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Old 02-27-13, 04:17 AM   #1
arnahud2
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Thanks to have improved this must-have mod, Gap.
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Old 02-27-13, 10:32 AM   #2
gap
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Quote:
Originally Posted by volodya61 View Post


While I tried figured what's wrong with d/l link..

Quote:
Sorry! You have exceeded your daily allowed download amount.
Congratulations anyway! Thank you and Trevally!
I don't understand why version 2.1 of the mod, also (re-)uploaded on mediafire, didn't cause so many problems:

file size: 176 Mb (more than 2 times bigger than v 2.9)
upload date: 15-11-2012
number of downloads: 625
average daily downloads: about 6 (ca. 1 Gb per day)

Maybe more distributed downloads?

Quote:
Originally Posted by Silent Steel View Post
Hi all again

I think I found a reasonable explanation why I didn't have any problems with the download link.
In Firefox I use this extension;

interesting plugin

if someone wants to try, I can post again the mediafire link

Quote:
Originally Posted by binzy62 View Post
Great work as usual Gap
Quote:
Originally Posted by arnahud2 View Post
Thanks to have improved this must-have mod, Gap.
Thank you too for your nice comments, guys
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Old 02-27-13, 10:54 AM   #3
gap
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Hi guys,

in the past months I received a couple of reports by Trevally about a fastidious glaring light effect happening in sunny days. Here's an excerpt from a recent conversation on this topic:

Quote:
Originally Posted by Trevally.
Quote:
Originally Posted by gap
Quote:
Originally Posted by Trevally.
The glaring light issue was just that - when out is sunny day, the glare looked like a nuke had gone off
I will check out the new version with some addons in the mix (glad you added a clear underwater patch) and let you know
Okay, keep me informed on this and other issues about the new release.

The weird thing is that no one has ever reported this 'glaring light' problem. When does it happen? What is your gfx card? Hopefully a screenshot and some more detail will help us tracking down the problem.
Sure will.

It happened on any full sun day.
If you look at some of tonschk pics - he suffered from the same thing
I will find one and attach it here...









He was in bad need of some smoothed edges
But the brightness is the same as I get
The boat itself is so white in the bright days that I stay inside

These were with v2.1 and my graphics are 2x460 nvidea sli

Unfortunately I overlooked to address the issue with v 2.9 of the mod, but doing it through hdr_exterior.cfg settings should be relatively easy.

Let me know if you are experiencing the same problem and, in the affermative, with which DynEnv submods or other environmantal mods enabled
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Old 02-27-13, 11:47 AM   #4
volodya61
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Quote:
Sorry! You have exceeded your daily allowed download amount.
Quote:
Originally Posted by gap View Post
I don't understand why version 2.1 of the mod, also (re-)uploaded on mediafire, didn't cause so many problems:
....
Maybe more distributed downloads?
it was not a mediafire message.. it was subsim message

Quote:
Originally Posted by gap View Post
..interesting plugin

if someone wants to try, I can post again the mediafire link
I use this plugin and yesterday I couldn't download mod..
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Old 02-27-13, 10:34 AM   #5
Dogfish40
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Default Little to no rain /pre-2.9 upgrade

Ahoy all.
I have just D/L'd the 2.9 version of Dyn'Env (I really love this mod), however, I noticed some time ago that I was getting very little rain in the game. Once in a great while I would get some with lighting and all and I loved it. But lately, never.
I was wondering if anyone else had this effect?! Most people usually complain about too much rain overall in Env'Mods. I'm also wondering if upgrading the Mod will help, as if this has been worked on at all. I know there have been lots of improvements and I can't wait until this evening to load this up, but I need more storms. Too much moderate weather with my currant set.
I use these folders: Version 2.1
1. Base mod folder
2. Vivid Colors folder
3. Shallow waters folder
4. Atlantic Floor folder
5. Waves (realistic)
6. Undersea (temperate and polar)
7. Sounds
I will add the Dyn Sleet folder when applicable near the end of the list.

Is there anything in the file set-up that might interrupt the rain cycle?
Thanx for taking a look.
D40
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Old 02-27-13, 10:52 AM   #6
Echolot
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Thank you for the new version, gap and SH5 modding community.

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Old 02-27-13, 11:31 AM   #7
gap
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Quote:
Originally Posted by Dogfish40 View Post
Ahoy all.
I have just D/L'd the 2.9 version of Dyn'Env (I really love this mod), however, I noticed some time ago that I was getting very little rain in the game. Once in a great while I would get some with lighting and all and I loved it. But lately, never.
I was wondering if anyone else had this effect?! Most people usually complain about too much rain overall in Env'Mods. I'm also wondering if upgrading the Mod will help, as if this has been worked on at all. I know there have been lots of improvements and I can't wait until this evening to load this up, but I need more storms. Too much moderate weather with my currant set.
Hi DogFish, thank you for your report.

I am also curious to know is someone can confirm the problem pointed by you and putting it in relation with DynEnv.

As I stated in a previous post, the only factor which affects the probability of different weathers (including rain, fog and cloud coverage), is current season.

Stock game features only 5 weather zones: 2 polar bands, north and south (with only 1 winter season), 2 temperate bands (with 4 seasons of equal duration) and 1 tropical band (summer). Having introduced many new weather zones, DynEnv adds more variety to the game, and makes seasonal patterns at different latitudes closer to what one would expect in real life.

The one thing which may affect precipitation's duration (but not their probability, as far as I can understand) is that for most weather zones and seasons, min and max weather change intervals have been sensibly shortened. If SH5 rain had a cycle and required a minum rainy weather duration for rain to actually happen, DynEnv might interfere with this cycle, and reduce indirectly rain probability.

This is only a supposition, but if you want I can prepare a longer weather change intervals patch, for you to check if it will affect positively rain chance
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Old 02-27-13, 04:04 PM   #8
Dogfish40
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Quote:
Originally Posted by gap View Post
Hi DogFish, thank you for your report.

I am also curious to know is someone can confirm the problem pointed by you and putting it in relation with DynEnv.

As I stated in a previous post, the only factor which affects the probability of different weathers (including rain, fog and cloud coverage), is current season.

Stock game features only 5 weather zones: 2 polar bands, north and south (with only 1 winter season), 2 temperate bands (with 4 seasons of equal duration) and 1 tropical band (summer). Having introduced many new weather zones, DynEnv adds more variety to the game, and makes seasonal patterns at different latitudes closer to what one would expect in real life.

The one thing which may affect precipitation's duration (but not their probability, as far as I can understand) is that for most weather zones and seasons, min and max weather change intervals have been sensibly shortened. If SH5 rain had a cycle and required a minum rainy weather duration for rain to actually happen, DynEnv might interfere with this cycle, and reduce indirectly rain probability.

This is only a supposition, but if you want I can prepare a longer weather change intervals patch, for you to check if it will affect positively rain chance
Wow, that would be very cool. Like I mentioned, I still need to install the new version this afternoon (Pac'time). Maybe I should give it a few days test first and see if things change. If they don't, then I'll take you up on your offer and test the patch. Or, you might want to go ahead with the patch and I'll test it regardless. I would love to see if I could increase the amount of rain and /or even storms. I don't think it's feaseble to have 3 months at sea with no rain...lol.
I'll chime in tomorrow anyway with my comments on the upgrade as well.
Thanks Mucho
D40
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Old 02-27-13, 05:28 PM   #9
THE_MASK
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From the EnvSim act file .
The upcoming weather. If different from CurrentWeather, a transition between the two weather types is made��enum{ClearSky,Overcast,Rain}����ChangeToWeat her�The current weather�CurrentWeather��Wind direction and speed����Wind����Clouds altitude�Altitude����Clouds Render Controller.��

S3D Scene dat Sky/Clouds/Clouds/Clouds/Wind
Should the clouds transition be used from clear sky to rain , not from overcast to overcast . I dunno . Does SH5 even use half the stuff in the Scene Dat ?

Last edited by THE_MASK; 02-27-13 at 05:45 PM.
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