SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-25-22, 09:09 PM   #1
Sangamon Taylor
Mate
 
Join Date: May 2020
Location: New York
Posts: 52
Downloads: 128
Uploads: 0
Default When I sink a Whale Factory Ship...

...I always wish the whale could get loose and swim away...
Sangamon Taylor is offline   Reply With Quote
Old 01-25-22, 10:06 PM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,861
Downloads: 22
Uploads: 0


Default

quit yer blubberin' & sink em all! There's no Frei Willy in subsimmin'!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"

Last edited by Aktungbby; 01-25-22 at 10:26 PM.
Aktungbby is online   Reply With Quote
Old 01-27-22, 08:23 PM   #3
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Sangamon Taylor View Post
...I always wish the whale could get loose and swim away...
This could actually be done. You would need to fiddle around with zones.cfg and create an objectremains controller for the whale; it would be complex but perfectly doable.

I have used a similar technique to have sailors jump off ships right before they sink in SH4.
iambecomelife is offline   Reply With Quote
Old 01-27-22, 09:41 PM   #4
Sangamon Taylor
Mate
 
Join Date: May 2020
Location: New York
Posts: 52
Downloads: 128
Uploads: 0
Default

Beyond my capabilities but food for thought for some ambitious modder.
Sangamon Taylor is offline   Reply With Quote
Old 01-27-22, 11:22 PM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,861
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Sangamon Taylor View Post
Beyond my capabilities but food for thought for some ambitious modder.
we could name it the Fluke Mod!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 01-28-22, 08:08 AM   #6
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by Aktungbby View Post
we could name it the Fluke Mod!
Or... son of blubber...

but... in all seriousness.... would be kinda... cool, to watch a whale get away.

Would think it'd be doable to have it randomized to say... 1 or 2 out of 10 maybe even a 3 outta 10, ratio... but... wouldn't go any higher than... 4 outta 10.

That way, it keeps it random on when you'd see it occur.



M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 01-28-22, 06:39 PM   #7
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Mad Mardigan View Post
Or... son of blubber...

but... in all seriousness.... would be kinda... cool, to watch a whale get away.

Would think it'd be doable to have it randomized to say... 1 or 2 out of 10 maybe even a 3 outta 10, ratio... but... wouldn't go any higher than... 4 outta 10.

That way, it keeps it random on when you'd see it occur.



M. M.
I really am thinking about methods to include fishing activities for the trawlers & small boats in SH3/4. Whaling (and whales escaping) could be included; it's just an issue with time - the whole concept is one of the "reach goals" for Wolves of the Kaiser and any WW2 Atlantic mods I do later. The U-Boat HAHD crew was going to include lots of sea life fully animated, and posted beautiful screenshots of animated fish & crabs, but unfortunately I think that mod group has disbanded.

The whole idea's not entirely out of place; in WW2 a German raider sneaked up on a whaling fleet once and captured the entire group of ships as they were catching whales - including a gigantic whale factory ship. Would make for an interesting U-Boat encounter.
iambecomelife is offline   Reply With Quote
Old 01-28-22, 11:33 PM   #8
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by iambecomelife View Post
I really am thinking about methods to include fishing activities for the trawlers & small boats in SH3/4. Whaling (and whales escaping) could be included; it's just an issue with time - the whole concept is one of the "reach goals" for Wolves of the Kaiser and any WW2 Atlantic mods I do later. The U-Boat HAHD crew was going to include lots of sea life fully animated, and posted beautiful screenshots of animated fish & crabs, but unfortunately I think that mod group has disbanded.

The whole idea's not entirely out of place; in WW2 a German raider sneaked up on a whaling fleet once and captured the entire group of ships as they were catching whales - including a gigantic whale factory ship. Would make for an interesting U-Boat encounter.


A shame if that group, did disband... would have been grand to have seen what they had in mind & had been working on, released. Ahhh well...



M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 01-29-22, 04:01 AM   #9
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 793
Downloads: 27
Uploads: 0


Default

It would be very cool to encounter some shoals of fish, they could be generated exactly the same way as birds are (but with different "triggers" of course).
I even don't understand why they didn't ever think about that...
Mister_M is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.