
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Quote:
Quote:
I use this plugin and yesterday I couldn't download mod..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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02-27-13, 10:34 AM | #5 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Little to no rain /pre-2.9 upgrade
Ahoy all.
I have just D/L'd the 2.9 version of Dyn'Env (I really love this mod), however, I noticed some time ago that I was getting very little rain in the game. Once in a great while I would get some with lighting and all and I loved it. But lately, never. I was wondering if anyone else had this effect?! Most people usually complain about too much rain overall in Env'Mods. I'm also wondering if upgrading the Mod will help, as if this has been worked on at all. I know there have been lots of improvements and I can't wait until this evening to load this up, but I need more storms. Too much moderate weather with my currant set. I use these folders: Version 2.1 1. Base mod folder 2. Vivid Colors folder 3. Shallow waters folder 4. Atlantic Floor folder 5. Waves (realistic) 6. Undersea (temperate and polar) 7. Sounds I will add the Dyn Sleet folder when applicable near the end of the list. Is there anything in the file set-up that might interrupt the rain cycle? Thanx for taking a look. D40
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Dogfish40 |
02-27-13, 10:52 AM | #6 |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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Thank you for the new version, gap and SH5 modding community.
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02-27-13, 11:31 AM | #7 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I am also curious to know is someone can confirm the problem pointed by you and putting it in relation with DynEnv. As I stated in a previous post, the only factor which affects the probability of different weathers (including rain, fog and cloud coverage), is current season. Stock game features only 5 weather zones: 2 polar bands, north and south (with only 1 winter season), 2 temperate bands (with 4 seasons of equal duration) and 1 tropical band (summer). Having introduced many new weather zones, DynEnv adds more variety to the game, and makes seasonal patterns at different latitudes closer to what one would expect in real life. The one thing which may affect precipitation's duration (but not their probability, as far as I can understand) is that for most weather zones and seasons, min and max weather change intervals have been sensibly shortened. If SH5 rain had a cycle and required a minum rainy weather duration for rain to actually happen, DynEnv might interfere with this cycle, and reduce indirectly rain probability. This is only a supposition, but if you want I can prepare a longer weather change intervals patch, for you to check if it will affect positively rain chance |
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02-27-13, 04:04 PM | #8 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Quote:
I'll chime in tomorrow anyway with my comments on the upgrade as well. Thanks Mucho D40
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Dogfish40 |
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02-27-13, 05:28 PM | #9 |
Ace of the deep .
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From the EnvSim act file .
The upcoming weather. If different from CurrentWeather, a transition between the two weather types is madeenum{ClearSky,Overcast,Rain}ChangeToWeat herThe current weatherCurrentWeatherWind direction and speedWindClouds altitudeAltitudeClouds Render Controller. S3D Scene dat Sky/Clouds/Clouds/Clouds/Wind Should the clouds transition be used from clear sky to rain , not from overcast to overcast . I dunno . Does SH5 even use half the stuff in the Scene Dat ? Last edited by THE_MASK; 02-27-13 at 05:45 PM. |
Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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