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Old 03-01-10, 08:09 PM   #106
Herr Graf
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Quote:
Originally Posted by etheberge View Post


At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting.

lol
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Old 03-01-10, 08:32 PM   #107
gutted
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Originally Posted by Safe-Keeper View Post
I smell cool feature. Is it possible that the game actually simulates a round planet by rendering distant ships below the waterline? If so, it'lll probably look awesome when patched/modded. Only viable explanation I can find, anyway.

Yes, you will see the top of the ship before you will see the whole thing.

But....

I can see the ship's shadow on the water even before i can see the top of the ship. I was scanning around with my UZO and i saw a rather odd shadow on the water way out in the distance. I headed for it and hit TC. Sure enough a ship slowly rose out of the water after some time.
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Old 03-01-10, 09:39 PM   #108
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1. Watch Crew stays on deck even if i dive and underwater.

2. cannot take crew off guns, only able to order them on

3. Sonar man And Watch-crew do not update contacts at all

4. Compression does not stop 1. When i am under attack 2. when enemy ship is nearby.

5. trouble with ladders.

6. Clipping problems everywere.

7. Dialog boxes sometimes have no text.

8. When talking to crew, they instantly jump or change their direction of sight.

9. I haven't found a way to change course. Except on the map or with rudder, which only changes 1 degree or 35 if you hold shift.

thats all for now

However all the bugs i think its a huge improvement, defiantly more fun.
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Old 03-02-10, 12:02 AM   #109
Don_D_Dwain
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Well. I guess I will purschase this game after all. I just can't let all of you be miserable all alone. Besides, I have the others. They will fix it, like they did with the others. Have a good game guys.
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Old 03-02-10, 12:39 AM   #110
Jace11
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Wow, erm I don't know what to say...

Most are not even new bugs, they have been around for years. The files system looks like its got SH3 and SH4 stuff carried over and unused. I know these games are special and for a niche market. I buy these kinds a games but bug ridden again. A rehash with a walkable interior where the novalty of talking to your immortal shipmates wears off quick. Maybe too much effort went into this new "eye catching" feature, and not enough into the core game.

This bugs thread is growing pretty quick. Combine this with the DRM and I don't think I can buy this game this time. I don't wanna have to fix all the things that were wrong in the two previous versions. I was worried it would be the same as 3 and 4. I'll wait and see this year, patches, mods and removal of the DRM after poor sales may convince me, otherwise nope.

I'm gonna miss the wolfpacks, the nice graphics and the campaign but I ain't buying anymore unfinished games.

Also does anyone know if the complusory updates will conflict with mods and bug fixes people create. I can imagine having another 2GB directory of mods and fixes that I have to check line by line everytime a patch appears...
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Old 03-02-10, 12:51 AM   #111
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Ubisoft thanks its SubSim.com Beta Test Team for all its hard work!
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Old 03-02-10, 01:14 AM   #112
gutted
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CO2 bug is back.

DOnt really want to reload it right now to fix it, because my morale will get set to zero.
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Old 03-02-10, 01:38 AM   #113
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Quote:
Originally Posted by gutted View Post
CO2 bug is back.

DOnt really want to reload it right now to fix it, because my morale will get set to zero.
SH5: Zero to knee-slapping comedy in 6 seconds!
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Old 03-02-10, 02:02 AM   #114
Reece
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All new code eh!! As I stated in another thread, their programming tools were copy & Paste!
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Old 03-02-10, 02:12 AM   #115
pythos
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Teething problems people

Teething problems.

Be happy they made the next Silent Hunter instead of doing as MS did with Flight Simulator, and kill the francise.
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Old 03-02-10, 02:18 AM   #116
d@rk51d3
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Quote:
Originally Posted by frau kaleun View Post
Also try walking through the ship and patting everyone on the bum once or twice.

It doesn't help, of course - it's just that I like picturing it in my mind.



You like to watch guys touching each others butts?!?!?!?!


Strange girl.
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Old 03-02-10, 03:33 AM   #117
Schunken
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thank you, now I get this song in my mind again....


IN THE NAVY! ......





Andreas
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Old 03-02-10, 04:11 AM   #118
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Quote:
Originally Posted by Reece View Post
All new code eh!! As I stated in another thread, their programming tools were copy & Paste!
I don't think anyone at ubisoft ever claimed it was anything other than a iteration of the engine, they certainly never claimed it was "all new code."
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Old 03-02-10, 04:58 AM   #119
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Another bug:

Opening/flooding and closing tubes works vice versa. When ordering flooding it actually tries to close the tube (which doesn't work either). For opening a tube one must press the button twice. Very annoying because officer announce each press.
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Old 03-02-10, 06:15 AM   #120
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Quote:
Originally Posted by GermanGS View Post
1. Watch Crew stays on deck even if i dive and underwater.

2. cannot take crew off guns, only able to order them on

3. Sonar man And Watch-crew do not update contacts at all

4. Compression does not stop 1. When i am under attack 2. when enemy ship is nearby.

5. trouble with ladders.

6. Clipping problems everywere.

7. Dialog boxes sometimes have no text.

8. When talking to crew, they instantly jump or change their direction of sight.

9. I haven't found a way to change course. Except on the map or with rudder, which only changes 1 degree or 35 if you hold shift.

thats all for now

However all the bugs i think its a huge improvement, defiantly more fun.
+1 Good post!
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