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Old 02-28-10, 09:08 PM   #166
CCIP
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There are some really stupid character clipping issues in the game so far right now. They are not really terrible and honestly the transparent SHIV crews and occasionally wooden SHIII crews were no better as far as offenses go - but I hope it gets fixed. It's a little weird to see that they decided to forego modeling every single man on the boat (clipping and graphics issues would be one of the reasons I'm sure), and yet the clipping is still very much there....

But it's not the end of the world and it can be fixed. Actually, one supremely ironic thing in all this is that while people were screaming about the game devs spending far too much resources on the sub interior and characters, I have to say that it is obvious from the game that this is NOT where most of the development effort went. The sub interior is still very much a compromise for performance, and you can tell it's a somewhat rough job. Under the skin however, I do sense a lot of very positive changes here.


As for being an interior skeptic, this scene suddenly sold me on why the interior is awesome:



I stood here and just happened to order full speed ahead on the diesels. My jaw dropped to the floor at not even so much the sight as the sound of it. It was eye-wateringly beautiful machinery at work, right there. That one is really something to experience for yourself!


There are also some graphics things which struck me as a bit lazy and overcompromising. Explosion sprites are one of those things... they have much better animation now but the resolution of some of the sprites is godawful. One for the modders to fix yet again. Textures in the game generally are a little lacking...

At the same time, some of the new shaders are stunningly pretty.



So the graphics are not ALL good news, but for what it's worth there are many important steps forward here over SHIII and IV that can be built up on. And the game performs really well - these looks come at the exact same FPS figures as SHIV to me, and that is great.



Meanwhile, the terrain is absolutely gorgeous overall:



Recognize that? It's Kiel - so much closer to the real thing!




Overall the terrain strikes you with sheer volume of objects and lushness. Some of the smaller details are toned down in ports compared to SHIV/III, but for the benefit of overall volume of things. Coastlines are infinitely better.

Take a look at this:


Recognize it? Yep, that's the entrance to the Kiel canal, right out of the box.

But wait...


Curves! No more ugly square blocks making up the coasts. The game's shorelines now curve much more smoothly, and there's detail everywhere.



And the bunkers in port are not just a separate "map" in the game like the Captain's Office in SHIV. Nope, all these guys and things are part of the big game world and will be waiting for you as you dock your sub in real time.



What more to show? Requests?
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Old 02-28-10, 09:15 PM   #167
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Very Nice pictures, i envy you.

3 days left for me

as a request, hmm.

Do a barrel roll!
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Old 02-28-10, 09:24 PM   #168
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Wow CCIP. Show anything you think is worth commenting on. It's the commentary that makes these so valuable, IMO
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Old 02-28-10, 09:24 PM   #169
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Quote:
Originally Posted by ReFaN View Post
Very Nice pictures, i envy you.

3 days left for me

as a request, hmm.

Do a barrel roll!
For that I have to go back to good ol' SHIV

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Old 02-28-10, 09:27 PM   #170
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night lighting moonlit night .

any good?
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Old 02-28-10, 09:28 PM   #171
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hitting a sampan with a torp pruduces nearly the same effect!

in all seriousness tho, a High resolution picture of your VIIA leaving the pen for a desktop background would be lovely.
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Old 02-28-10, 09:28 PM   #172
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Quote:
Originally Posted by CCIP View Post
There are some really stupid character clipping issues in the game so far right now. They are not really terrible and honestly the transparent SHIV crews and occasionally wooden SHIII crews were no better as far as offenses go - but I hope it gets fixed. It's a little weird to see that they decided to forego modeling every single man on the boat (clipping and graphics issues would be one of the reasons I'm sure), and yet the clipping is still very much there....

But it's not the end of the world and it can be fixed. Actually, one supremely ironic thing in all this is that while people were screaming about the game devs spending far too much resources on the sub interior and characters, I have to say that it is obvious from the game that this is NOT where most of the development effort went. The sub interior is still very much a compromise for performance, and you can tell it's a somewhat rough job. Under the skin however, I do sense a lot of very positive changes here.


As for being an interior skeptic, this scene suddenly sold me on why the interior is awesome:



I stood here and just happened to order full speed ahead on the diesels. My jaw dropped to the floor at not even so much the sight as the sound of it. It was eye-wateringly beautiful machinery at work, right there. That one is really something to experience for yourself!


There are also some graphics things which struck me as a bit lazy and overcompromising. Explosion sprites are one of those things... they have much better animation now but the resolution of some of the sprites is godawful. One for the modders to fix yet again. Textures in the game generally are a little lacking...

At the same time, some of the new shaders are stunningly pretty.



So the graphics are not ALL good news, but for what it's worth there are many important steps forward here over SHIII and IV that can be built up on. And the game performs really well - these looks come at the exact same FPS figures as SHIV to me, and that is great.




What more to show? Requests?

water is fantastic.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by Onkel Neal; 03-01-10 at 01:10 AM. Reason: Pls don't include all the images in a quote ;)
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Old 02-28-10, 09:32 PM   #173
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Quote:
What more to show? Requests?
Show me sh5's torpedo wakes.
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Old 02-28-10, 10:04 PM   #174
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Quote:
Originally Posted by V.C. Sniper View Post
Show me sh5's torpedo wakes.

And please show me DEPTH CHARGES (before and after the KABOOM!)
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Old 02-28-10, 10:12 PM   #175
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Quote:
Originally Posted by capthelm View Post
night lighting moonlit night .

any good?
Done:





Quote:
Originally Posted by ReFaN View Post
in all seriousness tho, a High resolution picture of your VIIA leaving the pen for a desktop background would be lovely.
Done:

(high res png:http://i131.photobucket.com/albums/p...spb2006/w1.png)


(high res png:http://i131.photobucket.com/albums/p...spb2006/w2.png)

Quote:
Originally Posted by V.C. Sniper View Post
Show me sh5's torpedo wakes.
...and done! Identical to SHIII/IV as you can see but now you have the actual torpedo showing too:






And now I'm tired

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Old 02-28-10, 10:20 PM   #176
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Thanks for all the shots and effort CCIP!
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Old 02-28-10, 10:24 PM   #177
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Thanks for the update CCIP -- the torpedo in the water looks amazingly sharp!

Still would love to see a U-Boat getting depth charged...

I pestered Onkel Neal about it the other day - but I guess I'm just going to have to wait for the game later this week.
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Old 02-28-10, 10:44 PM   #178
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Quote:
Originally Posted by ThePinkSubmarine View Post
Thanks for the update CCIP -- the torpedo in the water looks amazingly sharp!

Still would love to see a U-Boat getting depth charged...
.
Sure! I only got some from night-time so it might be a little blurry here...






No obvious big differences as you can see. The surface splash animations are much more fluid though.
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Old 02-28-10, 10:47 PM   #179
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Thanks CCIP! Have they changed the sound effects at all? While I can't say that I cared for U-571...the sound effects for the depth charges and more specifically the surface splashes were pretty amazing imo.



Quote:
Originally Posted by CCIP View Post
Sure! I only got some from night-time so it might be a little blurry here...

No obvious big differences as you can see. The surface splash animations are much more fluid though.
And more importantly - did you get away?
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Old 02-28-10, 11:04 PM   #180
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Nah, I kinda had to go looking for trouble just to test this thing. Haven't got depth charged "for real" yet - so I just went out and let them do it to me....
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