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Old 08-09-09, 06:11 PM   #76
Lil' Subsim
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Thought this was the B-29, hope to see those over Japan to get pilots out of the water...
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Old 08-10-09, 01:31 PM   #77
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It's not, sadly. However if I did make that plane I would have named the thread with B29 in it.
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Old 08-10-09, 09:03 PM   #78
Celloplayer5
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im having problems wit FOTRS on my game can u plz make this compatible for non-FOTRS ppl
ty
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Old 08-12-09, 09:26 PM   #79
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It works with FOTRS, I know this because I made the ship while running FOTRS. Also has files for TMO and RFB. If you're having problems with the campaign mode check the first post. There is a fix for FOTRS campaign there because some id's were duplicated when I first made it and I didn't realize it.
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Old 08-13-09, 06:01 PM   #80
longam
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The fix for FOTRS campaign works great, thank you!

Are you still developing the Titan? Because a few things came to my mind, mostly the bridge view. If it was open more forward that would be a nice touch. And what with the windows in the command room?
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Old 08-14-09, 07:25 PM   #81
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I'm not really doing much else with her. I do have plans to make a gray hull for her so those who want a battle ship hull can have one. The actual command room is supposed to be in the front section that's covered by black glass. However using the interior command room, which is what I had plans to do, would over poly the model and possibly lag the game. She's running over 60k in polys to begin with. So I decided to relocate the camera to the Conning tower.

The interior command room glass was made that way because I was trying to figure out a way to get the interior down to the ship level so you could possibly see out of it. But I soon found out that you can't do that, and because it's a sub interior there are no windows. So I had to color them black.
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Old 08-28-09, 01:27 PM   #82
cpt. kiel
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Hey nice mod but the Deck guns doesnt work any help?
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Old 08-29-09, 10:18 AM   #83
Doomgiver
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i had the same problem but i fixed it be loading the blackwolf file, along with the nss shark files

true doing that or just the blackwolf file
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Old 09-08-09, 08:46 PM   #84
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ok when i go out on some missions and the campain the decks guns wont work y?
cello
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Old 09-20-09, 07:37 PM   #85
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Use either the Blackwolf or the NSS Shark they both have the file the Titan needs that defines the cannons. For whatever reason I forgot to add that file with the sub when I released it.
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Old 09-28-09, 05:17 AM   #86
eurogomez
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Hi,
I'm still having some CTDs while trying to play with the titan in FOTRS.
Installation order with jsgme:
-FOTRS 1.2 with bugfix and carrier upgrade
-Blackwolf
-Titan
-Campaign fix for FOTRS mod

Game was completely reinstalled, v 1.5 of course.
Main menu displays normally, but CTD occurs as soon as I click on campaign.
Any idea?
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Old 10-15-09, 07:22 PM   #87
MercMar82
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Hello, from what I have seen on youtube and the screenshots this is awesome! I downloaded the Blackwolf and Titan Rar files but it doesn't show any readme file on how to install it. I have the SH4 Gold edition which comes with the Uboat missions expansion and I'm pretty sure its the latest version. I like the campaigns for both American and German but would LOVE to be able to run another campaign with the Titan as sort of an American Super weapon of war type storyline or something.

I would still like to play my original campaigns at will but playing around with the Titan in a campaign after firing off all 6 bow tubes and having no hits would be fun.

I have no other mods on my sh4 install yet, though the environment one looks nice of course. Thanks for any help in advance.

Kevin
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Old 10-16-09, 01:36 AM   #88
Sledgehammer427
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MercMar/Kevin

you must download JSGME
the Generic Mod Enabler.
install it into your root folder of Silent Hunter 4.
so your install line would look like this
C:\program files\ubisoft\Silent Hunter Wolves of The Pacific


and lemme look at the file...
okay. Extract Titan.rar right into your MODS folder.
open up JSGME
and install the mod Titan.

start the game and it should be in the submarine selection drop down in single missions.

Give it a whirl, and if you don't like it, just uninstall the mod via JSGME
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Old 10-16-09, 08:16 AM   #89
MercMar82
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Has anyone had any problems modding with Windows XP Pro 64 bit edition?

Thanks,

Kevin
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Old 10-21-09, 08:46 AM   #90
MercMar82
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Thanks soo much for the help, tried out the mod last night, testing out the quick missions right now. Last night was the battle of the philipenes and I just remained on the surface just to see if the Jap fleet could dent the hull armour. A destroyer took out one of my flak guns before i took it out, and later on the jap planes took out one of my small deck guns with their dive bombing attacks and 8% hull damage from a combination of dive bombing and torpedo hits. Also noticed a large hole at the waterline in the bow probably from the thousands of armour piercing and high explosive shells the jap fleet hit me with. All in all my jaw hit the floor the moment it opened fire on the jap destroyer welcoming committee.

I LOVE this mod!!! Any chance to see it playable in campaign soon? I think I heard something about it in the works.

Kevin/MercMar82
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