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04-24-23, 01:46 PM | #1 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Quote:
According to game files they are armed - but these light fighter types are also the worst in terms of being able to use their weapons. In my tests Spitfires crashed into sea more often than drop bombs, unfortunately. There's also another problem with these planes - they should be extremely rare in game (please correct me it I'm wrong, but for all I know there was not a single historical case of Spitfire or Hurricane attack on U-Boat at sea), yet from what I hear SH5 players encounter them more often than dedicated anti-submarine patrol planes. I'm not a campaign expert, so maybe there's a reason this wasn't done but as far as I'm concerned, game would benefit from drastic reduction of light fighter planes range, to the point where player would only encounter them close to harbors. |
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04-24-23, 02:46 PM | #2 |
CTD - it's not just a job
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Depending upon how much of SH4 is in SH5 kapuhy, look at the AirBase cfg files for the AirGroups. In SH4, there are Small, Normal and Large Type=406 AirBase sets, and the LargeGr has a 2 Group of
[AirGroup 2]That is 38 planes altogether, which with the game's logic is about 26 planes too many... - when the player's boat is detected in SH4, the AirBase seems to send out all-available, with a bit of an AirStrike.cfg pause between each "send". From what we saw in testing in SH4, a player boat will usually cause the game to generate seven response planes, each round of the AirStrike (whatever that is set to), and they'll show up in grouping of one, two or three airplanes usually, with each grouping on a slightly different heading. btw, SH4 (and 3) has the use of DummyBomb to "fake" the airplane into attacking, and of course, on that DummyBomb attack run, the plane gets close enough to engage with it's machineguns, so it looks like a strafing run. SH5 of course, has the script files to help with that also... - so check the cfg file of the LAB_NameAirBaseCountry set of files, and see if the Spitfire and Hurricane might not be over-represented, and probably have to large of a "radius" set for them. Also, there is no such thing as "bingo fuel" to a Silent Hunter airplane... |
04-25-23, 06:12 AM | #3 |
Captain
Join Date: Apr 2005
Location: Paris
Posts: 544
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04-25-23, 06:17 AM | #4 |
Captain
Join Date: Apr 2005
Location: Paris
Posts: 544
Downloads: 547
Uploads: 0
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04-25-23, 05:28 PM | #5 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Quote:
Fixing this, however, requires pretty big edits to campaign air groups and is beyond scope of little AI tweak tested here. |
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05-03-23, 03:25 AM | #6 | |
Grey Wolf
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I would be very interested to see this kind of list. |
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05-03-23, 04:39 AM | #7 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Sure - here's my spreadsheet file, listing planes from the one with most recorded battles with U-Boats to ones with no encounters at all:
https://drive.google.com/file/d/1db9...ew?usp=sharing As for sources, I used two lists on uboat.net: 1) Aircraft losses to U-Boats: https://uboat.net/history/aircraft_losses.htm 2) U-Boat losses (these are ordered by year, with cause of loss noted by each boat): https://uboat.net/fates/losses/ Of course there's a gap in data here - the list doesn't cover battles that didn't result in destruction of either plane or the boat. Still, if a plane didn't score any kills or suffer any losses, one can assume it either wasn't used or was utterly ineffective in this role. |
05-03-23, 04:50 AM | #8 |
Grey Wolf
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Excellent and useful work !
Thanks a bunch for sharing ! |
05-23-23, 09:53 AM | #9 | |
Grey Wolf
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05-24-23, 05:46 AM | #10 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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What my comment means is that in SH5 campaign files, Sunderland 3D model is used to represent Ventura (and Hudson by the way). I added both planes in AirForce mod but stock SH5/TWoS doesn't have them and uses Sunderland in their place.
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