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Old 04-17-13, 05:16 PM   #226
Targor Avelany
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Gabriele! what was that? looks like nightmare



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THE RIVER OF BLOOD!
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Old 04-17-13, 05:19 PM   #227
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THE RIVER OF BLOOD!
Should I change it to a lesser shocking shade of pink?
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Old 04-17-13, 05:22 PM   #228
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looks like the infamous RED Army plundered Kiel

P.S: wind speed?


wind speed? as always - 2m/sec.. I have never seen wind speed more than 2m/sec in the harbours.. and no, I have not left the port to see how is the weather outside ..
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Old 04-17-13, 05:28 PM   #229
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wind speed? as always - 2m/sec.. I have never seen wind speed more than 2m/sec in the harbours.. and no, I have not left the port to see how is the weather outside ..
This game drives me mad... I was sure I had set wind speed to max 2 m/sec
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Old 04-17-13, 05:40 PM   #230
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This game drives me mad..
Maybe one day TDW gets to the weather changes in the exe.. at least I hope so..
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Old 04-17-13, 05:48 PM   #231
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Maybe one day TDW gets to the weather changes in the exe.. at least I hope so..
Well randomization, provided that this is what makes wind speeds not to reflect strictly the set ranges, is not necessarily a bad thing; right the opposite. But I wish to know the rules governing SH5 weather anyway
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Old 04-18-13, 07:32 AM   #232
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Hi Gap

Here are few screens taken at intervals of a few minutes, you can see the wind speed in the message box, time of shots you can see on the clock -

. .

.


PS: I haven't left the port yet ..
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Old 04-18-13, 08:45 AM   #233
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Hi Gap

Here are few screens taken at intervals of a few minutes, you can see the wind speed in the message box, time of shots you can see on the clock
Had I not seen the "River of Blood" yesterday, I would have suggested you to check the correct installation of the mod.

At this point it is obvious that wind speed ranges are not applied as expected; according to my settings, the maximimum wind speed should not exceed 1 m/s, and since you have not left harbor yet, to my knoledge no other nearby weather zone should interfere with them
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Old 04-18-13, 09:18 AM   #234
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Had I not seen the "River of Blood" yesterday, I would have suggested you to check the correct installation of the mod.


Remind me please, which post contains list of the added ports?
I'm going to take a short boat trip..
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Old 04-18-13, 09:23 AM   #235
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Remind me please, which post contains list of the added ports?
I'm going to take a short boat trip..
http://www.subsim.com/radioroom/show...&postcount=168
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Old 04-18-13, 09:29 AM   #236
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OK, I'll go take a walk along Norway, Lithuania, Poland and Germany..
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Old 04-18-13, 09:32 AM   #237
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OK, I'll go take a walk along Norway, Lithuania, Poland and Germany..
Have a nice trip Volodya, and send us a postcard from every port you will visit
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Old 04-19-13, 03:47 PM   #238
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Hi Gap

I did some tests with and without Breakwater Piers patch.. the results were the same with patch or without..
We have already discussed the relation of weather and proximity to the port on the first couple of pages.. I think here is the same thing.. as soon as I approach to the port the wind speed decreases, regardless of the patch is installed or not..
I think this dependence is hard coded in the game initially.. so in my tests only one result -
We (DynEnv) don't need Breakwater Piers patch because it's already included in the .exe..
Probably TDW can clarify more in this issue..
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Old 04-19-13, 03:59 PM   #239
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Originally Posted by volodya61 View Post
Hi Gap

I did some tests with and without Breakwater Piers patch.. the results were the same with patch or without..
We have already discussed the relation of weather and proximity to the port on the first couple of pages.. I think here is the same thing.. as soon as I approach to the port the wind speed decreases, regardless of the patch is installed or not..
I think this dependence is hard coded in the game initially.. so in my tests only one result -
We (DynEnv) don't need Breakwater Piers patch because it's already included in the .exe..
Probably TDW can clarify more in this issue..
Thank you Volodya for making it clear. Based on your findings, I will rename the Breakwater Piers submod into "homeport sea pollution" or something like this
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Old 04-19-13, 08:14 PM   #240
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Hi, thanks for the mod its a stroke of genius

Two Qs please:

1. Can I run Atlantic Med and Coral sea plants at the same time? Will it appear in different parts of the world or does one overwrite the other two?

2. With the wave mechanics in section 8, how does this relate to Sobers Wave Mod?

Thanks
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