SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-24-20, 05:10 PM | #2386 |
Silent Hunter
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ok, well, so much for my theory.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
12-24-20, 06:28 PM | #2387 | |
CTD - it's not just a job
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two pages back:
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btw, we are almost to 150 new downloads in just over 26 hours. |
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12-24-20, 07:18 PM | #2388 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Okay. How do you white list something? Although I don't see this as the problem. If I can download other mods from subsim without problems then I don't see how white listing subsim is going to solve it.
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12-24-20, 07:30 PM | #2389 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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I have noticed something that is happening that didn't before. I am now getting a few pop-ups when I come into forums. And now when I click on a particular thread I get a new tab that opens with an ad for some such crap. I wonder if this has something to do with it?
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12-24-20, 07:36 PM | #2390 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Okay. It is working now with Microsoft edge!! Wow that is weird. Oh well at least its working.
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12-24-20, 07:37 PM | #2391 | ||
CTD - it's not just a job
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12-25-20, 09:09 AM | #2392 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 390
Downloads: 68
Uploads: 0
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I use firefox these days and get no popups here or almost anywhere.
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I spent the cold war under water. |
12-25-20, 11:06 AM | #2393 | |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Quote:
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12-26-20, 12:42 AM | #2394 |
CTD - it's not just a job
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Just the ad blocker that is on by default in the latest chrome versions. Glad you are going!
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12-26-20, 12:28 PM | #2395 |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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FOTRSU v1.39 w/Nippon Maru v1.1 - Auxiliary Cruiser "Toro" Class
I'm on my First Patrol with USS Gudgeon out of Pearl to Empire Waters "Sagami Nada" (Sagami Wan?) departing Hawaii on Dec. 9, 1941. I stopped at Midway to refuel. I'm in Area 4 very close to my assigned Patrol Area and I came across a 2 ship convoy traveling at 8 knots on a heading of 060. Surface attack from ~ 2000 yards in the dark of night near moonset on Dec. 25, 1941 (~0400 hours Pearl Harbor Base Time) (Dec. 26, 1941 Tokyo time).
I was in perfect position for an intercept. Set up a 90 degree zero gyro shot from stern tubes and sank the Auxiliary Cruiser Widder Class (3 torpedoes) for 11450 tons. Also sunk the Taihosan Maru with gunfire for 1810 tons. My report is that I could not find an Auxiliary Cruiser Widder Class in the Recognition Manual either under Japanese Warships, which same ship is reported as "warship", or under Merchants. The closest I could find is the Auxiliary Cruiser Toro Class (11450 t). Are they one and the same? I'm using a newly installed copy of SH4 v1.5 PRISTINE, a brand new SAVE Folder and the only two activated mods I am using are FOTRSU v1.39 and the FotRSU Nippon Maru beta v1.1 GENERAL REPORT My journey to Empire Waters was made at an average of 12 knots Standard. I used about 10% of my fuel from Midway to within 500 NM of Tokyo airbase. Within 500 NM circle I proceed at 4 knots submerged from Nautical Twilight Sunrise to Nautical Twilight Sunset, about 10 hours submerged and 6 knots surfaced at night until the next Nautical Twilight before Sunrise occurs. I'm using an online almanac to find these timings and they work close enough in game! I use about 54% of battery (@ 4 knots) during the submerged portion of the day. The Save Game I made after sinking the Aux Cruiser and Maru came up perfectly on game shutdown/restart. I am playing at game time compression speeds of from 1X to 1024X. I don't like going above 1024X time compression especially near enemy waters. I've been tracking Sunrise/Sunset/Moonrise/Moonset all along the way. I currently have my vertical sync limit set to 60 FPS. I must say that the Celestial Sphere tracking is near perfect! Also the Moon Phases are tracking as well. My Computer is an Intel i7-6700K with 32 GB RAM and the latest updated Windows 10 64 bit. All necessary Large Address Aware and compatibility issues are complete. My Display Adapter is an Nvidia GeForce GTX 1660 and and Nvidia GeForce GTX 780 for PhysX. I'm running two monitors off of the GTX 1660. I am playing the game in a FULL SCREEN Window on my main monitor using the DXWND applet and I must say that I am very happy with the results. It enables SH4 FOTRSU to continue to run without losing focus (Alt/Tab loss of focus either purposely or inadvertently.) I can use my second monitor to safely Browse my Almanac, check in with Subsim Forums and do other tasks without losing FOCUS on the running copy of SH4 FOTRSU. While I have yet to complete my first patrol using v1.39, this method of running SH4 FOTRSU seems to be working very well (knock on teak.) The SH4 FOTRSU v1.39 is running perfectly on this machine. Stand by for further reports...
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". Last edited by Front Runner; 12-26-20 at 12:50 PM. |
12-26-20, 01:15 PM | #2396 |
CTD - it's not just a job
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The Widder class is a German boat: GeAuxCruiser=Auxiliary Cruiser Widder Class. Did it have a rising sun on it? They are a Type=13, which is "Auxilary Ship", of which there are a total of six in the game, which is the GE Widder, JP Toro Maru, and 4 RC hospital ships. For the Toro Maru, Japanese Warships, right after the small set of "regular" light cruisers, and right before the destroyers. For the Widder, it is found right after the Graf Spee, since there are no German light cruisers, but again, just before the DD listings.
Excellent report, and we thank you! Anyone else with comments, good bad or ugly? Anyone doing an S-Boat with a 4" gun? How soon before you are due a 3 inch "upgrade"?... |
12-26-20, 01:21 PM | #2397 |
GWX Project Director
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Gentlemen of the FOTRSU dev team, CONGRATS on your latest release! I know how hard you guys have worked to get it done.
Kind regards and.... SINK'EM ALL!!! |
12-26-20, 01:41 PM | #2398 | |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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Quote:
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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12-26-20, 03:17 PM | #2399 |
Admiral
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Re: FotRS v1.39 report...
Ahoy, all... & FotRSU-EN team...
Hope all had as good as possible Christmas. Know that I did. Here an update, there an update... (FotRS v1.39 & SH3 with LSH3-2020 being dropped as well. Had fun getting that last going.) That aside, here is My take on v1.39, thus far. Still have the set up from 1.24 & the patch for it.. so... to check it all out before hand, I went with a whole install of its own, as follows. jsgme: Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\FotRSU-EN-NipponMaru\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.39_EN FotRSU-NipponMaru Beta_v1.1 FOTRSU_Traffic_and_Contact_Reports_Increased UStorp125plus150 International Radio mod 1-MM's Gramophone music mix Base install 1st, followed up by the Nippon mod, do have to say the 1st time set up did run into a weird issue... all the dials were this weird funky grayed out color. Looked like condensation had iced up in them... Sooo... I deactivated them, dumped the game save folder... then reactivated them. This time... no froze up dials. dunno why it happened the 1st time... After that I added in the other ones, Moonlight's (mistakenly on originally posting, mis tagged them as Moonrise... My bad... ) Traffic/Contact increased reports... all good... UStorp, as I'm sorry the torps in game are just a bit weaker than they should be, just My own observation on that front... & that I'm using the lowest batch in the main mod folder by the way. NOT looking for nuke torps thank you very much... nor do I want to send the target on a rocket ride, either... The last 2 in the list, is My own gathering of music files to add to the atmosphere in game. I don't take any credit on the making of the radio mod... as I didn't, just that I like it & use it. I did however, work on the 1-MM's Gramophone music mix, it is part of a 5 file set up of gramophone compilation that covers the end of '41 hence the numbering of the file sets. 2- for '42, 3- for '43, etc. After all set up, I tested in nav, then ez torp training & ez convoy attack... nary a hiccup there. Am divested into a career, chugging along in a Sargo class boat (USS Sculpin SS-191) ported out of Manila, got orders to patrol off off Hainan island for 10 days (sent off a radio stat report on the 12th just prior to entering the zone, & is now the 21st...), is like... day 8...9... not sure, exactly, as I got a report of a warship that was in the patrol area & by the time I caught them, they had got outside the patrol area.. by a bit... turned out to be a Toru leading a merchie. needless to say I sank both, though it took more than a few torps to do so. (yes, I do have duds turned on, t'was not the issue... right after I sent off the 2 set of fish @ each... they shifted heading... ugh... just dumb luck... apparently, the Toru, saw the missed torps...or heard Me.. not sure which.. & started looking for Me... not that they did... the next set of fish sent that sucker to the bottom. The merchie in the mean time, diverged on the original heading it was on, trying to flee the area while the Toru dealt with Me, is My guess... NOT that that did them any good... Having dealt with the Aux. Cruiser... I went after the Modern Pass/freighter... got ahead of them then sent them to join the Aux. Cruiser... then hot footed it back into the patrol area. 4 fish to sink the 2... 5 that missed. Didn't think the Aux. Cruiser was going to sink after the 2 I slammed into her, so.. I sent off a 3rd... a fireball ripped through it, right after I launched the 3rd... ahh well. Hopefully, I run across another couple of targets & sink them, with only a couple & even out the tonnage to fish ratio... 1 can hope, or after finishing off that patrol objective, I run into some on the way back & top off at Manila before the nips take it over... so, all in all, thus far.. thus good. No issues to report. End of report... M. M.
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Last edited by Mad Mardigan; 12-26-20 at 06:07 PM. |
12-26-20, 04:19 PM | #2400 | |
Admiral
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I ran across that Widder Aux. Cruiser Myself... in the 1.24+patch version Myself... took Me a bit by surprise, but, knowing that being at war with not only the IJN but Germany, as well by then.. I sent it on a 1 way trip to see Davey Jones... I did take note of being able to see the flag, albeit however a bit dimly, as the night was seriously dark... & found it in the German section of the Recog Manual. In My case, that Widder, was escorting a merchie... * don't remember the exact type of merchie, as that was some time ago now.. * Any who... point being, any time after 12/21/41, any & all German ships ran across while on patrol/s.. is a valid target... just remember that fact. M. M.
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