SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-03-23, 10:23 AM   #1
Deputy
Chief
 
Join Date: Aug 2006
Location: New Mexico
Posts: 328
Downloads: 124
Uploads: 0
Default

I figured it out by accident! I uninstalled and re-installed and this time I put the sim in the SHIII folder as a sub-folder. Works perfect. Before, I had it as a separate folder in the C: drive. Not sure why this matters, but it's fixed.
Deputy is offline   Reply With Quote
Old 09-03-23, 11:23 AM   #2
blackswan40
LSH-2022 Liaison Officer
 
blackswan40's Avatar
 
Join Date: Mar 2008
Location: IN THE STEEL SHARKS VIRTUAL OCEAN
Posts: 2,516
Downloads: 589
Uploads: 30


Default

Hi Deputy if you are playing a campaign activate the built in LSH2022 Commander Mod it asks you where your SH3 LSH2022 Install is once you have pointed your LSH2022 Install is then you can enter your Kapitans name flotilla Patrol Grid and uboat number war year and off you go
Happy Hunting Sir Your Assignment is strategic send those troublesome tommies to davy jones locker
blackswan40 is offline   Reply With Quote
Old 09-03-23, 02:09 PM   #3
Deputy
Chief
 
Join Date: Aug 2006
Location: New Mexico
Posts: 328
Downloads: 124
Uploads: 0
Default

Thanks blackswan!
Deputy is offline   Reply With Quote
Old 10-04-23, 11:41 AM   #4
Ulrich Kröpke
A-Ganger
 
Ulrich Kröpke's Avatar
 
Join Date: Sep 2009
Posts: 75
Downloads: 532
Uploads: 0
Default DD Destroyer with tail under water

I play LSH 2022 and have no problem. But when I find a Convoy the DD-Destroyer behind the Convoy is with his tail half under water. I remember years ago this problem has already been raised once. But I changed from SH.5 back to SH.3 and I don´t find the solution. Can anybody help?
Ulrich Kröpke is offline   Reply With Quote
Old 10-12-23, 10:16 PM   #5
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 463
Downloads: 26
Uploads: 0
Default Merchant type M12

On my last patrol I ran across a Merchant type M12 in an easy position to attack in Quad AN16 on my way back home.
But. After 32 rounds of hi-explosive shells and 6 (yes count them six) torpedo hits it still sat there and sat and sat there...so I left. About 10 (real minutes) later I noted that it finally sank.
Now that cannot be accurate.
Someone has to look into the data for this ship model. I have no idea where that information resides, but it should be changed into something more realistic...no?
Archive1
Archive1 is offline   Reply With Quote
Old 10-12-23, 10:54 PM   #6
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,296
Downloads: 442
Uploads: 0
Default

Could have been fully load with lumber or empty barrels. There are historical recordings of ship with buoyant cargos of being long time sinkers.



What counts is you got the tonnage.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 10-15-23, 09:29 PM   #7
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 463
Downloads: 26
Uploads: 0
Default

Fubar295:
Yeah, you got me there. You are correct, but it had to be rare. So much of the tonnage was wood?...great! Reduces the "home fire burning" for GB...not the way to win a war.
Thanks,
Archive1
Archive1 is offline   Reply With Quote
Old 10-16-23, 11:06 PM   #8
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 463
Downloads: 26
Uploads: 0
Default Two problems

1. Date 22 Apr 1940 - 18:02 AF85 There is an enemy ship icon above Bergen in the middle of Norway. Interesting but not likely.

2. For no reason I can find I suddenly have no movable attack periscope. The observation scope works fine and I have made a few successful attacks using it but why does my A scope not move - it will raise and lower but not turn R or L?
The scene is set for submerged attack and all officers are at their stations for that setting. Something's amiss.
Archive1
Archive1 is offline   Reply With Quote
Old 11-05-23, 08:19 AM   #9
Ulrich Kröpke
A-Ganger
 
Ulrich Kröpke's Avatar
 
Join Date: Sep 2009
Posts: 75
Downloads: 532
Uploads: 0
Default Salvo tube selection

In the LSH 2022 GUI there are no tube numbers on the Salvo selector. What do I have to change to get this numbers.
Ulrich Kröpke is offline   Reply With Quote
Old 11-05-23, 08:52 AM   #10
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,141
Downloads: 3222
Uploads: 0


Default

Quote:
Originally Posted by Ulrich Kröpke View Post
In the LSH 2022 GUI there are no tube numbers on the Salvo selector. What do I have to change to get this numbers.
You need to add a mod for SH3 Commander with the different salvo numbers. DGUI and ARB have this mod, you need to enable it via JSGME in the SH3 Commander folder. I mean: you need a JSGME app inside the SH3 Commander folder and a mods folder inside SH3 Commander folder. I don´t remember now if LSH3 has it, I don´t have the mod installed now in my PC (I have only OneAlex GWX and NYGM FiFi edition).

Good luck!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 11-05-23, 11:50 AM   #11
juliantheblaze22
Swabbie
 
Join Date: Oct 2022
Posts: 11
Downloads: 39
Uploads: 0
Default Could someone help me out

I have been trying to figure out the whole emblem thing
juliantheblaze22 is offline   Reply With Quote
Old 11-06-23, 06:02 PM   #12
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,672
Downloads: 817
Uploads: 0


Default

Quote:
Originally Posted by juliantheblaze22 View Post
I have been trying to figure out the whole emblem thing
juliantheblaze22
During your first weddigen patrol you must not modify anything on the boat..
then you will begin your real career...and there you choose your emblems...

Your tube selector problems pay attention to the HuD chosen via JSGME...
in my memory there are no errors...as you describe...
Kal_Maximus_U669 is offline   Reply With Quote
Old 11-06-23, 07:23 PM   #13
juliantheblaze22
Swabbie
 
Join Date: Oct 2022
Posts: 11
Downloads: 39
Uploads: 0
Default Thanks so much for the reply

I was beginning to think everyone forgot about me! I will try that fix right now
juliantheblaze22 is offline   Reply With Quote
Old 11-11-23, 11:20 PM   #14
Jungfaha
Swabbie
 
Join Date: Nov 2023
Posts: 8
Downloads: 0
Uploads: 0
Default

is this latest lhs3-2022 compatible with 1366x768 if not can we do something to make it so?
Jungfaha is offline   Reply With Quote
Old 11-11-23, 11:42 PM   #15
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,909
Downloads: 22
Uploads: 0


Default Welcome aboard!

Jungfaha!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.