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Old 09-07-21, 11:52 PM   #136
Anvar1061
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I spent a lot of my time on this. Is that all you noticed? You yourself have replaced your U-boat VIIB with VIIA and you can no longer choose VIIB because it is no longer there. from the word "ABSOLUTELY". The Commander does not know the actual Type VIIA service. You have other Main.cfg settings in the save folder. 28 team members instead of 32 and others.
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Old 09-08-21, 05:25 AM   #137
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Originally Posted by Anvar1061 View Post
I spent a lot of my time on this. Is that all you noticed? You yourself have replaced your U-boat VIIB with VIIA and you can no longer choose VIIB because it is no longer there. from the word "ABSOLUTELY". The Commander does not know the actual Type VIIA service. You have other Main.cfg settings in the save folder. 28 team members instead of 32 and others.
The only .cfg I edit is Uboat aces.cfg and I add up to 39 there to have early war aces show up more on the aces list. I edit sensors.dat in library to reduce visually seen on surface by enemy down to 150 (Onealex has it up to 300 from default 100 in GWX), I also edit the Scene.dat file and bring the wave heights back down to GWX levels because Onealex has them increased and my uboat was dipping fully under the water too much on surface cruise mode during rough weather. This doesn't have anything to do with the u boat features itself.

As I said when I don't select 'use historic u boat availability' option in SH3 commander I get the VIIA options and only that type 7 option throughout all the flotillas (1st,2nd and 7th as if VIIA replaced the VIIB) when I say select VIIA in 2nd flotilla name it u-31 and start a campaign with random career name generated in sh3 commander-crashes on red loading bar to main menu. Now when I select use historic u-boats options I don't see any VIIA option so I select VIIB as I normally would do in a campaign but it works and I got reduced speed, fuel, torpedoes, 3D sub model and all but under name of VIIB so its a VIIA in all but name basically and I'm wondering if I can get it to show as say VIIA in crew selection screen etc or wherever its displayed in game (mainly UI stuff). I'll provide screenshots if your confused as to what I mean.

Also you do realize that Onealex had a hotfix for his newest version and if you didn't make the VIIA work with that then I can see issues arising possibly https://i.gyazo.com/8ec4f537812d9692...192e91d4c0.png - you can get it from his youtube page
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Old 09-08-21, 10:34 AM   #138
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You're not listening to me carefully. I don't do Onealex settings. And I will not interfere with Jeff in his work. The only thing I will check is the animation of the new UZO. Or I'll leave the earlier version.
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Old 09-08-21, 01:10 PM   #139
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All I will do is insure MY work is compatible with GWX 3.0 as released by The Grey Wolves.
If one wishes to take that and rework it for other Mods? Have at it.

At that point where you want compatibility with other mods?
NMFP!

Not My Freaking Problem!
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Old 09-08-21, 01:27 PM   #140
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Yea no worries guys, appreciate all the work you managed to do so far and getting it to work, once Jeff has the model fully complete/fleshed out I will then get Onealex to look at it and test it with his mod. As I said as long as I choose the right option in sh3 commander it works just fine with Onealex. Also Anvar did you notice that UZO going to the left just outside of the of conning tower as if its floating in the air when you deselect it by pressing ctrl + U or U, I just want to see if your getting the same thing on your end?
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Old 09-08-21, 01:32 PM   #141
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How would he know if he does not use Onealex?


You may as well ask why it don't work in Dark Waters for SH4.
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Old 09-08-21, 01:39 PM   #142
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How would he know if he does not use Onealex?


You may as well ask why it don't work in Dark Waters for SH4.
Because he said he had something going on with the UZO that he had to look at and a few things to touch up/calibrate and I was just wondering if the UZO going to the left after being deselected was one of the things that needed calibrating.
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Old 09-08-21, 01:46 PM   #143
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Because he said he had something going on with the UZO that he had to look at and a few things to touch up/calibrate and I was just wondering if that was one of the things that needed calibrating.
You need to calibrate water flows. This is the most time consuming. Lower the cable from the pennants just below the periscope and raise the lower end of the cable. where it is tied to the turm fencing. The upper conning tower hatch must open and close. Naturally UZO and other things that I might not have noticed.


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Old 09-08-21, 01:49 PM   #144
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You need to calibrate water flows. This is the most time consuming. Lower the cable from the pennants just below the periscope and raise the lower end of the cable. where it is tied to the leer. Naturally UZO and other things that I might not have noticed.
Yeah, its coming along really nice and very playable as it is right now. I know you never rush art so looking forward to seeing more updates on this in the future.
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Old 09-08-21, 02:42 PM   #145
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Now working on...


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Old 09-08-21, 02:56 PM   #146
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And when I release the next version?
You start all over again!
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Old 09-08-21, 04:11 PM   #147
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Type VIIA Playable Submarine from GWX Onealex Edition

D/l
https://www.mediafire.com/file/ibrk8...IA_Playable.7z
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Old 09-08-21, 04:13 PM   #148
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And when I release the next version?
You start all over again!
I will make copy-paste.
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Old 09-08-21, 05:14 PM   #149
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If I don't see co-operation and nice play?
I will use every trick I know to make your work harder!
DO NOT threaten me with copy paste!
I can break that in a split second.
I am the rare breed that can do things you only imagine in dreams!
I can break files so S3D will not open them.
I can scatter files so far and wide it would take months to figure it out.
The 7A 3D model is MY Mod! I will not be handing it over lightly!
I don't give a flying **** if it works for any mod other then GWX 3
All other mod adaptations are just rip offs so why would I care?
Push me just a LITTLE more and I'll see how good you really are!
I'd like nothing more then a challenge!
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Old 09-08-21, 11:36 PM   #150
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I am not an Anvart that is capable of such things. I just want to have YOUR mod as part of GWR. And no more. Thank you for your work, Jeff!
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