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Old 05-18-23, 03:08 PM   #1
Kal_Maximus_U669
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Support Wake torpedo..

I have an unacceptable problem.. with torpedoes...
I'm going to perform a test battery to identify the culprit but I already have my little idea..

here a torpedo fire ahead
with an angle of 30 degrees.. 10 knots.. 3 m deep
from the exit of the tube ... an infinite arc occurs at the rear ... MdR

Last edited by Kal_Maximus_U669; 05-18-23 at 03:19 PM.
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Old 05-18-23, 05:03 PM   #2
KaleunMarco
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I have an unacceptable problem.. with torpedoes...
I'm going to perform a test battery to identify the culprit but I already have my little idea..

here a torpedo fire ahead
with an angle of 30 degrees.. 10 knots.. 3 m deep
from the exit of the tube ... an infinite arc occurs at the rear ... MdR
it looks like a circle run for a torpedo. the Germans had the same problem that the US had with torpedoes reversing direction.
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Old 05-18-23, 05:15 PM   #3
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Originally Posted by KaleunMarco View Post
it looks like a circle run for a torpedo. the Germans had the same problem that the US had with torpedoes reversing direction.
Hey KaleunMarco Greetings...

this screen pulls torp at 30 degrees at the front starboard... 3m deep torp speed 10 knots we observe that the stern and play at the same time... which is not correct it is deported in addition the wake is rotten
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Old 05-18-23, 05:20 PM   #4
KaleunMarco
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey KaleunMarco Greetings...

this screen pulls torp at 30 degrees at the front starboard... 3m deep torp speed 10 knots we observe that the stern and play at the same time... which is not correct it is deported in addition the wake is rotten
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
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there are only two things in the world: submarines and targets.
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Old 05-18-23, 05:29 PM   #5
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Originally Posted by KaleunMarco View Post
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
I thought about that too immediately... I was in the middle of it with this reshade which I don't recommend at the moment because there's still a lot to see too many problems... the positive is that my sensors seem to be working correctly. .if I can put it that way...
Kal if you have time take the mods of Niume Knights of the Sea Depths II: Ace Edition 1.4.2 mount without anything just the base... try is confirmed but say if you want.. (it's an order... )

Last edited by Kal_Maximus_U669; 05-18-23 at 05:38 PM.
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Old 05-18-23, 07:04 PM   #6
KaleunMarco
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I thought about that too immediately... I was in the middle of it with this reshade which I don't recommend at the moment because there's still a lot to see too many problems... the positive is that my sensors seem to be working correctly. .if I can put it that way...
Kal if you have time take the mods of Niume Knights of the Sea Depths II: Ace Edition 1.4.2 mount without anything just the base... try is confirmed but say if you want.. (it's an order... )
sadly, i do not have KSD II installed.
my apologies.
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there are only two things in the world: submarines and targets.
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------------------------------------------------------------
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Old 05-21-23, 04:57 PM   #7
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Quote:
Originally Posted by KaleunMarco View Post
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
KaleunMarco
I peeled without any graphic improvement in the graphic options of the game... the problem and always there.... I will lean for a problem with the environment mods...
I would like to add that I am not alone
https://www.subsim.com/radioroom/sho...4&postcount=97
I find it fantastic a lot of people are playing these mods nobody says anything...these problems have been known for a long time and nobody is trying to fix...especially since visually it's really ugly...it seems to me that it's an important detail (the world wants to follow the trajectory of its torpedo it seems to me that it is a minimum...) but where are the fantastic modders with ultimate knowledge...maybe Pan Am...!!!

Last edited by Kal_Maximus_U669; 05-21-23 at 05:13 PM.
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Old 05-29-23, 08:58 AM   #8
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Icon14 Problem solved..



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Old 05-18-23, 05:06 PM   #9
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the culprits have been found problem partly solved... I'm tired tomorrow it will be day... more explanation...


managers 3 files TGA dans Dat/Misc/Wake_Back_Sub.tga
Wake_Front_Sub.tga
Wake_Torp.tga
suppress ...see you soon..
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