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Old 07-23-15, 12:57 PM   #451
gap
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Quote:
Originally Posted by TheBeast View Post
I looked at this with GR2 Editor and found there are many Node GUID conflicts. This is also why External view may not be working.

Maybe Silentmichael can use the GR2 Editor to rename all the nodes in his MOD. GR2 Editor will automatically assign new GUID's to renamed Nodes.
This would require a lot of work, almost new mod.

Regards!
TheBeast
I think SilenMichael started working on this mod at an earlier stage of development of GR2 Editor. The current version of the editor is capable of detecting/preventing a wider range of errors.
Nice to see you around TheBeast
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Old 07-23-15, 01:02 PM   #452
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That's true, I worked mainly on 1.1.2xx versions of TDW's software.
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Old 07-23-15, 01:51 PM   #453
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Originally Posted by silentmichal View Post
That's true, I worked mainly on 1.1.2xx versions of TDW's software.
Glad to hear from you too Michal! I hope one day you will find time and motivation for fixing your amazing mod
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Old 08-22-15, 03:19 AM   #454
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Hi! can you help me with one thing? I noticed that view drops down as you enter dining table area. That's a very nice feature but I need it to drop down a lot more, to get a true "sit" feeling, when crawling up on the corner to think about things... What numbers can I change to lower the view when the view drops at the dining table?

Thanks!
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Old 08-31-15, 12:13 PM   #455
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Quote:
Originally Posted by Nobon View Post
Hi! can you help me with one thing? I noticed that view drops down as you enter dining table area. That's a very nice feature but I need it to drop down a lot more, to get a true "sit" feeling, when crawling up on the corner to think about things... What numbers can I change to lower the view when the view drops at the dining table?

Thanks!

Hi!

Well it's not as easy like "changing numbers" . Each room has its GR2 file. In each GR2 file there's a mesh called "Collisions" (or sth like that). To change the "sitting strength" you have to physically change this mesh (using TDW's GR2 Editor Viewer and then some 3D software, eg. 3ds Max or Blender should be sufficient). As far as I know - there's no any other way (easier) to do this.


Best regards,
Michael.
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Old 09-07-15, 03:56 PM   #456
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Quote:
Originally Posted by silentmichal View Post
Hi!

Well it's not as easy like "changing numbers".
The Open Bunker I did was nothing but changing numbers.
No 3D software and it pre-dates TDW's program so it can be done.

Quote:
As far as I know - there's no any other way (easier) to do this.
If it's a square Collision box? 4 verts need adjusted in the GR2 file involved. If your good with a proper hex editor? It's much easier to do it that way.
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Old 09-07-15, 04:10 PM   #457
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Quote:
Originally Posted by Jeff-Groves View Post
The Open Bunker I did was nothing but changing numbers.
No 3D software and it pre-dates TDW's program so it can be done.


If it's a square Collision box? 4 verts need adjusted in the GR2 file involved. If your good with a proper hex editor? It's much easier to do it that way.
I'm not 3D guru, geek or whatever else . I did this in a way I knew. If your way is indeed easier and better - feel free to present it here / give us some links. I'm sure it will be useful for further work (for me or somebody else).

Greetings,
Michael.
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Old 09-07-15, 04:17 PM   #458
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Not saying it's easier unless your a Hex Worker like TDW and myself.

He went on to work on his master piece program which is fantastic.
I still hack the GR2 files with 010 and my exporter.

A lot of what I do/did is/was based on the scripts/templates we had for GR2 files using 010.
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Old 09-19-15, 04:43 AM   #459
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Michał, mógłbyś dać dostęp do wersji 1.2.3 swojego moda? Fajne były te skrzynki w centrali, a teraz ich nie ma...

Michal, could you please give an access to a 1.2.3 version? These boxes in commander's deck were nice.
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Old 09-19-15, 08:51 AM   #460
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Jasne, proszę //Sure, here you are:

https://drive.google.com/file/d/0B2A...ew?usp=sharing
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Old 09-20-15, 12:05 PM   #461
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Thanks.
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Old 10-03-15, 12:27 AM   #462
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Quote:
Originally Posted by Castorp24 View Post
I'm sorry, but if you mean my question, I haven't found an answer anywhere in the whole thread, which I checked entirely before posting. Then again, I may have missed it, and if I have, please accept my apologies.
I backed up the REM folder and installed despite the error and so far so good. I will keep you appraised if things go South.
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Old 10-04-15, 07:28 PM   #463
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Well,

I was bored so I uninstalled SH5, reinstalled and patched it than decided to use the WoS mod rather than sobers all in one.

I started a new Campaign and so far so good.
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Old 01-02-16, 09:01 PM   #464
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What do I need to do to get this mod to work with The Wolf of Steel mod Pack?
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Old 01-03-16, 04:00 AM   #465
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What do I need to do to get this mod to work with The Wolf of Steel mod Pack?
will brake your game this mod with TWOS they are incompatible
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