SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-05-17, 05:14 PM | #1 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
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Quote:
I am re-reading the book at the moment (very good by the way - haven't read it for about 25 years) In the book Skip Tyler does a computer analysis of the Caterpillar drive and discovers that the Octobers most likely speed using the silent drive is in the 10-14 knot range
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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07-05-17, 05:49 PM | #2 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Hey everyone, I'm adding something new to the main post:
When Sending Contributions... If you send me something to add to the mod, please adhere to the following guidelines, so that it makes integration MUCH easier. (You can send contributions via email to timdgraham at sbcglobal dot net or PM them to me via the CW Discord here: https://discord.gg/caD9q9c )
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-31-17, 11:10 AM | #3 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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I think I am responsible for putting mk48 on George Washington and Ethan Allen SSBNs, sorry. Will correct when I get back from vacation
Inviato dal mio SM-A300FU utilizzando Tapatalk
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07-31-17, 06:37 PM | #4 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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MOD UPDATED!
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-31-17, 09:36 PM | #5 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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great fix! Thanks for your hard work sir.
Any way to modify all wire guided torps to have STRAIGHT and LEVEL options for their search patterns/depth keeping? Especially annoying with the Russian torps that only go up or down, and side to side. A simple fix. Additionally, the wp_65-76 torpedo [Whale] is an anti-ship wake homing torpedo, but the mod has it as dumb firing? Got a surprise when trying to attack a carrier in my Oscar. Might I suggest adding these parameters to it? HomeSettings=PASSIVE AttackSettings=STRAIGHT,SNAKE,LEFT,RIGHT DepthSettings=SHALLOW Also, any way to add the UGST torpedo for the Akula, Yasen classes? It is essentially a longer range, wire guided USET-80, although sources are conflicting as to the exact stats of the torp. For the timeline and to balance it vs the ADCAP, perhaps take the following stats? WeaponType=TORPEDO Warhead=660 SurfaceLaunched=FALSE WireGuided=TRUE WireBreakOnLaunchProbability=0.01 WireBreakSpeedThreshold=30 RangeInYards=54000 RunSpeed=40 ActiveRunSpeed=50 TurnRate=20 SensorAngles=80,20 SensorRange=3000 WeaponNoiseValues=110,230 MaxPitchAngle=25 HomeSettings=PASSIVE,ACTIVE AttackSettings=STRAIGHT,SNAKE,LEFT,RIGHT DepthSettings=LEVEL,SHALLOW,DEEP MinCameraDistance=0.5 Last edited by ChaosphereIX; 07-31-17 at 10:06 PM. |
08-01-17, 01:43 PM | #6 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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08-01-17, 02:43 PM | #7 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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MOD UPDATED AGAIN! LOL
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
08-12-17, 02:22 PM | #8 |
Bilge Rat
Join Date: Aug 2017
Posts: 1
Downloads: 4
Uploads: 0
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Doesn't seem to work on mac
Hi guys so I got it onto streaming assets and put it next to default. Then I ran the game but it doesn't work if I try to create a new campaign th start doesn't work it's the same story with single missions. Can anyone help thanks
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08-12-17, 05:04 PM | #9 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Hey everyone, for the time being, the Playable mod is closed to new contributions. I'm getting too overwhelmed with everything coming in and I'm really starting to lose my enjoyment of modding, it's becoming a cumbersome chore LOL. Easy stuff like single missions is still okay, but I think we have enough sub classes for now, it's getting a little crazy. Thanks.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
08-12-17, 05:08 PM | #10 |
Seaman
Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
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1. Did you correctly copy the override folder from the mod zipfile to the StreamingAssets?
2. When you installed the mod, did you have any other mods installed beforehand? In other words, did you already have a folder called "override" inside the StreamingAssets folder? If you have another mod it may be conflicting. I have had a similar issue as you when trying to combine the Russian Subs mod with the 2004 campaign mod. Make sure you extract the zip file and copy the override folder from "RussianSubs" into the StreamingAssets folder. There should then be two folders inside "SreamingAssets": "default" and "override". |
08-13-17, 06:38 AM | #11 |
Ace of the Deep
Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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Have a quick one. Downloaded the mod, placed in the correct spot but I can't see the AU Collins or Swedish subs. All the other playable subs seem to be appearing bar those 2 subs.
Can anyone offer me any help? Cap this is a fantastic mod, hope you do add more content but please take a well deserved break mate. |
08-13-17, 08:17 AM | #12 | |
Nub
Join Date: Jul 2017
Location: Finland
Posts: 3
Downloads: 39
Uploads: 0
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Quote:
I had no problems with this mod update or previous ones, but following is that i usually do: 1st i backup the existing Override folder and then delete it under StreamingAssets so there is only default folder, then i copy the new Override folder. So there is everytime a "fresh" Override folder, and i have also available backup of the Override folder, in which i know that everything works as supposed to be. I also have a copy of the Override folder called MyMODs Override folder, which i use when making and testing my own mods. When needed i just rename this and copy under StreamingAssets. Regards, SubLab67 |
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08-14-17, 03:44 AM | #13 |
Ace of the Deep
Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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No joy. Tried re-downloading and deleting the override folder multiple times and using a fresh copy. Still jump straight from the Frenchies into the Dutch boats.
Don't mind as I'm sure I can have fun with the Virginia and 688i flight 3 variants first. Just want to try out the Collins for funsies and y'know its the national sub over here in Aus till the new sub class is built. Considering doing a fresh install to try and clear the issue. Thanks for the suggestion Sublab67 |
08-19-17, 01:23 PM | #14 |
Stowaway
Posts: n/a
Downloads:
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Great work!
Just wanted to say I really enjoy the mod!
It's been a while since a game has kept my interest long enough to incur the wrath of my wife... I managed to merge the Red Storm Rising free roam mod with this one, and it is unbelievably fun! Not sure if you've already looked into officially merging these, but it's really nice to just roam about for a while racking up tonnage before doing a SEAL insertion and final TLAM attack. |
08-21-17, 11:40 AM | #15 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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The campaign was 68 or 84? Did you start the campaign that gave you this error after the last update or was it a saved campaign started before last update?
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