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Old 09-02-13, 08:25 PM   #1
Madox58
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Default [WIP] Animations For SH4

Project:
To finally crack the animations format in SH4.

Reward:
Not a danged thing except knowing you worked on it.

Goal:
Create a way to place new animations into SH4.

For an idea of what level of work I'm talking about:
http://www.subsim.com/radioroom/showthread.php?t=176928

Last edited by Madox58; 09-02-13 at 10:23 PM.
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Old 09-04-13, 02:13 PM   #2
Madox58
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No takers so I'll use this thread to babble on as a record for the future.
Plus I forget alot of things and always never keep notes!


I been doing some 'animation' type work for other reasons and learned alot about how Bipeds work and alot of other boreing file structure stuff.

This all klicked in my head a few days ago so I started looking at the SH4 animation areas again.
This is not about props rotation but the animated people stuff.
So don't ask!


A Biped is defined in the SH4 file Secondary.dat
It's listed as Body Parts in S3D. You'll only know what those body parts are if you look at that chunk in Hex.
There's a bunch of them. All with a bip name.

To be continued.....................................
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Old 09-04-13, 02:42 PM   #3
Rockin Robbins
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Babble on! I haven't used a hex editor since my Apple II days so I wouldn't be a lot of help. But if you keep babbling, I might learn something and be of some help in the future.

I do volunteer to serve in my traditional function of crash test dummy though. If you have something that needs trying out let me know and I'll give you a report on how it works.
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Old 09-04-13, 02:58 PM   #4
Madox58
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Hey Mate!

Saw you was out and about again.


Still have an old e-mail address for you. That bad now?


I did PM a new Member that want's to learn and that I have exchanged with lately. We'll see how things go.

One thing I do very well is to figure out file structures.
A lot of it is pattern recognition. I've seen the pattern outside of SH4.

I only need to figure out the details now.
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Old 09-04-13, 04:05 PM   #5
iambecomelife
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FYI I am sorely tempted, having done some hex editing in the days before pack3d. Unfortunately, I don't think I'll have the time! If things change I'll let you know, and thanks for your continuing work on this dinosaur of a game.
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Old 09-04-13, 08:22 PM   #6
Rockin Robbins
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And thanks for YOURS IABL! I sure hope to see your Wolves of the Kaiser working soon!
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Old 09-04-13, 08:24 PM   #7
Rockin Robbins
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Quote:
Originally Posted by privateer View Post
Hey Mate!

Saw you was out and about again.


Still have an old e-mail address for you. That bad now?


I did PM a new Member that want's to learn and that I have exchanged with lately. We'll see how things go.

One thing I do very well is to figure out file structures.
A lot of it is pattern recognition. I've seen the pattern outside of SH4.

I only need to figure out the details now.
Same old e-mail address! What hex editor do you like?
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Old 09-05-13, 04:43 PM   #8
Madox58
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I use SweetScape 010 Editor mostly now.
http://www.sweetscape.com/010editor/

It's not free but well worth the few bucks if you use it as much as I do.
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