SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Atlantic Fleet / Pacific Fleet
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-10-13, 06:29 AM   #1
heisig1958
Mate
 
Join Date: Feb 2010
Location: Berlin
Posts: 56
Downloads: 155
Uploads: 0
Default

Super

Gruß Ralf
heisig1958 is offline   Reply With Quote
Old 01-11-13, 03:18 PM   #2
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

v1.04 Update: Improved Carrier Ops
With v1.04 we plan to also include a major overhaul of carrier air operations. When playing with full navigation, aircraft will be able to attack from any point on the map and in any direction, giving you full control of attack runs.

In this screenshot a torpedo bomber is about to finish an attack run against a Kongo Class Battleship. Note that the torpedo bomber has approached from the side unprotected by the destroyer escorts and is actually attacking back in the direction towards the Essex Class Carrier that launched it.

In addition, heavily damaged carriers will no longer be able to launch aircraft. Likewise, burning carriers cannot launch until fires are extinguished. We're also considering adding a "Flight Preparation" action whereby a flight must be armed on the flight deck prior to launching in a subsequent action. Damage to a carrier while aircraft are on the flight deck will be greatly increased.

Killerfish Games is offline   Reply With Quote
Old 01-11-13, 03:31 PM   #3
Captain_Rockwell_Torry
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Looks interesting

Looks interesting, but too bad its not for the PC. Sort of reminds me a bit of Battlestations Pacific, but with much simpler graphics, of course.

Regards:
Captain Rockwell Torry
  Reply With Quote
Old 01-14-13, 08:17 AM   #4
hellfish6
Seaman
 
Join Date: Aug 2006
Posts: 37
Downloads: 23
Uploads: 0
Default

This is a lot of fun! Perfect for what it is. I'm having some difficulty with the torpedo planes, though. The instructions say to tap twice to drop the fish, but nothing happens and the plane overflies the target. Someone please tell me what an idiot I am...
hellfish6 is offline   Reply With Quote
Old 02-08-13, 05:14 PM   #5
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Looks great!
joea is offline   Reply With Quote
Old 02-15-13, 02:38 PM   #6
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Bug Hunt:
We're wrapping up development for v1.04, but before we do, we'd like to hear from you about any bugs or issues you'd like to see addressed in the next release. In particular, bugs that break the game or current level will get our immediate attention, but we're also interested in hearing your comments on enhancements or existing functionality that just doesn't work as well as you'd want.

If posting a bug, please try to provide enough information so that we can reproduce the issue, namely what device you are using and what you did or were doing when the problem occurred.

Note that we do read ALL iTunes reviews (even the foreign ones) and take many bug reports and suggestions from those also.
Killerfish Games is offline   Reply With Quote
Old 10-13-13, 06:51 AM   #7
Likeaboss
Bilge Rat
 
Join Date: Oct 2013
Posts: 1
Downloads: 0
Uploads: 0
SHO Yamato battleship

I bought radar for the Yamato battleship and it doesn't have radar what's going on.
Likeaboss is offline   Reply With Quote
Old 10-13-13, 07:06 AM   #8
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

That's a known bug and has been fixed in the next update which is under review right now.
Julhelm is offline   Reply With Quote
Old 03-26-13, 05:21 PM   #9
bratwurstdimsum
Sparky
 
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
Default

Hi, I have not seen any updates on the app store, can you please give us an update on the 1.04 release date as were nearly at the 8 week mark?
Cheers
Jeff
__________________


The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
bratwurstdimsum is offline   Reply With Quote
Old 03-27-13, 02:32 PM   #10
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

v1.04 Testing Complete (YAY!)
It has been a Herculean task, but we're finally there. Overall the game is in great shape and plays fantastically. We have worked to preserve the original game play while adding a much fuller feature set to the game.

Full navigation mode can be incredibly challenging, not in a puzzle way, but in a naval simulation way, as you try to land shots on a maneuvering enemy, while they do the same to you. There will be lots of misses! The game finally feels like the naval simulation we always wanted it to be.

Imperial Japan plays significantly different (and harder) to the US Pacific Fleet, especially since it lacks the submarine and the atomic bomb. You'll be forced to play surface engagements and there are no soft juicy merchants to build up renown with. It is hard going, but unlocking the Yamato eventually evens up the battlefield.

However we have been unable to incorporate most of the new graphics (ships, latest ocean, effects etc), as the old US ships with the new IJN ships just didn't look right. Therefore we have decided to roll out all the new graphics in the next release. It is undecided whether to release v1.04 in its current state, or put it all together with the new graphics in a massive 2.0 release. We'll discuss this more in a bit and maybe put up a poll to solicit your thoughts.

As to v1.04, take a peek at the great wall of text below to see the current state of the game. Almost all of the major issues raised by players have been addressed, especially carrier operations and aircraft balance issues, and we're grateful for your continual feedback and support for the project.

Please note that many bugs were harmed in the making of this update.

What's New:
- Playable Imperial Japan
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 45 new combat zones against US ships
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Achievements completed by a single navy marked with that nation's flag
- WIND METER
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Improved ocean graphics
- Bow waves added to all ships
- Ships fly animated nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI Aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- Graphic detail option for improved performance
- US Heavy bomber now 3D model
- New action, "None", allows skipping of a turn
- Manual corrections and updated for new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft, aircraft durability, aircraft BOMBSIGHTS

Full Navigation Mode (optional)
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Damage done by guns based on number of guns firing at target
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target

Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 04-22-13, 01:13 AM   #11
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 04-26-13, 07:06 PM   #12
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

v2.0 Last Feature Done
We snagged this screenshot of an Iowa Battleship going up against a Kongo to show off the last feature added to v2.0: Multiple Shells!

There's an easier option to auto converge shells from a salvo into a single point (or close to it) which keeps the game play very similar to the current game (identical if playing with simple navigation). Switching auto converge off is much more realistic with one shell landing where you aimed, while any others have some random drift. More experienced ships have less drift in their salvos.

__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 08-24-13, 07:44 AM   #13
bratwurstdimsum
Sparky
 
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
Default

Is there an update for this?
__________________


The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
bratwurstdimsum is offline   Reply With Quote
Old 09-06-13, 06:49 PM   #14
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Yes, we're very close to submitting v2.0 to Apple.
Expect some more news in the next week or so.
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 09-24-13, 03:47 PM   #15
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Pacific Fleet v2.0 is now available from iTunes








What's New in Version 2.0

- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more

Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target

Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.