SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-22-17, 11:01 PM   #1
Halcyon
Helmsman
 
Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 104
Uploads: 3
Default 2004 campaign broken on 1.07c beta

I finished the first mission, got the after action report screen, got some medals, then a campaign cutscene (how the invasion of Norway was repelled)...then it went back to the after action report screen, but the continue button was gone.

Couldn't exit the screen, or click anything. Enter didn't work. Had to force quit the game.
Halcyon is offline   Reply With Quote
Old 08-22-17, 11:16 PM   #2
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Quote:
Originally Posted by Halcyon View Post
I finished the first mission, got the after action report screen, got some medals, then a campaign cutscene (how the invasion of Norway was repelled)...then it went back to the after action report screen, but the continue button was gone.

Couldn't exit the screen, or click anything. Enter didn't work. Had to force quit the game.
Playing which Campaign? NATO or RUSSIAN? And which Mission? Which Boat were you commanding? Did you have any other mods loaded, or was this a clean install? Since the 2004 Campaign makes so many changes to the Campaign Map, a clean install is recommended. Please let me know the details and I will attempt to duplicate. Thanks for reporting this.
__________________
Salvo Regards,

LTJG Beam

Last edited by LTJGBeam; 08-22-17 at 11:35 PM.
LTJGBeam is offline   Reply With Quote
Old 08-23-17, 06:51 PM   #3
Berserker
Aggressive skipper
 
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
Default

Looks like the cut the running time (fuel supply) for the MK 48 SACAPS in half...
__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate...
Berserker is offline   Reply With Quote
Old 08-23-17, 07:40 PM   #4
Wiz33
Navy Dude
 
Join Date: Jun 2017
Posts: 177
Downloads: 23
Uploads: 0


Default

Quote:
Originally Posted by Berserker View Post
Looks like the cut the running time (fuel supply) for the MK 48 SACAPS in half...
They did but you can fix it yourself
Wiz33 is offline   Reply With Quote
Old 08-23-17, 07:44 PM   #5
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Quote:
Originally Posted by Halcyon View Post
I already said it's the 2004 campaign from the downloads section. It's nato. Mission was to repel an invasion force. It was the very first mission.
I was in the USS Tucson.
Clean install.
Sorry I wasn't clear; I meant which campaign in the Mod, 2004 NATO Campaign or 2004 RUSSIAN Campaign.

Ok, So: 2004 NATO, Invasion Landing Force, in a Los Angeles Flt III. I will research and see if I can replicate.

Something must have changed in the Missions in the 1.07c beta release, as I didn't change anything in the NATO 2004 Campaign for the update. It was just changes to the HUD and adding the 2004 Russian Campaign...

This might take a while to track down.
__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Old 08-23-17, 07:47 PM   #6
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Quote:
Originally Posted by Berserker View Post
Looks like the cut the running time (fuel supply) for the MK 48 SACAPS in half...
Quote:
Originally Posted by Wiz33 View Post
They did but you can fix it yourself
I didn't change the ADCAP... Thanks for reporting this. I'll have to look at this as well.
__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Old 08-23-17, 09:25 PM   #7
Wiz33
Navy Dude
 
Join Date: Jun 2017
Posts: 177
Downloads: 23
Uploads: 0


Default

Quote:
Originally Posted by LTJGBeam View Post
I didn't change the ADCAP... Thanks for reporting this. I'll have to look at this as well.
Killerfish did, not you. Jive noted it on his first try of 1.07c
Wiz33 is offline   Reply With Quote
Old 08-24-17, 12:52 AM   #8
GeneralGamer
Navy Dude
 
Join Date: May 2017
Location: South Florida
Posts: 173
Downloads: 158
Uploads: 3


Default

I wonder where it was changed. According to the weapons_txt file it's still 35,000 yards (range). Same as before.

I watched the Jive turkey stream and he said he thinks the range was Nerfed. Emphasis on think. He isn't sure yet.

Also there is nothing in the change log about the MK48 torpedo.
__________________
AKA Captain "Salty" at your service

Visit, like and suscribe.

is the best!!!

https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ


Last edited by GeneralGamer; 08-24-17 at 03:51 AM.
GeneralGamer is offline   Reply With Quote
Old 08-26-17, 09:40 PM   #9
Berserker
Aggressive skipper
 
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
Default

How can I put the range of the mk 48adcap range/running time back to normal??
__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate...
Berserker is offline   Reply With Quote
Old 09-05-17, 09:01 PM   #10
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Quote:
Originally Posted by Berserker View Post
How can I put the range of the mk 48adcap range/running time back to normal??

The range is unchanged in the default folder and in the 2004 Campaign override folder as well.

If you want to increase the range anyway, then you will need to modify the weapon.txt file in the ColdWatersData\StreamingAssets\ override folder.

Open the weapons txt file in Notepad and look for the following code:

WeaponObjectReference=usn_mk48
WeaponSprite=weapons/sprites/usn_mk48_sprite
WeaponType=TORPEDO
Warhead=550
SurfaceLaunched=FALSE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=35000


Change RangeInYards=35000 to whatever increased range you want. Remember roughly 2000 yards = 1 Nautical Mile.

Hope this helps.
__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Old 09-05-17, 09:08 PM   #11
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
Default

Uploaded an update for the 2004 Campaigns which corrects the campaign freeze after completing a mission.


Mod Update # 5: Date:09/04/2017
Fix for the intermittent game freeze during a mission or after completing a mission. Took a while to duplicate, but hopefully this is corrected now.

Further improvements to the models in the mod. Tweaked and refined Pump Jets on several sub models.

Finished the Modelling of the Nimitz Class CVN in the Russian Campaign, so now the Carrier looks more like an American CVN. It's a little clunky, but for now it'll have to do.

Made the OHIO-class SSGN Refit playable in the 2004 NATO Campaign, per player requests.

Several mission and ship descriptions corrected for spelling and clarity.

As always, let me know if any bugs/glitches rear their ugly little heads.

Sorry this took a while, but it took me a while before I could duplicate the reported freeze on my Dell XPS 8300...
__________________
Salvo Regards,

LTJG Beam
LTJGBeam is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.