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Old 03-02-10, 06:58 AM   #121
dangrey
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Sometimes I can't get through a door to the next part of the sub, I have to reverse, look up/ down, and then I get through.
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Old 03-02-10, 07:08 AM   #122
Ragtag
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Quote:
Originally Posted by dangrey View Post
Sometimes I can't get through a door to the next part of the sub, I have to reverse, look up/ down, and then I get through.
This happens when the sub is diving or surfacing. Something with to do with the angle.
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Old 03-02-10, 07:37 AM   #123
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none of the clocks working and missing hands.

Jeez.. how many times do modders have to fix this problem?
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Old 03-02-10, 08:11 AM   #124
Reece
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Quote:
Originally Posted by R-T-B View Post
I don't think anyone at ubisoft ever claimed it was anything other than a iteration of the engine, they certainly never claimed it was "all new code."
Yes they did:
http://forums.ubi.com/eve/forums/a/t...5/m/1751070096
http://www.subsim.com/radioroom/showthread.php?t=142624
http://www.gamerswithjobs.com/node/41486
http://forums-de.ubi.com/eve/forums/...5/m/1351043196
http://forums-de.ubi.com/eve/forums/...5/m/7551087986
http://simhq.com/forum/ubbthreads.ph...nced_for_.html
http://forumarchiwum.gry-online.pl/S...asp?ID=8233842
I think that is enough!!
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Old 03-02-10, 08:26 AM   #125
doomlordis
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Got it and it isnt playin well for me, THE SEA IS MISSING!!!

All greyed out, same for all the terrain.

Radeon hd4200 256mb dedicated with up to 1409mb hypermemory

3gb ram #

Sempron 2.0ghz m100

HELP!!!

Tried changing all the settings but textures are missing!
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Old 03-02-10, 10:08 AM   #126
cherbert
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Rather than a thread Neal, I think its looking like you could do with a dedicated Bugs & Glitches forum! Having one sticky makes it difficult to track who has found what and what needs fixing/modding.

Then when something is fixed you could apply a tag to the thread e.g [PATCHED] tag (When fixed in an official patch) or the [Modded] tag (When fixed in a user mod).
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Old 03-02-10, 10:54 AM   #127
Galanti
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1. Observation periscope is raised when starting a mission.

2. Free mode camera sometimes becomes disabled when switching from fps view to external camera.

3. XO says he can't comply when I select Man Battlestations, in historical missions anyway.

4. I believe Fire at will is enabled by default for the deck gun.

5. Deck gun appears to be ridiculously overpowered, 5 88mm rounds to sink a medium merchant.
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Old 03-02-10, 11:14 AM   #128
Decoman
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Quote:
Originally Posted by doomlordis View Post
Got it and it isnt playin well for me, THE SEA IS MISSING!!!

All greyed out, same for all the terrain.

Radeon hd4200 256mb dedicated with up to 1409mb hypermemory

3gb ram #

Sempron 2.0ghz m100

HELP!!!

Tried changing all the settings but textures are missing!
Do you have directx 9c? This seem to be a part of the system requirements.
You should be able to press the start button in windows and type DXDIAG to start a diagnostic program that offer information about your graphics.

The directx version info should be seen at the bottom of the "system" tab. To the left of the text saying "Directx Version:"
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Old 03-02-10, 11:45 AM   #129
col_Kurtz
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Quote:
Originally Posted by Ship Hunter View Post
The problem is not only the "graphical issue" - the problem is, that the Watch-Crew and also the Sonar-Guy doesn't report ANY contacts! You can just stay 50 Meters away from a british destroyer - nothing happens. You can runder under a destroyer - sonar guy don't gives you any contacts and so on...
Stuntmen?
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Old 03-02-10, 12:01 PM   #130
Kankkis
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this too is annoying

http://forums.ubi.com/eve/forums/a/t...7/m/6721084638

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Old 03-02-10, 12:13 PM   #131
sergei
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Quote:
Originally Posted by Kankkis View Post
this too is annoying
Yeah that annoyed me too.
So I edited the game settings in one of the cfgs (can't remember which one at the moment) to make 'Realistic' difficulty exactly the settings I want.
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Old 03-02-10, 12:24 PM   #132
sergei
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Found it.
I edited the GameplaySettings.cfg, (obviously!)
In it you'll find a block of text for each difficulty setting.
Looks something like this

[Realistic]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=true
MPShowTorpedoes=true
NoShipHealthBar=true
NoGunProjectilePath=true

Edit each value to whatever you want.
Seems to be the only way of turning individual realism options on or off when starting a career.
Unless I missed something
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Old 03-02-10, 12:33 PM   #133
gutted
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1st patrol with the new patch...

Mouse "seems" to randomly change sensetivity when walking around. .ie Sometimes it gets overly senstive when looking around, then after a short time slows back down.

No issue with this pre-patch.

[edit] Played around with it some more, and oh man this is driving me nuts.

Last edited by gutted; 03-02-10 at 01:44 PM.
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Old 03-02-10, 12:44 PM   #134
doomlordis
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Ok got it running smoothly but when i shoot the flak gun or torpedo a ship the effects (flames splashes etc) run slower than the game so they appear slowly a frame at a time , the who;le game doesnt slow just the effects - weird. Kind of ruins it.
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Old 03-02-10, 01:09 PM   #135
VirtualVikingX
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Quote:
Originally Posted by sergei View Post
Yeah that annoyed me too.
So I edited the game settings in one of the cfgs (can't remember which one at the moment) to make 'Realistic' difficulty exactly the settings I want.
I think you can change this while in the bunker, before a patrol. Just hit the ESC-key --> options.
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